(svn r4546) - NewGRF: add support for Action 0x05, type 0x04: replacement signal graphics. Thanks to Purno for supplying data to test

with.
pull/155/head
peter1138 18 years ago
parent aeab54e8ec
commit 7e229e9728

@ -38,6 +38,7 @@ uint16 _custom_sprites_base;
static int _skip_sprites; // XXX
static uint _file_index; // XXX
extern int _traininfo_vehicle_pitch;
SpriteID _signal_base = 0;
static GRFFile *_cur_grffile;
GRFFile *_first_grffile;
@ -1823,8 +1824,27 @@ static void GraphicsNew(byte *buf, int len)
type = grf_load_byte(&buf);
num = grf_load_extended(&buf);
grfmsg(GMS_NOTICE, "GraphicsNew: Custom graphics (type 0x%02X) sprite block of length %d (unimplemented, ignoring).\n",
type, num);
switch (type) {
case 0x04: /* Signal graphics */
if (num != 112 && num != 240) {
grfmsg(GMS_WARN, "GraphicsNews: Signal graphics sprite count must be 112 or 240, skipping.");
return;
}
_signal_base = _cur_spriteid;
break;
default:
grfmsg(GMS_NOTICE, "GraphicsNew: Custom graphics (type 0x%02X) sprite block of length %u (unimplemented, ignoring).\n",
type, num);
return;
}
grfmsg(GMS_NOTICE, "GraphicsNew: Loading %u sprites of type 0x%02X at SpriteID 0x%04X", num, type, _cur_spriteid);
for (; num > 0; num--) {
LoadNextSprite(_cur_spriteid++, _file_index);
_nfo_line++;
}
}
/* Action 0x06 */

@ -60,6 +60,7 @@ typedef struct GRFConfig {
} GRFConfig;
extern GRFConfig *_first_grfconfig;
extern SpriteID _signal_base;
void LoadNewGRF(uint load_index, uint file_index);

@ -26,6 +26,7 @@
#include "waypoint.h"
#include "rail.h"
#include "railtypes.h" // include table for railtypes
#include "newgrf.h"
extern uint16 _custom_sprites_base;
@ -1047,7 +1048,16 @@ static void DrawSingleSignal(TileIndex tile, byte condition, uint image, uint po
uint x = TileX(tile) * TILE_SIZE + SignalPositions[side][pos].x;
uint y = TileY(tile) * TILE_SIZE + SignalPositions[side][pos].y;
SpriteID sprite = SignalBase[side][GetSignalVariant(tile)][GetSignalType(tile)] + image + condition;
SpriteID sprite;
/* _signal_base is set by our NewGRF Action 5 loader. If it is 0 then we
* just draw the standard signals, else we get the offset from _signal_base
* and draw that sprite. All the signal sprites are loaded sequentially. */
if (_signal_base == 0 || (GetSignalType(tile) == 0 && GetSignalVariant(tile) == SIG_ELECTRIC)) {
sprite = SignalBase[side][GetSignalVariant(tile)][GetSignalType(tile)] + image + condition;
} else {
sprite = _signal_base + (GetSignalType(tile) - 1) * 16 + GetSignalVariant(tile) * 64 + image + condition;
}
AddSortableSpriteToDraw(sprite, x, y, 1, 1, 10, GetSlopeZ(x,y));
}

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