(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero

This commit is contained in:
truelight 2005-02-01 18:46:49 +00:00
parent 59ac6e8c4b
commit bb05305a1f

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@ -31,7 +31,7 @@ static void TownPoolNewBlock(uint start_item)
Town *t;
FOR_ALL_TOWNS_FROM(t, start_item)
t->index = start_item++;
t->index = start_item++;
}
/* Initialize the town-pool */
@ -1971,6 +1971,8 @@ static void Load_TOWN(void)
{
int index;
_total_towns = 0;
while ((index = SlIterateArray()) != -1) {
Town *t;