(svn r18861) -Doc: more doxygen documentation in genworld files

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
smatz 15 years ago
parent a1f28ec88b
commit a39a446e8f

@ -48,10 +48,12 @@ void StartupDisasters();
void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings);
/* Please only use this variable in genworld.h and genworld.cpp and
/**
* Please only use this variable in genworld.h and genworld.cpp and
* nowhere else. For speed improvements we need it to be global, but
* in no way the meaning of it is to use it anywhere else besides
* in the genworld.h and genworld.cpp! -- TrueLight */
* in the genworld.h and genworld.cpp! -- TrueLight
*/
GenWorldInfo _gw;
/** Rights for the map generation */
@ -61,6 +63,7 @@ ThreadMutex *_genworld_paint_mutex = ThreadMutex::New();
/**
* Tells if the world generation is done in a thread or not.
* @return the 'threaded' status
*/
bool IsGenerateWorldThreaded()
{
@ -91,7 +94,7 @@ static void CleanupGeneration()
/**
* The internal, real, generate function.
*/
static void _GenerateWorld(void *arg)
static void _GenerateWorld(void *)
{
try {
_generating_world = true;
@ -190,7 +193,8 @@ static void _GenerateWorld(void *arg)
/**
* Set here the function, if any, that you want to be called when landscape
* generation is done.
* generation is done.
* @param proc callback procedure
*/
void GenerateWorldSetCallback(GWDoneProc *proc)
{
@ -199,7 +203,8 @@ void GenerateWorldSetCallback(GWDoneProc *proc)
/**
* Set here the function, if any, that you want to be called when landscape
* generation is aborted.
* generation is aborted.
* @param proc callback procedure
*/
void GenerateWorldSetAbortCallback(GWAbortProc *proc)
{
@ -208,7 +213,7 @@ void GenerateWorldSetAbortCallback(GWAbortProc *proc)
/**
* This will wait for the thread to finish up his work. It will not continue
* till the work is done.
* till the work is done.
*/
void WaitTillGeneratedWorld()
{
@ -235,6 +240,7 @@ void AbortGeneratingWorld()
/**
* Is the generation being aborted?
* @return the 'aborted' status
*/
bool IsGeneratingWorldAborted()
{
@ -261,7 +267,7 @@ void HandleGeneratingWorldAbortion()
/**
* Generate a world.
* @param mode The mode of world generation (see GenerateWorldModes).
* @param mode The mode of world generation (see GenWorldMode).
* @param size_x The X-size of the map.
* @param size_y The Y-size of the map.
* @param reset_settings Whether to reset the game configuration (used for restart)

@ -14,11 +14,10 @@
#include "company_type.h"
/*
* Order of these enums has to be the same as in lang/english.txt
* Otherwise you will get inconsistent behaviour.
*/
/** Constants related to world generation */
enum {
/* Order of these enums has to be the same as in lang/english.txt
* Otherwise you will get inconsistent behaviour. */
LG_ORIGINAL = 0, ///< The original landscape generator
LG_TERRAGENESIS = 1, ///< TerraGenesis Perlin landscape generator
@ -27,7 +26,7 @@ enum {
GENWORLD_REDRAW_TIMEOUT = 200, ///< Timeout between redraws
};
/* Modes for GenerateWorld */
/** Modes for GenerateWorld */
enum GenWorldMode {
GWM_NEWGAME = 0, ///< Generate a map for a new game
GWM_EMPTY = 1, ///< Generate an empty map (sea-level)
@ -35,9 +34,10 @@ enum GenWorldMode {
GWM_HEIGHTMAP = 3, ///< Generate a newgame from a heightmap
};
typedef void GWDoneProc();
typedef void GWAbortProc();
typedef void GWDoneProc(); ///< Procedure called when the genworld process finishes
typedef void GWAbortProc(); ///< Called when genworld is aborted
/** Properties of current genworld process */
struct GenWorldInfo {
bool active; ///< Is generating world active
bool abort; ///< Whether to abort the thread ASAP
@ -52,6 +52,7 @@ struct GenWorldInfo {
class ThreadObject *thread; ///< The thread we are in (can be NULL)
};
/** Current stage of world generation process */
enum GenWorldProgress {
GWP_MAP_INIT, ///< Initialize/allocate the map, start economy
GWP_LANDSCAPE, ///< Create the landscape
@ -68,6 +69,7 @@ enum GenWorldProgress {
/**
* Check if we are currently in the process of generating a world.
* @return are we generating world?
*/
static inline bool IsGeneratingWorld()
{

@ -40,15 +40,18 @@
* In what 'mode' the GenerateLandscapeWindowProc is.
*/
enum GenenerateLandscapeWindowMode {
GLWM_GENERATE,
GLWM_HEIGHTMAP,
GLWM_SCENARIO,
GLWM_END
GLWM_GENERATE, ///< Generate new game
GLWM_HEIGHTMAP, ///< Load from heightmap
GLWM_SCENARIO, ///< Generate flat land
};
extern void SwitchToMode(SwitchMode new_mode);
extern void MakeNewgameSettingsLive();
/**
* Changes landscape type and sets genworld window dirty
* @param landscape new landscape type
*/
static inline void SetNewLandscapeType(byte landscape)
{
_settings_newgame.game_creation.landscape = landscape;
@ -56,51 +59,53 @@ static inline void SetNewLandscapeType(byte landscape)
SetWindowClassesDirty(WC_GENERATE_LANDSCAPE);
}
/** Widgets of GenerateLandscapeWindow */
enum GenerateLandscapeWindowWidgets {
GLAND_TEMPERATE,
GLAND_ARCTIC,
GLAND_TROPICAL,
GLAND_TOYLAND,
GLAND_MAPSIZE_X_PULLDOWN,
GLAND_MAPSIZE_Y_PULLDOWN,
GLAND_TOWN_PULLDOWN,
GLAND_INDUSTRY_PULLDOWN,
GLAND_RANDOM_EDITBOX,
GLAND_RANDOM_BUTTON,
GLAND_GENERATE_BUTTON,
GLAND_START_DATE_DOWN,
GLAND_START_DATE_TEXT,
GLAND_START_DATE_UP,
GLAND_SNOW_LEVEL_DOWN,
GLAND_SNOW_LEVEL_TEXT,
GLAND_SNOW_LEVEL_UP,
GLAND_TREE_PULLDOWN,
GLAND_LANDSCAPE_PULLDOWN,
GLAND_HEIGHTMAP_NAME_TEXT,
GLAND_HEIGHTMAP_NAME_SPACER,
GLAND_HEIGHTMAP_SIZE_TEXT,
GLAND_HEIGHTMAP_ROTATION_PULLDOWN,
GLAND_TERRAIN_PULLDOWN,
GLAND_WATER_PULLDOWN,
GLAND_SMOOTHNESS_PULLDOWN,
GLAND_VARIETY_PULLDOWN,
GLAND_BORDER_TYPES,
GLAND_BORDERS_RANDOM,
GLAND_WATER_NW,
GLAND_WATER_NE,
GLAND_WATER_SE,
GLAND_WATER_SW,
GLAND_TEMPERATE, ///< Button with icon "Temperate"
GLAND_ARCTIC, ///< Button with icon "Arctic"
GLAND_TROPICAL, ///< Button with icon "Tropical"
GLAND_TOYLAND, ///< Button with icon "Toyland"
GLAND_MAPSIZE_X_PULLDOWN, ///< Dropdown 'map X size'
GLAND_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'
GLAND_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'
GLAND_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'
GLAND_RANDOM_EDITBOX, ///< 'Random seed' editbox
GLAND_RANDOM_BUTTON, ///< 'Randomise' button
GLAND_GENERATE_BUTTON, ///< 'Generate' button
GLAND_START_DATE_DOWN, ///< Decrease start year
GLAND_START_DATE_TEXT, ///< Start year
GLAND_START_DATE_UP, ///< Increase start year
GLAND_SNOW_LEVEL_DOWN, ///< Docrease snow level
GLAND_SNOW_LEVEL_TEXT, ///< Snow level
GLAND_SNOW_LEVEL_UP, ///< Increase snow level
GLAND_TREE_PULLDOWN, ///< Dropdown 'Tree algorithm'
GLAND_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'
GLAND_HEIGHTMAP_NAME_TEXT, ///< Heightmap name
GLAND_HEIGHTMAP_NAME_SPACER, ///< Spacer used for aligning items in the second column nicely
GLAND_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap
GLAND_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'
GLAND_TERRAIN_PULLDOWN, ///< Dropdown 'Terrain type'
GLAND_WATER_PULLDOWN, ///< Dropdown 'Sea level'
GLAND_SMOOTHNESS_PULLDOWN, ///< Dropdown 'Smoothness'
GLAND_VARIETY_PULLDOWN, ///< Dropdown 'Variety distribution'
GLAND_BORDERS_RANDOM, ///< 'Random'/'Manual' borders
GLAND_WATER_NW, ///< NW 'Water'/'Freeform'
GLAND_WATER_NE, ///< NE 'Water'/'Freeform'
GLAND_WATER_SE, ///< SE 'Water'/'Freeform'
GLAND_WATER_SW, ///< SW 'Water'/'Freeform'
};
/** Widgets of GenerateLandscapeWindow when generating world */
static const NWidgetPart _nested_generate_landscape_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
@ -133,7 +138,7 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_BORDER_TYPES), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
EndContainer(),
/* Widgets at the right of the labels. */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
@ -213,6 +218,7 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
EndContainer(),
};
/** Widgets of GenerateLandscapeWindow when loading heightmap */
static const NWidgetPart _nested_heightmap_load_widgets[] = {
/* Window header. */
NWidget(NWID_HORIZONTAL),

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