(svn r3306) -Fix: forgot sometimes to switch to the right current_player for AIs

pull/155/head
truelight 19 years ago
parent 6ca528ec82
commit e88942f490

@ -390,10 +390,16 @@ void AI_StartNewAI(PlayerID player)
if (_ai.gpmi) {
char *library = NULL;
char *params = NULL;
int old_cp = _current_player;
/* Switch to new player, so we can execute stuff */
_current_player = player;
/* Get the library and param to load */
ttai_GetNextAIData(&library, &params);
gpmi_error_stack_enable = 1;
/* Load the module */
if (library != NULL) {
_ai_player[player].module = gpmi_mod_load(library, params);
free(library);
@ -401,6 +407,7 @@ void AI_StartNewAI(PlayerID player)
if (params != NULL)
free(params);
/* Check for errors */
if (_ai_player[player].module == NULL) {
DEBUG(ai, 0)("[AI] Failed to load AI, aborting. GPMI error stack:");
gpmi_err_stack_process_str(AI_PrintErrorStack);
@ -408,6 +415,8 @@ void AI_StartNewAI(PlayerID player)
}
gpmi_error_stack_enable = 0;
/* Switch back to last player */
_current_player = old_cp;
}
#endif /* GPMI */

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