Commit Graph

64 Commits (5156f6b360b1611ca9220ae3ef091b7f7c17d645)

Author SHA1 Message Date
dominik 9b9cdb1bad (svn r1604) Fix: [ 1105112 ] Destroyed train locks crossings 20 years ago
tron 97f893ae2f (svn r1596) Add some more statics 20 years ago
tron 94d5aeabb2 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
celestar a81b5187ab (svn r1588) -Fix: [ 1105959 ] coded a workaround in the acceleration code so that
trains don't think they're on a slope while they drive around in a
tunnel
20 years ago
bjarni 467e4b82bf (svn r1568) made an enum of train subtypes to make the code more readable 20 years ago
celestar 321c753418 (svn r1565) -Fix: [ 1104969 ] Aircraft in hangar messages are now revalidated before
display
-CodeChange: replaced one if (foo) return true else return false by
return (foo)
20 years ago
bjarni 5f549396f4 (svn r1561) Fix: autoreplacing a singleheaded engine into a dualheaded engine now adds the the rear engine
autoreplacing a dualheaded engine into a singleheaded engine now sells the rear engine
as a sideeffect of this, the price for replacing both engines are now added and displayed once from the depot(instead of two identical numbers written on top of each other, looking like one)
fix: cost for autorenew dualheaded engines were doubled and their value where doubled too
20 years ago
Celestar 7768e97fa6 (svn r1558) -Fix: [ 1104350 ] Crashed trains do not initiate the lost vehicle
message anymore
20 years ago
celestar 6330806531 (svn r1554) -Fix: [ 1103187 ] Order Check messages are now validated before
displayed, so that there are no stray error messages any more.
-Feature/Fix: Order Checking is only execute for ONE vehicle in an
order-share system
20 years ago
tron 7469164eb1 (svn r1550) Remove useless function declaration 20 years ago
tron 7ff921855a (svn r1549) Clean up some functions:
uint tile -> TileIndex tile
if () cascade -> switch ()
20 years ago
tron 61a6bc544d (svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts 20 years ago
truelight 7cafdf3b0b (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
-Codechange: renamed all 'schedule' stuff to 'order(list)'
-Codechange: moved all order-stuff to order_cmd.c / order.h
-Codechange: vehicles that share orders are now linked to eachother
  with next_shared/prev_shared in Vehicle

  Developers: please use AssignOrder to assign data to an order. If not, 
   you _WILL_ make the save-routine to assert!
20 years ago
truelight d9ea82a886 (svn r1445) -Fix: reversing a train also reverses the UP and DOWN status for the
realistic acceleration calculation
-Fix: there was a big bug in setting the UP and DOWN flags making it 
easy possible for a overloaded train to go up a mountain. This is no 
longer possible. They will hang at a certain height
20 years ago
tron 414ac3286b (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 20 years ago
truelight b450603437 (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
(in prepare of dynamic arrays):
  - DEREF_XXX is changed into GetXXX
  - All direct call are directed via GetXXX
  - struct Industry has now an index-field
  - ENUM'd some stuff
  - Replaced home built loops with FOR_ALL_XXX
  - Added _stations_size, _vehicles_size, ... which gives the length of the
    array (which will be dynamic in the near future)
  - Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
  - Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
  - Made the sort-functions of all 4 dynamic
  - Made all 4 Initialize functions more of the same
  - Some minor tab-fixing and stuff
  (tnx to Tron for proof-reading my 100kb patch ;))

  Note for all: please do NOT directly call _stations, _vehicles, _towns and
  _industries, but use the right wrapper to access them. Thank you.
  Ps: please also do not use 'v++', where v is of type Vehicle *.
20 years ago
tron 2eb7aedf69 (svn r1402) Trim trailing whitespace 20 years ago
tron e4cf2ba1b3 (svn r1386) Move TileIndexDiff to map.h
Move _tileoffs_by_dir to map.[ch] and encapsulate it in TileOffsByDir()
20 years ago
darkvater fc52b512aa (svn r1375) -Fix: [1050990] Buying trains sometimes accounted for incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky. 20 years ago
matthijs a3d687fadb (svn r1367) -Fix: Full-Loading trains no longer get "lost" after a while (Hackykid) 20 years ago
bjarni 5da75918c0 (svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once 
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the 
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with 
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
20 years ago
truelight 2f9e0b8e0c (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
an uint8 till the savegame version is bumped to version 5. Then it works 
automaticly as a fully uint16. So _stations[] can not be increased till 
after the bump!!
20 years ago
truelight c0eeb710c7 (svn r1283) -Add: AutoRenew is now a client-side patch instead of a game-side patch
Note: this is the first commit that breaks compatibility with 0.3.5!
-Fix: Bufferoverflow with autorenew_money. It is now a 32-bit integer.
20 years ago
darkvater 452db59121 (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 20 years ago
truelight b4aa5e7572 (svn r1200) -Fix: Fixed bug pointed out by Tron: when a train is on the
road/rail-crossing, and you let an other train drive towards it, reverse 
it, the lights no longer go off.
20 years ago
truelight 63611e19f5 (svn r1199) -Fix: [ 958098 ] No longer road/rail crossing signals hang when a train
is reversed at the wrong moment (Yeah, our longest open bug finally 
fixed :) :) :))
20 years ago
truelight d78ddb39bb (svn r1198) -Fix: [ 1087701 ] It is no longer possible to crash trains of other
companies by building a depot close to a station. (even more: trains do 
no longer enter tiles that do not belong to his owner)
20 years ago
tron 7875eb7c64 (svn r1189) Fix vehicle list update glitch when moving waggons in depots 20 years ago
dominik ed99219348 (svn r1167) Feature: Added the possibility to add validation functions to NewsItems. This is now done for "Train in depot" messages. Before displaying such a message, it checks if the train really still is in the depot. Can be applied to other news items as well. 20 years ago
tron a148ff4e0d (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
tron 03910ce7e9 (svn r1015) MFM r789
Replaced the slightly misleading SERVICE_INTERVAL by a function VehicleNeedsService()
20 years ago
tron 13e8d01dcb (svn r1009) -Feature: per-station vehicle lists
This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule.
As side effect this gets rid of some global variables.
20 years ago
bjarni c6cd07e2e3 (svn r998) now vehicles are serviced both when entering and when leaving depots to prevent that vehicles might need service when leaving after a long stay (ln--) 20 years ago
tron b8e83ca03f (svn r955) Replace uint16 for orders with struct Order
This adds no functionality, but is a stepping stone for future improvement (like 16bit order indices) and is easier to read.
This changes preserves binary compatibility wrt savegames.
20 years ago
tron 291d25a88b (svn r925) Use sound enums
Also play the correct sound when a toyland road vehicle breaks down
20 years ago
tron b88fc15e47 (svn r924) Use RailVehInfo() instead of &_rail_vehicle_info[] 20 years ago
tron 265ac67183 (svn r901) Small step in the process to clean up the DPARAM mess:
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
20 years ago
tron acbd1801c7 (svn r815) Include strings.h only in the files which need it.
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
20 years ago
tron 0b3cceb21d (svn r785) -Fix: A train can leave and enter the same depot at the same time, then the trai simply got stuck 20 years ago
pasky 2214a9df5c (svn r773) When refitting a train engine, refit also all the attached wagons which can be refitted (applicable to DBSetXL, as shown in http://pasky.or.cz/~pasky/dev/openttd/screenshots/wagrefit.png). This is how TTDPatch does it, pointed out by Bjarni. 20 years ago
tron 13f0b6c0cf (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 20 years ago
tron 249a170ace (svn r607) -Patch: [ 985102 ] static cleanup
Thanks to lvoge
20 years ago
darkvater 397cc50f61 (svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky). 20 years ago
darkvater e7441c39e3 (svn r546) -newgrf: Use GetCustomVehicleIcon() for fetching sprites for vehicle selection dialogs. (Idea by octo, done by pasky). 20 years ago
tron d641175e3c (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
20 years ago
darkvater 36f18e7f40 (svn r314) -Fix: [982611] Pathfinding bug; train likes the roundabout. If train needs servicing it will now look 16 tiles along the track instead of 12 tiles manhattan style (blathijs) 20 years ago
darkvater 475ef74ab7 (svn r306) -Fix: [985439] un-owned rail. Trains could cross competitor's tracks if there was a road-crossing over it. 20 years ago
darkvater 089a2a7847 (svn r294) -Fix: autorail always builds rail, instead of occasional rail removal (on pressing hotkey after pressing 'bulldozer')
-Fix: network fixes (Tron)
-Some textfile changes, mainly URL's
20 years ago
darkvater 4757c0bf8c (svn r245) -Fix: [1022689] Bug when dragging a part of a multiheaded engine to 'sell-whole-train'. The rear-head of the multiheaded train will now not be sold automatically. You have to drag it manually (Celestar) 20 years ago
signde 5e699ca65d (svn r243) -Fix: [1022689] When destroying a part of a train with a 2 side engine the second engine was also deleted [Celestar] 20 years ago