(svn r12176) -Codechange: one division less when playing sounds (patch by Dominik)

pull/155/head
smatz 17 years ago
parent c05df5b051
commit ada241e279

@ -222,10 +222,12 @@ static void SndPlayScreenCoordFx(SoundFx sound, int left, int right, int top, in
left < vp->virtual_left + vp->virtual_width && right > vp->virtual_left &&
top < vp->virtual_top + vp->virtual_height && bottom > vp->virtual_top) {
int screen_x = (left + right) / 2 - vp->virtual_left;
int width = (vp->virtual_width == 0 ? 1 : vp->virtual_width);
int panning = (screen_x * PANNING_LEVELS * 2) / width - PANNING_LEVELS;
StartSound(
sound,
screen_x / max(1, vp->virtual_width / ((PANNING_LEVELS << 1) + 1)) - PANNING_LEVELS,
panning,
(msf.effect_vol * _vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]) / 256
);
return;

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