Darkvater
89e811b4d7
(svn r6780) -Codechange: Remove GPMI leftovers (-b impersonisation of AI in MP).
18 years ago
Darkvater
4c9d9a87f1
(svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an
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actual playable player (< MAX_PLAYERS) or not.
18 years ago
Darkvater
a85d679f54
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
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put it into player.h where it belongs (instead of map.h)
18 years ago
tron
772fbda3e3
(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
18 years ago
tron
a2362674e3
(svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
18 years ago
tron
354dc83459
(svn r5096) Avoid unnecessary copying of _cmd_text
18 years ago
tron
36e31fa41f
(svn r5092) -Fix: There was a gross race condition in the AI code which made it pretty random if the AI could give a new vehicle its orders
18 years ago
tron
d9e968e759
(svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player
19 years ago
tron
f233b89efd
(svn r4942) if (x != NULL) free(x); -> free(x);
19 years ago
Darkvater
26db3ac91f
(svn r4623) - Codechange: s/byte/PlayerID/
19 years ago
tron
35e93e451f
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
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Remove DoCommandByTile(), because now it does the same as DoCommand()
19 years ago
tron
318fe153eb
(svn r3365) Staticise 36 functions
19 years ago
tron
d5aa95b87e
(svn r3313) Remove GPMI related changes from trunk
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Revisions in detail: 2542, 3226 (partial), 3229, 3231, 3232, 3238, 3242-3245, 3251, 3253, 3260, 3263, 3265, 3266, 3269, 3277, 3278, 3279, 3283 (partial), 3304, 3305, 3306
19 years ago
truelight
e88942f490
(svn r3306) -Fix: forgot sometimes to switch to the right current_player for AIs
19 years ago
truelight
6ca528ec82
(svn r3305) -Rename: Changed all instances of ottd_ related to the AI to ttai_
19 years ago
truelight
607e518ab8
(svn r3304) -Add: allow AI-events to see the UID of the command
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-Fix: improved the logic of the UID code for AIs
19 years ago
tron
9822b4d755
(svn r3297) Staticise
19 years ago
truelight
ad756fff55
(svn r3285) -Codechange: Tron was confused by a name, so let's make him happy,
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prefixed it with 'tmp', so now we know it is a temp char* :)
19 years ago
truelight
af1531db4a
(svn r3284) -Fix: DoCommand always cleans up _cmd_text (tnx to Tron)
19 years ago
truelight
d8721d33e6
(svn r3283) -Fix: decode_parameters was still used, while _cmd_text is the way
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-Fix: _cmd_text is cleared after a command, so we need to store it
temporaray in order to first test the command, before executing
19 years ago
truelight
b450e0228b
(svn r3279) -Fix: do not try to execute something that is not set to execute
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-Fix: do not increase an uid number if it isn't returned
19 years ago
truelight
0941c039ab
(svn r3278) -Fix: lets update the tail-pointer if we add a new item, else the linkedlist never grows ;)
19 years ago
truelight
e9e5f2a235
(svn r3277) -Fix: lets use the right DoCommand for testing a build (tnx to Igor2Code)
19 years ago
bjarni
e486e56050
(svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without network support
19 years ago
truelight
ef36eaad4a
(svn r3269) -Fix: return CMD_ERROR instead of -1 if AI_DoCommandChecked fails
19 years ago
truelight
a7a5a3a8e8
(svn r3260) -Add: add events for AIs to check if a command execution failed or succeeded
19 years ago
truelight
5e4a1a4dc1
(svn r3251) -Fix: report errors from GPMI in a more detailed way (Igor2Code)
19 years ago
truelight
a518f81093
(svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded
19 years ago
truelight
708c135ff7
(svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)
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-Fix: make sure this glitch can never happen again (ai.c)
19 years ago
truelight
90e50e5ca9
(svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules
19 years ago
truelight
4c76c9a45a
(svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot
19 years ago
truelight
29a0f76ac9
(svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
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Darkvater, so we can, in the future, save patch options in savegames
without any problems.
19 years ago
truelight
8315736569
(svn r3232) -Add: implemented the event-system for AIs
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-Add: added several hooks (event-callbacks) for road-related-stuff
19 years ago
truelight
d9e13cef71
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
19 years ago
truelight
e4cb8ed457
(svn r3226) -Fix: GPMI implementation had minor glitches
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-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
19 years ago
truelight
af6fe3949b
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
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settings, off by defaut). An other step to AIScripts.
WARNING: this is still highly experimental and has known bugs!
19 years ago
tron
9d0e7b6458
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
19 years ago
tron
5536de2319
(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
19 years ago
tron
0b936c3222
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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nothing spectacular, just some stuff, which piled up
19 years ago
tron
a9bb8ef095
(svn r2973) Move a function declaration somewhere where it belongs
19 years ago
tron
1da0edf8b9
(svn r2972) Fix the speed of the AI
19 years ago
truelight
4936e93654
(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of special
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abilities you really don't want to know about (free bridges, etc..)
I removed this flag some revisions ago, but the Aircraft part
depends on it, so I re-enabled it again..
19 years ago
truelight
6145b99c22
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
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-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
19 years ago