tron
5d1ae07dc5
(svn r5326) Remove the indicator bit for custom waypoint graphics, because it just contains redundant information
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Yup-yup-ed by: peter1138
2006-06-21 11:30:28 +00:00
tron
d8605beacf
(svn r5315) -Fix: Prohibit altering a road tile while road works are in progress
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This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece
2006-06-19 17:22:57 +00:00
tron
098bf494da
(svn r5308) Replace an array of function pointers with a switch: It's shorter, more comprehensible, less dependent on magic numbers
2006-06-18 09:37:08 +00:00
tron
a2362674e3
(svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-06-10 08:37:41 +00:00
tron
7fd88e5798
(svn r5155) - Remove the bridge branch merge (revision r5070)
2006-06-07 19:35:21 +00:00
celestar
b618b75c9b
(svn r5070) Merged the bridge branch
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-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads
Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing
There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00
KUDr
308f27a3de
(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing.
2006-05-27 16:12:16 +00:00
tron
e774caca2a
(svn r4940) Remove the dubious feature of remembering the last built depot. It serves no real purpose except causing confusion
2006-05-21 13:51:36 +00:00
tron
2b17d16ce2
(svn r4937) Reduce the use of _error_message a bit
2006-05-21 11:34:08 +00:00
tron
b95c1faca9
(svn r4927) Replace 3 big ifs (which regard foundations) by a bit less confusing code
2006-05-20 18:03:22 +00:00
glx
d2c8412e50
(svn r4906) - Fix: Refresh build vehicle window (if opened) when converting rail depot
2006-05-18 16:51:42 +00:00
tron
1be0d9926e
(svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to EnsureNoVehicleOnGround() to make more clear what it does
2006-05-09 09:56:09 +00:00
rubidium
2a337ab009
(svn r4789) - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency
2006-05-09 08:25:31 +00:00
rubidium
3dae1a9bba
(svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity
2006-05-09 08:17:33 +00:00
peter1138
f324715c55
(svn r4770) - Revert unindented change to rail_cmd.c in r4769.
2006-05-07 11:49:48 +00:00
peter1138
7e0ca9489d
(svn r4769) - Newstations: add newstations ttdpatch flag
2006-05-07 11:41:44 +00:00
peter1138
9d6ddd364e
(svn r4767) - Newstations: fix loading / use of custom ground sprites
2006-05-07 10:58:53 +00:00
peter1138
09bb8ba10c
(svn r4754) - Newstations: expose default station display data via a function so we can use it (rarely) in other places.
2006-05-06 20:33:22 +00:00
peter1138
3cdd2a637b
(svn r4748) - Newstations: use custom sprite layout callback for waypoints as well as stations. Supports merging of adjacent waypoints if the GRF supports it (newstatsw.grf)
2006-05-06 09:40:12 +00:00
peter1138
e5d936d0fe
(svn r4739) - Newstations: remove cargo type parameter of GetCustomStationRelocation() as we can determine it internally
2006-05-04 19:21:16 +00:00
peter1138
c722c88f43
(svn r4723) - Newstations: add TileIndex parameter to station resolver.
2006-05-03 21:19:21 +00:00
peter1138
62e6493dd0
(svn r4719) - Newstations: instead of drawing nothing, fall back to the default sprite layout if a station layout specifies so.
2006-05-03 20:35:41 +00:00
belugas
3ac1832fd1
(svn r4593) CodeChange : Renamed spec (when using StationSpec) to statspec.
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This is following the same scheme as for IndustrySpec
2006-04-27 18:28:56 +00:00
Darkvater
725cfc26d0
(svn r4586) - Codechange: Recursive commands that rely on _error_message to handle success/failure can fail if a recursive call fails but doesn't set the error message, thus resulting in an old, possibly erroneous being used (see FS#130 prior to r4585). Now properly reset the global variable _error_message in these cases.
2006-04-26 21:48:22 +00:00
tron
b57640e28a
(svn r4572) Remove vehicle_leave_tile_proc
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There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing)
It's a bit overkill, so just handle this one case where it can happen
2006-04-25 07:32:33 +00:00
tron
6dbc9c9ced
(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}
2006-04-23 19:35:36 +00:00
peter1138
7e229e9728
(svn r4546) - NewGRF: add support for Action 0x05, type 0x04: replacement signal graphics. Thanks to Purno for supplying data to test
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with.
2006-04-23 15:57:34 +00:00
tron
dd180a1e18
(svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums
2006-04-23 13:48:16 +00:00
celestar
01cd0f6fd3
(svn r4461) -Codechange: Add and make use of map accessor functions for signal drawing. Includes some basic cleanup of the drawing functions
2006-04-17 19:09:30 +00:00
Darkvater
2035c1e284
(svn r4440) - Fix: Yoyo-effect of rail in desert/snow introduced by r4379. When a special groundtype below the track is encountered in the tileloop, always return even if groundtype hasn't changed.
2006-04-15 22:16:47 +00:00
peter1138
96246126e1
(svn r4415) Fix bug introduced in r4384 where drawing a default waypoint for the GUI
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caused a game crash. This only manifested with some newstations loaded.
Thanks to Richk67 for finding this.
2006-04-14 16:28:24 +00:00
celestar
cb001ea14d
(svn r4386) -Codechange: Add and make use of IsCustomWaypoint
2006-04-12 13:25:32 +00:00
celestar
e81a1821f1
(svn r4384) -Codechange: rail drawing code
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-Added a function to obtain the axis of a waypoint
-Moved the waypoint layout tables from the depot layout tables into an own one
-Use GetRailTileSubtype
2006-04-12 12:50:40 +00:00
peter1138
7b6e932d82
(svn r4383) - Codechange: Remove extraneous code from 4354; no need to get RailTypeInfo when we already have it...
2006-04-12 12:33:21 +00:00
celestar
46eab6aec6
(svn r4382) -Codechange: Make use of SetSignalType where appropriate
2006-04-12 12:24:39 +00:00
celestar
25f3a06141
(svn r4381) -Codechange: Forgot an occurence for rail ground types
2006-04-12 12:22:43 +00:00
celestar
e53edaf173
(svn r4380) -Codechange: Make use of GetTrackBits where appropriate
2006-04-12 12:12:51 +00:00
celestar
7109274de4
(svn r4379) -Codechange: Add and make use of map accessor functions concerning rail ground types
2006-04-12 11:58:07 +00:00
celestar
ce320ceb55
(svn r4378) -Add and make use of an accessor function two-way => one-way => one-way => two-way signal cycling
2006-04-12 09:36:27 +00:00
celestar
3207d63244
(svn r4377) -Add and make use of a function that finds out whether a signal is an entry or and exit signal to a presignal block (as combos act as both)
2006-04-12 09:12:33 +00:00
celestar
62ded2f58d
(svn r4376) -Codechange Renamed GetSignalState to GetSignalStateByTrackdir
2006-04-12 08:28:03 +00:00
celestar
5ba4345b87
(svn r4375) -Codechange: Move the signal drawing bit to an own function and rename DrawSignalHelper to DrawSingleSignal
2006-04-12 08:06:08 +00:00
celestar
595a436683
(svn r4358) -Codechange: Don't use a TileInfo where a TileIndex will do
2006-04-11 13:19:05 +00:00
celestar
dfd8ade37d
(svn r4357) -Codechange: Moved global _signal_base_sprites into the only function where it is used and use a better array arrangement for it
2006-04-11 13:10:16 +00:00
peter1138
b87b68842a
(svn r4354) [Elrail][NewGRF] Codechange: Drawing of custom waypoints with custom ground sprites used the index of the rail type as an offset. With the introduction of elrails this offset is incorrect, so instead there is now a lookup table within the RailTypeInfo struct to explicitly list the offset.
2006-04-11 10:45:06 +00:00
celestar
f472ed0ecc
(svn r4353) Codechange: Move global _signal_position into the only function that uses it and convert the bit-hacking into a struct
2006-04-11 10:19:50 +00:00
tron
c5bc91eb0c
(svn r4344) Use tile coordinates or even TileIndices instead of virtual tile coordinates where it suffices.
2006-04-10 12:36:04 +00:00
tron
35e93e451f
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
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Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-10 07:15:58 +00:00
celestar
f5a9e68f40
(svn r4337) -Fix: A problem where GetRailType was called instead of GetRailTileType. Thanks to glx for noticing
2006-04-09 17:50:00 +00:00
tron
40c1097f04
(svn r4332) Turn a table lookup into a ternary operator
2006-04-09 09:29:50 +00:00