(svn r294) -Fix: autorail always builds rail, instead of occasional rail removal (on pressing hotkey after pressing 'bulldozer')

-Fix: network fixes (Tron)
-Some textfile changes, mainly URL's
pull/155/head
darkvater 20 years ago
parent b7fd924806
commit 089a2a7847

@ -1,6 +1,6 @@
OPENTTD INGAME CONSOLE DOCUMENTATION
====================================
http://openttd.rulez.org/wiki2/index.php/OpenTTDDevBlackBook
http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
for detailed information
HOTKEY: BACKQUOTE (aka tilde, the key left to "1")

@ -951,14 +951,13 @@ static ClientState *AllocClient(SOCKET s)
void NetworkSendReadyPacket()
{
if ((!_network_ready_sent) && (_frame_counter + _network_ready_ahead >= _frame_counter_max)) {
ReadyPacket *rp = malloc(sizeof(rp));
ClientState *c = _clients;
ReadyPacket rp;
DEBUG(net,1) ("NET: %i] ready packet sent", _frame_counter);
rp->packet_type = PACKET_TYPE_READY;
rp->packet_length = sizeof(rp);
SendBytes(c, rp, sizeof(rp));
rp.packet_type = PACKET_TYPE_READY;
rp.packet_length = sizeof(rp);
SendBytes(_clients, &rp, sizeof(rp));
_network_ready_sent = true;
}
}
@ -1911,20 +1910,18 @@ NetworkGameList * NetworkGameListItem(uint16 index)
void NetworkGameFillDefaults()
{
NetworkGameInfo * game = &_network_game;
#if defined(WITH_REV)
extern char _openttd_revision[];
#endif
#if defined(WITH_REV)
extern char _openttd_revision[];
#else
const char _openttd_revision[] = "norev000";
#endif
DEBUG(net, 4) ("[NET][G-Info] setting defaults");
ttd_strlcpy(game->server_name,"OpenTTD Game",13);
ttd_strlcpy(game->server_name, "OpenTTD Game", sizeof(game->server_name));
game->game_password[0]='\0';
game->map_name[0]='\0';
#if defined(WITH_REV)
ttd_strlcpy(game->server_revision,_openttd_revision,strlen(_openttd_revision));
#else
ttd_strlcpy(game->server_revision,"norev000",strlen("norev000"));
#endif
ttd_strlcpy(game->server_revision, _openttd_revision, sizeof(game->server_revision));
game->game_date=0;
game->map_height=0;

@ -810,6 +810,7 @@ void ShowBuildRailToolbar(int index, int button)
w = AllocateWindowDesc(_build_rr_desc[index]);
}
_remove_button_clicked = false;
if (w != NULL && button >= 0) _build_railroad_button_proc[button](w);
}

@ -111,6 +111,7 @@ Several important non-standard controls:
* Use Ctrl to place presignals
* Ctrl-d toggles double mode on win32
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
6.0) Configuration File:

@ -2253,8 +2253,8 @@ static void ChangeTrainDirRandomly(Vehicle *v)
do {
//I need to buffer the train direction
if (!v->u.rail.track & 0x40)
v->direction = (v->direction + _random_dir_change[Random()&3]) & 7;
if (!(v->u.rail.track & 0x40))
v->direction = (v->direction + _random_dir_change[InteractiveRandom()&3]) & 7;
if (!(v->vehstatus & VS_HIDDEN)) {
BeginVehicleMove(v);
UpdateTrainDeltaXY(v, v->direction);
@ -2274,13 +2274,13 @@ static void HandleCrashedTrain(Vehicle *v)
CreateEffectVehicleRel(v, 4, 4, 8, EV_CRASHED_SMOKE);
}
if (state <= 200 && (uint16)(r=Random()) <= 0x2492) {
if (state <= 200 && (uint16)(r=InteractiveRandom()) <= 0x2492) {
index = (r * 10 >> 16);
u = v;
do {
if (--index < 0) {
r = Random();
r = InteractiveRandom();
CreateEffectVehicleRel(u,
2 + ((r>>8)&7),

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