(svn r4354) [Elrail][NewGRF] Codechange: Drawing of custom waypoints with custom ground sprites used the index of the rail type as an offset. With the introduction of elrails this offset is incorrect, so instead there is now a lookup table within the RailTypeInfo struct to explicitly list the offset.

pull/155/head
peter1138 18 years ago
parent f472ed0ecc
commit b87b68842a

@ -129,6 +129,11 @@ typedef struct RailtypeInfo {
* Bridge offset
*/
SpriteID bridge_offset;
/**
* Offset to add to ground sprite when drawing custom waypoints / stations
*/
byte custom_ground_offset;
} RailtypeInfo;
extern const RailtypeInfo _railtypes[RAILTYPE_END];

@ -1382,7 +1382,7 @@ static void DrawTile_Track(TileInfo *ti)
* up to the GRF file to decide that. */
image = cust->ground_sprite;
image += (image < _custom_sprites_base) ? rti->total_offset : GetRailType(ti->tile);
image += (image < _custom_sprites_base) ? rti->total_offset : GetRailTypeInfo(GetRailType(ti->tile))->custom_ground_offset;
DrawGroundSprite(image);

@ -51,6 +51,9 @@ const RailtypeInfo _railtypes[] = {
/* bridge offset */
0,
/* custom ground offset */
0,
},
/** Electrified railway */
@ -100,7 +103,10 @@ const RailtypeInfo _railtypes[] = {
0,
/* bridge offset */
0
0,
/* custom ground offset */
0,
},
/** Monorail */
@ -147,6 +153,9 @@ const RailtypeInfo _railtypes[] = {
/* bridge offset */
16,
/* custom ground offset */
1,
},
/** Maglev */
@ -193,5 +202,8 @@ const RailtypeInfo _railtypes[] = {
/* bridge offset */
24,
/* custom ground offset */
2,
},
};

@ -1935,7 +1935,7 @@ static void DrawTile_Station(TileInfo *ti)
if (image & PALETTE_MODIFIER_COLOR) image |= image_or_modificator;
// For custom sprites, there's no railtype-based pitching.
offset = (image & SPRITE_MASK) < _custom_sprites_base ? rti->total_offset : railtype;
offset = (image & SPRITE_MASK) < _custom_sprites_base ? rti->total_offset : GetRailTypeInfo(railtype)->custom_ground_offset;
image += offset;
// station_land array has been increased from 82 elements to 114

@ -412,7 +412,7 @@ void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype)
cust = &stat->renderdata[2];
img = cust->ground_sprite;
img += (img < _custom_sprites_base) ? rti->total_offset : railtype;
img += (img < _custom_sprites_base) ? rti->total_offset : GetRailTypeInfo(railtype)->custom_ground_offset;
if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK);
DrawSprite(img, x, y);

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