(svn r1549) Clean up some functions:

uint tile -> TileIndex tile
if () cascade -> switch ()
pull/155/head
tron 20 years ago
parent 1644863e32
commit 7ff921855a

@ -13,25 +13,31 @@
#include "airport_movement.h"
#include "sound.h"
static void DisasterClearSquare(uint tile)
static void DisasterClearSquare(TileIndex tile)
{
int type;
if (!EnsureNoVehicle(tile))
return;
type = TileType(tile);
switch (TileType(tile)) {
case MP_RAILWAY:
if (IS_HUMAN_PLAYER(_map_owner[tile])) DoClearSquare(tile);
break;
case MP_HOUSE: {
byte p = _current_player;
_current_player = OWNER_NONE;
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
_current_player = p;
break;
}
if (type == MP_RAILWAY) {
if (IS_HUMAN_PLAYER(_map_owner[tile]))
case MP_TREES:
case MP_CLEAR:
DoClearSquare(tile);
} else if (type == MP_HOUSE) {
byte p = _current_player;
_current_player = OWNER_NONE;
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
_current_player = p;
} else if (type == MP_TREES || type == MP_CLEAR) {
DoClearSquare(tile);
break;
default:
break;
}
}

@ -854,31 +854,35 @@ void DeleteIndustry(Industry *i)
static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
static bool IsBadFarmFieldTile(uint tile)
static bool IsBadFarmFieldTile(TileIndex tile)
{
if (IsTileType(tile, MP_CLEAR)) {
byte m5 = _map5[tile] & 0x1C;
if (m5 == 0xC || m5 == 0x10)
switch (TileType(tile)) {
case MP_CLEAR: {
byte m5 = _map5[tile] & 0x1C;
return m5 == 0xC || m5 == 0x10;
}
case MP_TREES:
return false;
default:
return true;
return false;
} else if (IsTileType(tile, MP_TREES)) {
return false;
} else {
return true;
}
}
static bool IsBadFarmFieldTile2(uint tile)
static bool IsBadFarmFieldTile2(TileIndex tile)
{
if (IsTileType(tile, MP_CLEAR)) {
byte m5 = _map5[tile] & 0x1C;
if (m5 == 0x10)
switch (TileType(tile)) {
case MP_CLEAR: {
byte m5 = _map5[tile] & 0x1C;
return m5 == 0x10;
}
case MP_TREES:
return false;
default:
return true;
return false;
} else if (IsTileType(tile, MP_TREES)) {
return false;
} else {
return true;
}
}

@ -1893,36 +1893,39 @@ static int GetDirectionToVehicle(Vehicle *v, int x, int y)
}
/* Check if the vehicle is compatible with the specified tile */
static bool CheckCompatibleRail(Vehicle *v, uint tile)
static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile)
{
if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION)) {
// normal tracks, jump to owner check
} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if ((_map5[tile] & 0xC0) == 0xC0) {// is bridge middle part?
TileInfo ti;
FindLandscapeHeightByTile(&ti, tile);
switch (TileType(tile)) {
case MP_RAILWAY:
case MP_STATION:
// normal tracks, jump to owner check
break;
// correct Z position of a train going under a bridge on slopes
if (CORRECT_Z(ti.tileh))
ti.z += 8;
case MP_TUNNELBRIDGE:
if ((_map5[tile] & 0xC0) == 0xC0) { // is bridge middle part?
TileInfo ti;
FindLandscapeHeightByTile(&ti, tile);
if(v->z_pos != ti.z) // train is going over bridge
return true;
}
} else if (IsTileType(tile, MP_STREET)) { // train is going over a road-crossing
// tracks over roads, do owner check of tracks (_map_owner[tile])
if (_map_owner[tile] != v->owner || (v->subtype == 0 && (_map3_hi[tile] & 0xF) != v->u.rail.railtype))
return false;
// correct Z position of a train going under a bridge on slopes
if (CORRECT_Z(ti.tileh)) ti.z += 8;
return true;
} else
return true;
if (v->z_pos != ti.z) return true; // train is going over bridge
}
break;
if (_map_owner[tile] != v->owner ||
(v->subtype == 0 && (_map3_lo[tile] & 0xF) != v->u.rail.railtype))
return false;
case MP_STREET:
// tracks over roads, do owner check of tracks (_map_owner[tile])
return
_map_owner[tile] == v->owner &&
(v->subtype != 0 || (_map3_hi[tile] & 0xF) == v->u.rail.railtype);
return true;
default:
return true;
}
return
_map_owner[tile] == v->owner &&
(v->subtype != 0 || (_map3_lo[tile] & 0xF) == v->u.rail.railtype);
}
typedef struct {

@ -315,19 +315,27 @@ static int32 ClearTile_Water(uint tile, byte flags) {
}
// return true if a tile is a water tile.
static bool IsWateredTile(uint tile)
static bool IsWateredTile(TileIndex tile)
{
byte m5 = _map5[tile];
if (IsTileType(tile, MP_WATER)) {
return m5 != 1;
} else if (IsTileType(tile, MP_STATION)) {
// returns true if it is a dock-station (m5 inside values is m5<75 all stations,
// 83<=m5<=114 new airports
return !(m5 < 75 || (m5 >= 83 && m5 <= 114));
} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
return (m5 & 0xF8) == 0xC8;
} else
return false;
switch (TileType(tile)) {
case MP_WATER:
// true, if not coast/riverbank
return m5 != 1;
case MP_STATION:
// returns true if it is a dock-station
// m5 inside values is m5 < 75 all stations, 83 <= m5 <= 114 new airports
return !(m5 < 75 || (m5 >= 83 && m5 <= 114));
case MP_TUNNELBRIDGE:
// true, if tile is middle part of bridge with water underneath
return (m5 & 0xF8) == 0xC8;
default:
return false;
}
}
// draw a canal styled water tile with dikes around

Loading…
Cancel
Save