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@ -149,27 +149,9 @@ void AI_RunGameLoop(void)
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_ai.tick++;
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/* Make sure the AI follows the difficulty rule.. */
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switch (_opt.diff.competitor_speed) {
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case 0: // Very slow
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if (!(_ai.tick & 8)) return;
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break;
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case 1: // Slow
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if (!(_ai.tick & 4)) return;
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break;
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case 2: // Medium
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if (!(_ai.tick & 2)) return;
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break;
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case 3: // Fast
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if (!(_ai.tick & 1)) return;
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break;
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case 4: // Very fast
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default:
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break;
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}
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assert(_opt.diff.competitor_speed <= 4);
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if ((_ai.tick & ((1 << (4 - _opt.diff.competitor_speed)) - 1)) != 0)
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return;
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/* Check for AI-client (so joining a network with an AI) */
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if (_ai.network_client) {
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