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@ -135,7 +135,7 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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/* Vehicle construction needs random bits, so we have to save the random
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* seeds to prevent desyncs. */
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SavedRandomSeeds saved_seeds;
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if (flags != subflags) SaveRandomSeeds(&saved_seeds);
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SaveRandomSeeds(&saved_seeds);
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Vehicle *v = nullptr;
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switch (type) {
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@ -185,6 +185,7 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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}
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}
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/* Only restore if we actually did some refitting */
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if (flags != subflags) RestoreRandomSeeds(saved_seeds);
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return value;
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