Commit Graph

23868 Commits

Author SHA1 Message Date
Niels Martin Hansen
53f8d0b815 Codechange: Use std::vector for industry tile layouts 2019-10-19 17:16:25 +01:00
Andy
e5f1755629 Doc: split compiling instructions from README, as they aren't required for casual GitHub visitors 2019-10-19 16:56:21 +01:00
Andy
e60b3da445 Doc: drop Readme_OS2, it has aged, let it go gracefully 2019-10-17 20:47:20 +01:00
translators
c95c349dd5 Update: Translations from eints
french: 1 change by glx
2019-10-17 19:45:40 +02:00
abmyii
ac21118736 Fix #7703: Prevent sounds being produced by inactive industries (#7752) 2019-10-12 10:16:16 +02:00
translators
e2e112baaa Update: Translations from eints
chinese (traditional): 1 change by firetimer
chinese (simplified): 66 changes by firetimer
2019-10-08 19:45:39 +02:00
stormcone
f1712a54b2 Fix #6407: Show snowy ground sprites for depots (#7671)
This is a quick fix by @KeldorKatarn:
65e656b9d6

It has the drawback that snow is draw to the inside the depots as well, as the removed comment suggests.
2019-10-08 12:51:15 +02:00
Gabda
652fb40652 Codechange: Performance improvement in k-d tree FindNearest() 2019-10-08 08:53:19 +02:00
stormcone
1e5029563c Fix #7635: Game crash on exit scenario editor. 2019-10-08 00:21:18 +01:00
Joe Stringer
48fd7b2792 Fix: [MINGW32] Fix launch on Windows 7 x64
Prior to this commit, the following is observed when running openttd.exe
that was compiled using mingw32 on x86_64:

> The procedure entry point ScriptBreak could not be located in the
  dynamic link library GDI32.dll

The MSDN docs at the below link state that modules using Uniscribe must
first link against usp10 before gdi32 to avoid this issue:

https://msdn.microsoft.com/en-us/library/windows/desktop/dd319118(v=vs.85).aspx

Signed-off-by: Joe Stringer <joe@wand.net.nz>
2019-10-07 21:36:00 +02:00
Joe Stringer
b4f1056097 Fix: [Cygwin] Fix missing AI_ADDRCONFIG declaration
Fixes the following complaints:

src/network/core/address.cpp: In member function 'const sockaddr_storage* NetworkAddress::GetAddress()':
src/network/core/address.cpp:134:55: error: 'AI_ADDRCONFIG' was not declared in this scope
   this->Resolve(this->address.ss_family, SOCK_STREAM, AI_ADDRCONFIG, nullptr, ResolveLoopProc);

Signed-off-by: Joe Stringer <joe@wand.net.nz>
2019-10-07 21:36:00 +02:00
Joe Stringer
51f8c8a568 Fix: [Cygwin] Fix missing declaration of strdup()
src/depend/depend.cpp: In constructor 'File::File(const char*)':
src/depend/depend.cpp:170:19: error: 'strdup' was not declared in this scope
   this->dirname = strdup(filename);
                   ^~~~~~

Signed-off-by: Joe Stringer <joe@wand.net.nz>
2019-10-07 21:36:00 +02:00
Joe Stringer
66c32533ec Fix: [Cygwin] Fix missing definitions in stdafx
Fix the following compile errors:

In file included from openttd/src/debug.h:15:0,
                 from openttd/src/string.cpp:13:
openttd/src/cpu.h:35:19: error: 'uint' was not declared in this scope
 bool HasCPUIDFlag(uint type, uint index, uint bit);

openttd/src/string.cpp: In function 'char* strcasestr(const char*, const char*)':
openttd/src/string.cpp:548:7: error: 'strncasecmp' was not declared in this scope
   if (strncasecmp(haystack, needle, needle_len) == 0) return const_cast<char *>(haystack);

openttd/src/strgen/strgen_base.cpp: In function 'void EmitPlural(Buffer*, char*, int)':
openttd/src/core/alloc_func.hpp:136:6: error: 'alloca' was not declared in this scope
  (T*)alloca((num_elements) * sizeof(T)))

Signed-off-by: Joe Stringer <joe@wand.net.nz>
2019-10-07 21:36:00 +02:00
Michael Lutz
dd11990ce0 Fix 71a3e8346: strings need to be copied too.
If it's not, iterating on it in a loop is quite pointless.
2019-10-06 18:24:30 +02:00
glx22
4154cf00f4
Fix 71a3e8346: decode_params need to be copied too (#7760) 2019-10-04 23:42:17 +02:00
translators
875419e4ee Update: Translations from eints
estonian: 12 changes by henrikp
2019-10-04 19:45:37 +02:00
translators
865eea8173 Update: Translations from eints
indonesian: 2 changes by fanioz
french: 3 changes by arikover
hungarian: 4 changes by Brumi
2019-10-02 19:45:39 +02:00
translators
2e30601b9c Update: Translations from eints
czech: 91 changes by djst, 6 changes by belaseoci
spanish (mexican): 2 changes by Absay
2019-09-30 19:45:38 +02:00
Charles Pigott
3cc6b7f725 Fix: Signedness issue in midi driver 2019-09-30 14:00:06 +01:00
Charles Pigott
fe9731d32c Fix: clang and MSVC warnings (glx) 2019-09-30 14:00:06 +01:00
Charles Pigott
7b400d43c1 Codechange: Fix warning about discarding qualifiers by *really* casting the variable 2019-09-30 14:00:06 +01:00
Charles Pigott
b839e355ba Fix: Compilation error on MinGW due to usage of C++17 template deduction 2019-09-30 14:00:06 +01:00
Charles Pigott
6378a78817 Codechange: Explicitly move a few variables to avoid a copy constructor (fixes warning from clang) 2019-09-30 14:00:06 +01:00
Charles Pigott
99f5e29484 Doc: Update list of supported compilers 2019-09-30 14:00:06 +01:00
Charles Pigott
150884a93f Fix: Remove workaround for clang-3.8, now that GCC9 warns about it 2019-09-30 14:00:06 +01:00
Charles Pigott
73a2cee779 Fix: Quiet a bogus -Wmaybe-unitialized warning from GCC9 2019-09-30 14:00:06 +01:00
Charles Pigott
71a3e83468 Fix: GCC9's warnings about deprecated implicit assignment operators 2019-09-30 14:00:06 +01:00
Charles Pigott
acf0242961 Change: [AzurePipelines] Use clang 3.9 instead of 3.8 2019-09-30 14:00:06 +01:00
frosch
041088d317
Fix fbbbc6e193: Crash when creating orders to stations with relocated station sign. (#7755)
Station::xy is the position of the station sign, and not necessarily a tile of the station.
2019-09-29 22:48:19 +02:00
JMcKiern
04f659e768 Fix: Some typos found using codespell 2019-09-29 21:27:32 +01:00
Michael Lutz
316e4e9417 Fix: [OSX] Macro name conflict when trying to compile the QuickTime music driver. 2019-09-29 20:31:48 +02:00
Michael Lutz
61d6fa97cc Fix: [OSX] Wrong allocator usage for creating a CFString. 2019-09-29 20:31:48 +02:00
translators
ceb29cef85 Update: Translations from eints
chinese (simplified): 12 changes by ww9980
2019-09-20 19:45:40 +02:00
translators
23168ff3d8 Update: Translations from eints
chinese (simplified): 6 changes by ww9980
2019-09-19 19:45:39 +02:00
nikolas
2d27e8e685 Add #6173: New SDL 2 based video and sound drivers (#7086) 2019-09-19 17:18:50 +02:00
translators
b18a58d5e1 Update: Translations from eints
spanish (mexican): 9 changes by Absay
2019-09-18 19:45:40 +02:00
glx
1f418555a1 Fix #7742, 66dd7c3: widget position can be negative 2019-09-17 20:11:34 +02:00
Michael Lutz
ed6a427fcc Change: [OSX] Recreate backing store if the colour profile of the screen (or the screen) the game window is one changes.
This will result in changing colours if moving OpenTTD from one screen to another, but should avoid performance problems if the window is moved.
2019-09-16 19:11:08 +01:00
Michael Lutz
994664dec5 Fix #7644: [OSX] Try to use system colour space to avoid video output performance degradation. 2019-09-16 19:11:08 +01:00
Niels Martin Hansen
d35254139a Fix #7479: Don't close construction windows when changing client name 2019-09-14 19:16:39 +01:00
Johannes E. Krause
1978b9122b Fix #7737, afbf6a5: missing return 2019-09-14 17:36:34 +02:00
glx22
2ed88d6898
Fix: inconsistent description for 32bpp-sse4-anim blitter (#7740) 2019-09-14 16:52:35 +02:00
Owen Rudge
165eae0e80 Fix: Avoid using stat to retrieve file modification times on Windows (#7731) 2019-09-13 11:23:25 +01:00
translators
f81cb0a90d Update: Translations from eints
korean: 1 change by telk5093
2019-09-11 19:45:38 +02:00
translators
b30994168d Update: Translations from eints
korean: 34 changes by telk5093
2019-09-10 19:45:38 +02:00
Juriy Petrochenkov
7bdde8b41d Fix: Use natural sort when sorting the file list. 2019-09-08 22:18:53 +02:00
Max Maton
e4414471dd Add: Allow GameScript to demolish without a company
This allows GameScripts to shrink towns as well as grow them.
2019-09-08 10:09:19 +02:00
Andy
9014633866 Fix: change Quartz driver colorSpace handling to address certain macOS performance issues (#7644) 2019-09-07 22:09:17 +02:00
Niels Martin Hansen
0549a81c30 Fix b3fd7879: Ignore command flags when verifying script commands
Multiplayer games has the server add some flags to the cmd value during the handling.
These flags should not be included in the verification, mask them out. Without this
masking out, scripts tend to die when executing their first command in multiplayer.
2019-09-07 19:38:13 +02:00
glx22
b3fd787959 Fix #7188: check the validity of command callback for scripts (#7701) 2019-09-07 17:37:01 +01:00