Commit Graph

59 Commits (59555cbfcefeb27805cc7f8c134b0b860eb6a2bc)

Author SHA1 Message Date
Darkvater 0e1485f55e (svn r7022) -Fix [FS#292]: Properly guard against viewing company-sensitive information from
invalid players (eg spectators) which could lead to crashes.
18 years ago
Darkvater d26de4ffa9 (svn r7000) -Fix: Incorrect use of e->we.click when the event is a 'place'. This didn't cause any
bugs so far because the 'click' element was at the same position in the union for both
 events.
18 years ago
Darkvater c7c65ce6d5 (svn r6925) -Codechange: Be more strict with widget distinctions. WWT_PANEL is only plain panel,
WWT_IMGBTN must contain an image for drawing. Renamed WWT_PANEL_2 to WWT_IMGBTN_2
 because that is what it is. Added WWT_PUSHBTN that is either just a pushable button,
 or a textbutton, which text's drawn dynamically independent of widget.
18 years ago
Darkvater a85d679f54 (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
18 years ago
belugas 688da1d940 (svn r6631) -Codechange: Use accessors for click_state.
Another step toward merging XTDwidget.
The only two files not converted (window.h and widget.c) will be done at the very last commit)
18 years ago
belugas 98ba395277 (svn r6499) -Codechange: Finally, got "byte event" outside of the union WindowEvent, which is now a struct 18 years ago
peter1138 08c50b7441 (svn r5403) - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas. 18 years ago
tron 7e19740843 (svn r5395) The railway station and depot building windows are not affiliated with the terraforming toolbar. So don't let the terraforming toolbar try to close them, they aren't open then anyway.
Also remove an empty case
18 years ago
tron 772fbda3e3 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 18 years ago
tron 8b9448f4fe (svn r5218) Remove GenericRaiseLowerLand(). It's not really as generic as the its name suggests, it's just an unnecessary indirection 18 years ago
tron 7fd88e5798 (svn r5155) - Remove the bridge branch merge (revision r5070) 18 years ago
celestar b618b75c9b (svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
	Any railway track combination (excluding depots and waypoints)
	Any road combination (excluding depots)
	Clear tiles (duh), including fields
	Tunnel entrances
	Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
18 years ago
celestar 1f8589064e (svn r4827) -Fix (FS#160) In the terraform toolbar, don't treat the plant tree button as place-push-button, because it isn't 18 years ago
tron aa5777c874 (svn r4279) s/\<CL_/CLEAR_/ 19 years ago
belugas 1b28d92fc8 (svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. Although it was an accessor, nor his usage nor the values were clear. 19 years ago
tron 4efa560ffc (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme 19 years ago
tron 3cde68077e (svn r3665) Add a function to turn a tile into a clear tile 19 years ago
tron 5352e9fbcb (svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff 19 years ago
tron 5e0c8a239e (svn r3514) -Codechange: Replace direct fiddling of bits for the ground type and density of clear tiles with symbolic names and accessors.
See clear.h for details
19 years ago
tron 1c3e8630fe (svn r3511) More whitespace ([FS#46] by Rubidium) 19 years ago
tron 318fe153eb (svn r3365) Staticise 36 functions 19 years ago
tron 9b5f7f9d38 (svn r3338) Wrong file in last commit 19 years ago
tron 255c4052b2 (svn r3337) Remove an unused variable and add 2 times static 19 years ago
tron 9d0e7b6458 (svn r3181) -Bracing
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
19 years ago
Darkvater b76df91152 (svn r3153) - Feature: [ 1276827 ] Drag and drop rocky areas in scenario editor (MeusH-ish) 19 years ago
tron 647cbd6bdd (svn r2701) Insert Id tags into all source files 19 years ago
tron 54cbd01825 (svn r2673) Include functions.h directly, not globally via openttd.h 19 years ago
tron 71140a5768 (svn r2669) Shuffle some more stuff around to reduce dependencies 19 years ago
tron 8b05455903 (svn r2664) Remove depedency on player.h from variables.h 19 years ago
tron 9617614b04 (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 19 years ago
tron a733fede9b (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 19 years ago
Darkvater ab7bf18d23 (svn r2425) - Fix (regression): wrong sprite for level-land cursor (thx Tron)
- CodeChange: change MapSizeX() - 1 to MapMaxX() in the smallmap drawing code
19 years ago
Darkvater c3c69ff5cb (svn r2420) - Codechange: magic number elminitation of cursorsprites. 19 years ago
Darkvater ba8c649fac (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 19 years ago
Darkvater 09a73b9955 (svn r2284) - Fix (regression): [ 1197177 ] Scenario editor: desert add/remove tool removes industries. Fixed a bit too agressive desert generator. It still does remove the industry (sand's a bitch on machinery), but at least it does it cleanly :) 19 years ago
Darkvater dc415a9624 (svn r2214) - Fix: Dragging the desert tool over half-desert turns it into full-desert; dragging the tool while pressing ctrl, will remove the desert area. 19 years ago
Darkvater b05713285e (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
20 years ago
tron 830565514c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
tron 97f893ae2f (svn r1596) Add some more statics 20 years ago
tron 94d5aeabb2 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
truelight 97dd511971 (svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for
dynamic arrays
20 years ago
darkvater 38b0a06d85 (svn r1485) -Fix: [1031451] Catchment area shows when buying sign. Catchment area wasn't reset when road station window was unselected
-Fix: small GUI glitch in terraform toolbar
20 years ago
dominik b2063e2150 (svn r1435) Fix: [ 1094092 ] Toolbars accessible via keyboard in spectator mode 20 years ago
dominik edc514dc7e (svn r1424) Add dynamite to landscaping toolbar (hotkey 'D') 20 years ago
truelight 3b7d2a8b67 (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
20 years ago
darkvater b7e83a5a8f (svn r1212) -Feature: sticky windows all build-toolbars 20 years ago
dominik 6189664ad3 (svn r1084) Generalized hotkey catching when textfield windows are open. Now only hotkeys attached to the main toolbar are working if you have a textfield open. 20 years ago
dominik c466fcb3b2 (svn r1040) Fix: All character hotkeys are disabled now when a window for typing is open 20 years ago
dominik 6ff5ff58d8 (svn r1037) Rearranged landscaping hotkeys a bit more.
See this URL for the list of hotkeys: http://wiki.openttd.org/index.php/Hotkeys
20 years ago
dominik fda7d1bd6b (svn r1032) Fix: Pressing "-" crashed the game 20 years ago