frosch
c5921a91ea
(svn r19934) -Fix [FS#3857]: When 'pause on new game' is set, pause the game before CleanupGeneration() to avoid conflicts with concurrent GUI code.
15 years ago
frosch
9e53f1e004
(svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation.
15 years ago
rubidium
d8baa1342c
(svn r19589) -Change: add some more useful information to the desync log and unify the formatting
15 years ago
smatz
a39a446e8f
(svn r18861) -Doc: more doxygen documentation in genworld files
15 years ago
smatz
11e3a00a23
(svn r18853) -Codechange: apply coding style to GenWorld's enums, structs and typedefs
15 years ago
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
15 years ago
rubidium
3e6c530e1e
(svn r18506) -Fix [FS#3368]: no error message was created for the first fatal NewGRF error.
15 years ago
rubidium
a274cc6a60
(svn r18207) -Fix [FS#3324] (r11961): [NewGRF] When starting a new game the values of action D variable 13 were incorrect
15 years ago
rubidium
d6cded5380
(svn r17693) -Cleanup: remove some unneeded includes
15 years ago
rubidium
e8ddf001c8
(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, which were sometimes missing and sometimes just typos
15 years ago
rubidium
07d2af338e
(svn r17339) -Codechange: move thread related files to their own directory (like done for video, music, sound, etc)
15 years ago
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
rubidium
ba4fd897b8
(svn r17097) -Fix [FS#3092] (r13256): make restart command work again and make the help show how it works and how it doesn't work
15 years ago
rubidium
2664f2a2d9
(svn r16242) -Codechange: rework pausing
...
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
16 years ago
rubidium
d685ca0619
(svn r16220) -Fix [FS#2862]: possible crashes when quiting OpenTTD or forcing resizes/redraws of the screen during map generation
16 years ago
rubidium
329cabab4f
(svn r16088) -Codechange: merge HighLightStyle and ViewportHighlightMode as they are basically the same thing
16 years ago
rubidium
d5a2dc1d0b
(svn r15689) -Fix [FS#2720]: do not crash when the generate map doesn't contain a suitable location for a town.
16 years ago
rubidium
9dbf8a163f
(svn r15688) -Codechange: unifiy cleaning up the map generation (normal and abort)
16 years ago
yexo
1f9ec758aa
(svn r15495) -Revert (r15383,r15422): Loading NewGRFs depends on correct settings, but the economy can only be started after loading NewGRFs. In short: r15383 causes more problems then it's worth.
16 years ago
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
16 years ago
rubidium
7b8c13fa5c
(svn r15422) -Fix [FS#2623] (r15383): loading NewGRFs before copying the settings.
16 years ago
rubidium
377ce6c5bf
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
16 years ago
smatz
df2a387fc3
(svn r15342) -Feature: allow changing town layout in the 'Found new town' window
16 years ago
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
16 years ago
Yexo
db3ee34b44
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
16 years ago
rubidium
bb77071749
(svn r15158) -Cleanup: remove some unused/unneeded cruft from the thread generalisation.
16 years ago
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
16 years ago
rubidium
3c6add5293
(svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option.
16 years ago
rubidium
87e5a8b52b
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
16 years ago
rubidium
b650a86e58
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
16 years ago
rubidium
3b798599b6
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
16 years ago
rubidium
3a799389eb
(svn r13731) -Codechange: make a pool of the array of players.
16 years ago
rubidium
e43d050730
(svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes.
17 years ago
truebrain
b95042b05c
(svn r13412) -Add: OTTDThreadTerminateFunc, for all thread systems, which is called when a thread is terminated. Now GenWorld- and SaveLoad-thread cleanup theirselves correctly, while Fibers don't (as that causes access-violations)
17 years ago
rubidium
96d7f87cc9
(svn r13411) -Codechange: remove the return value from the thread procs because it is never used.
17 years ago
rubidium
923e21129c
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
17 years ago
rubidium
34e2d8f1e1
(svn r13320) -Codechange: move some enums from openttd.h to more logical locations.
17 years ago
rubidium
4625695653
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
...
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
17 years ago
rubidium
3d5567ccf7
(svn r12987) -Codechange: split viewport and tile selection.
17 years ago
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
17 years ago
glx
a2884f0a3c
(svn r12755) -Fix (r12706): aborting map generation was not properly handled
17 years ago
rubidium
12188e7a5d
(svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the threading we have better extendable.
17 years ago
rubidium
ef2be7d0fc
(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
17 years ago
rubidium
3b2145aafe
(svn r12004) -Codechange: refactor the random functions to reduce code duplication.
17 years ago
frosch
49d2087d7f
(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
...
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
17 years ago
rubidium
6891bc2011
(svn r11867) -Fix: do not reset changes to persistent storages during world generation.
...
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
17 years ago
rubidium
dc87b05e8c
(svn r11834) -Codechange: only include settings_type.h if needed.
17 years ago
rubidium
d4e6a6bf57
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
17 years ago
rubidium
ac528411df
(svn r11818) -Codechange: split player.h into smaller pieces.
17 years ago