Peter Nelson
6f35f3274f
Fix ab1a4c6c
: Crash if the "No Music" set is loaded because there is no current set_index. ( #11511 )
...
Add a helper function to get the current set_index which which checks it is in range.
2023-11-29 02:30:10 +00:00
rubidium42
27082f9efa
Codechange: pass std::string references to OpenBrowser
2023-11-29 02:02:30 +01:00
Jonathan G Rennison
8437b20fed
Fix: Deleting towns did not check for waypoints referencing the town
2023-11-29 00:27:16 +01:00
Peter Nelson
7b0afec11f
Codechange: Use max_element to find highest cargo amount.
2023-11-28 22:30:48 +00:00
Peter Nelson
3f853d8003
Codechange: Use range-for to simplify getting first non-zero value.
...
This reduces indexed array access.
2023-11-28 22:30:48 +00:00
Tyler Trahan
4181d3c1ff
Codechange: Don't use a magic number for the number of DiagDirections
2023-11-28 14:24:33 -05:00
Tyler Trahan
2dad9263d7
Doc: Add, fix, and clean up documentation inside town_cmd.cpp
2023-11-28 14:24:33 -05:00
Tyler Trahan
745945c4d3
Codechange: Be consistent with how we name common parameters
...
TileIndex is always tile and Town is always *t. Don't use t and *town.
2023-11-28 14:24:33 -05:00
Tyler Trahan
1b14eca9d9
Codechange: Rename TryClearTile() for clarity
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The function does not execute the clearing action.
2023-11-28 14:24:33 -05:00
Tyler Trahan
a98fe9f317
Codechange: Rename MakeTownHouseBigger() for clarity
2023-11-28 14:24:33 -05:00
Tyler Trahan
060672428d
Codechange: Merge confusingly-named helper functions into their timer
2023-11-28 14:24:33 -05:00
Tyler Trahan
1f41e773d6
Codechange: Use consistent name for bay road stops
...
As of #10494 , this is how we describe original dead-end road stops.
2023-11-28 14:24:33 -05:00
translators
5f442c9127
Update: Translations from eints
...
english (us): 1 change by 2TallTyler
2023-11-28 18:38:40 +00:00
Peter Nelson
519fe33175
Fix ab1a4c6c
: Changing baseset/playlist while shuffle is on does not change song. ( #11510 )
...
The change-playlist function relied on toggling shuffle to restart playing which is no longer the case, so always handle it when changing playlist instead.
2023-11-28 17:44:31 +00:00
Peter Nelson
e3924f3231
Fix #10811 : Allow dragging vehicle in depot to any free row. ( #11508 )
2023-11-28 13:52:36 +00:00
Peter Nelson
e6d132d24b
Fix #10926 : New free wagons no longer split by type. ( #11507 )
...
NormalizeTrainVehInDepot() should only be called if an engine was built, not for wagons.
2023-11-28 13:48:09 +00:00
Peter Nelson
3df7d1aff9
Codechange: Template input buffer type in audio mixer. ( #11505 )
...
This reduces code duplication.
2023-11-28 00:05:30 +00:00
Peter Nelson
e5aed24395
Codechange: Use std::array for industry tile cargo acceptance. ( #11498 )
...
This avoids use of memcpy/memset to copy or fill.
2023-11-27 23:17:55 +00:00
Peter Nelson
f268c90bd3
Change: Use sparse padding for content download window. ( #11501 )
2023-11-27 23:17:16 +00:00
Peter Nelson
ab1a4c6c80
Change: Don't restart playback when toggling playlist shuffle.
...
Instead update the selected playlist entry for the current song.
2023-11-27 23:16:41 +00:00
Peter Nelson
6c91c4b99d
Fix: Invalidate playlist window when (un)shuffling playlist.
2023-11-27 23:16:41 +00:00
Peter Nelson
4c6ccb5248
Change: Try stopping extmidi player with SIGINT first. ( #11404 )
...
This may give the player a chance to issue MIDI note-off commands.
The kill/waitpid cycle is also less aggressive, waiting 50ms each time.
2023-11-27 20:39:22 +00:00
Richard Wheeler
a856fbeca9
Fix: Incorrect mask files for NE river slopes ( #11503 )
2023-11-27 13:00:20 +00:00
Peter Nelson
e3622da408
Fix #11500 : Rename Textfile GUI's LinkType to HyperlinkType. ( #11502 )
...
This disambiguates it with LinkType in league tables.
2023-11-27 10:06:46 +00:00
Richard Wheeler
2b92577f5c
Fix: Add shading to river slopes
...
Adds a 32bpp shading to the river rapids/slopes to make them more visible. Requires a bump of original graphics grfs to use container version 2. Fixes #9031
2023-11-26 23:54:10 +01:00
Peter Nelson
46098449b6
Fix 7cfcf65
: cargo_filter_criteria is now a CargoID instead of a index. ( #11497 )
2023-11-26 19:30:22 +00:00
Peter Nelson
7bee955a4b
Change: Set height of larger heightmap/scenario worldgen buttons by text height. ( #11496 )
...
This allows the button height to scale properly by font size.
2023-11-26 17:56:51 +00:00
Peter Nelson
872fdcbbab
Change: When building NewGRFs, use grfid (from grfcodec) to calculate NewGRF MD5 hash. ( #11492 )
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This allows for v2 container NewGRFs to be created. Hashes are needed for building the baseset metadata, so the .hash files are stored the source tree so they can be built if grfcodec and grfid are not present.
The hash of openttd.grf is not actually needed, but it is simpler to leave it in than handle only orig_extra.grf.
2023-11-26 15:59:41 +00:00
Jonathan G Rennison
c5a292c0df
Fix #11493 : Incorrect flow values in LinkGraphJob::EdgeAnnotation ( #11494 )
2023-11-25 20:57:20 +00:00
translators
c6b9227dbb
Update: Translations from eints
2023-11-25 18:37:21 +00:00
Tyler Trahan
d28caa3ced
Codechange: Use ticks for timetable start date
2023-11-25 11:50:46 -05:00
Tyler Trahan
3902acb13d
Codechange: Define a TickCounter variable type for TimerGameTick::counter
2023-11-25 11:50:46 -05:00
Peter Nelson
bc1d49ebf4
Codechange: Add missing ar
from Toolb
.
2023-11-25 16:45:01 +00:00
Peter Nelson
5489b9fc0c
Codechange: Undo #11447 , drop down list divider lines are now explicit.
2023-11-25 16:45:01 +00:00
Peter Nelson
667be98ce8
Codechange: List toolbar menu items and dividers explicitly.
...
This makes it clearer what items will be shown in the list, allows for non-consecutive
string IDs, and means unused enum values are not necessary.
2023-11-25 16:45:01 +00:00
Peter Nelson
47eabe0cd9
Fix 7cfcf65
: Check if last-remembered build vehicle cargo filter is valid. ( #11486 )
...
This can be invalid when switching between games with different cargoes loaded.
2023-11-23 22:46:22 +00:00
Peter Nelson
096da3e59f
Fix #11407 : Don't steal focus from dropdown menus. ( #11484 )
2023-11-22 19:09:20 +00:00
Peter Nelson
09d01bd015
Fix: Restore original cargo legend 'blob' dimensions. ( #11480 )
...
An off-by-one in a previous life made the 'blob' too narrow.
2023-11-21 19:51:24 +00:00
Peter Nelson
c2f19fed24
Fix: Widget without tooltip should use STR_NULL not STR_EMPTY. ( #11482 )
2023-11-21 19:35:47 +00:00
Peter Nelson
c18a1494b7
Codechange: Remove FONT_HEIGHT_... macros. ( #11481 )
...
These make it look like we're dealing with a constant, but actually each is a call to `GetCharacterHeight(...)`.
2023-11-21 19:04:24 +00:00
translators
96ec9c1b47
Update: Translations from eints
...
indonesian: 67 changes by ekaknl22
2023-11-21 18:40:02 +00:00
Peter Nelson
0d60dc0353
Fix 96d98d08
: Crash in text layouter due to trying to find height of string with zero-width.
...
96d98d08
removed the hardcoded minimum width in favour of all-calculated widths, however this does not work when determining multiline text sizes.
2023-11-20 23:09:20 +00:00
Peter Nelson
62d4fd0572
Codechange: Add method to guess the width/height required for a multiline string.
...
This is necessary for widget layouts where a minimum width is not yet known during UpdateWidgetSize().
2023-11-20 23:09:20 +00:00
Peter Nelson
f281525492
Codechange: Add method to resize both width and height of a widget.
2023-11-20 23:09:20 +00:00
Peter Nelson
d04fd4602d
Codechange: Assert that max width passed to GetStringHeight is non-zero.
...
Max width of zero will cause text layouters to crash, potentially after exhausting memory first.
2023-11-20 23:09:20 +00:00
Peter Nelson
0578b8eaa9
Change: Use picker-spacing for scenario found town window. ( #11478 )
2023-11-20 23:06:15 +00:00
Peter Nelson
a58a043402
Fix 6065122
: Missing SetFill on worldgen spacer. ( #11477 )
2023-11-20 19:31:26 +00:00
Jonathan G Rennison
9822fa6584
Fix: Trivial autoreplace of mixed cargo articulated engines ( #11253 )
...
Do not fail autoreplace/autorenew of mixed cargo articulated engines
due to an inability to refit to mixed cargoes, when no refit is
required because the target engine already has a suitable set of cargoes.
Notably, this allows autorenew (autoreplace to same engine type)
to succeed.
2023-11-20 14:16:28 +01:00
Peter Nelson
96d98d08c8
Change: Use sparse padding for main intro menu. ( #11475 )
2023-11-20 01:12:25 +00:00
Peter Nelson
c80fa7d752
Codechange: Simplify setting minimum width for game options dropdown lists. ( #11474 )
...
Height isn't necessary as drop down controls already have sufficient height, so we can use GetDropDownListDimension() to get the width.
2023-11-20 00:44:06 +00:00