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@ -3040,7 +3040,7 @@ static void TrainController(Vehicle *v, bool update_image)
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/* Get the status of the tracks in the new tile and mask
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* away the bits that aren't reachable. */
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uint32 ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL, 0) & _reachable_tracks[enterdir];
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uint32 ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL, 0, ReverseDiagDir(enterdir)) & _reachable_tracks[enterdir];
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/* Combine the from & to directions.
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* Now, the lower byte contains the track status, and the byte at bit 16 contains
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@ -3475,7 +3475,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
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TileIndex tile = v->tile + TileOffsByDiagDir(dir);
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/* Determine the track status on the next tile */
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uint32 ts = GetTileTrackStatus(tile, TRANSPORT_RAIL, 0) & _reachable_tracks[dir];
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uint32 ts = GetTileTrackStatus(tile, TRANSPORT_RAIL, 0, ReverseDiagDir(dir)) & _reachable_tracks[dir];
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/* We are sure the train is not entering a depot, it is detected above */
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@ -3485,11 +3485,8 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
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bits &= ~TrackCrossesTracks(FindFirstTrack(v->u.rail.track));
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}
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/* no suitable trackbits at all || wrong railtype || not our track ||
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* tunnel/bridge from opposite side || depot from opposite side */
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if (bits == TRACK_BIT_NONE || !CheckCompatibleRail(v, tile) || GetTileOwner(tile) != v->owner ||
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(IsTileType(tile, MP_TUNNELBRIDGE) && GetTunnelBridgeDirection(tile) != dir) ||
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(IsTileDepotType(tile, TRANSPORT_RAIL) && GetRailDepotDirection(tile) == dir) ) {
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/* no suitable trackbits at all || wrong railtype || not our track */
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if (bits == TRACK_BIT_NONE || !CheckCompatibleRail(v, tile) || GetTileOwner(tile) != v->owner) {
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return TrainApproachingLineEnd(v, false);
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}
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