(svn r5308) Replace an array of function pointers with a switch: It's shorter, more comprehensible, less dependent on magic numbers

pull/155/head
tron 18 years ago
parent eba337d51a
commit 098bf494da

@ -1161,35 +1161,24 @@ static void DrawTrackFence_WE_2(const TileInfo *ti)
ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
}
static void DetTrackDrawProc_Null(const TileInfo *ti)
static void DrawTrackDetails(const TileInfo* ti)
{
/* nothing should be here */
switch (GetRailGroundType(ti->tile)) {
case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti); break;
case RAIL_GROUND_FENCE_SE: DrawTrackFence_SE(ti); break;
case RAIL_GROUND_FENCE_SENW: DrawTrackFence_NW_SE(ti); break;
case RAIL_GROUND_FENCE_NE: DrawTrackFence_NE(ti); break;
case RAIL_GROUND_FENCE_SW: DrawTrackFence_SW(ti); break;
case RAIL_GROUND_FENCE_NESW: DrawTrackFence_NE_SW(ti); break;
case RAIL_GROUND_FENCE_VERT1: DrawTrackFence_NS_1(ti); break;
case RAIL_GROUND_FENCE_VERT2: DrawTrackFence_NS_2(ti); break;
case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence_WE_1(ti); break;
case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence_WE_2(ti); break;
default: break;
}
}
typedef void DetailedTrackProc(const TileInfo *ti);
static DetailedTrackProc* const _detailed_track_proc[] = {
DetTrackDrawProc_Null,
DetTrackDrawProc_Null,
DrawTrackFence_NW,
DrawTrackFence_SE,
DrawTrackFence_NW_SE,
DrawTrackFence_NE,
DrawTrackFence_SW,
DrawTrackFence_NE_SW,
DrawTrackFence_NS_1,
DrawTrackFence_NS_2,
DrawTrackFence_WE_1,
DrawTrackFence_WE_2,
DetTrackDrawProc_Null,
DetTrackDrawProc_Null,
DetTrackDrawProc_Null,
DetTrackDrawProc_Null,
};
static void DrawSpecialBuilding(
uint32 image, uint32 offset,
@ -1322,7 +1311,7 @@ static void DrawTile_Track(TileInfo *ti)
DrawTrackBits(ti, rails, false);
if (_display_opt & DO_FULL_DETAIL) _detailed_track_proc[GetRailGroundType(ti->tile)](ti);
if (_display_opt & DO_FULL_DETAIL) DrawTrackDetails(ti);
/* draw signals also? */
if (GetRailTileType(ti->tile) == RAIL_TILE_SIGNALS) DrawSignals(ti->tile, rails);

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