tron
513eb4d7bb
(svn r1883) -Fix: [1109400] Better test if a string actually contains any console command
2005-02-17 17:38:17 +00:00
tron
56a8302642
(svn r1882) Add a basic check if a non-existent sprite gets accessed.
...
Now ottd bails out with an error message instead of segfaulting.
This is far from perfect, some checks after loading a savegame should be added.
2005-02-17 15:53:47 +00:00
celestar
2eda5228d1
(svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit
2005-02-17 10:56:19 +00:00
miham
6186162742
(svn r1880) [Codechange] Added isocodes to langfiles and support code to strgen (Lauri Nurmi)
2005-02-17 07:49:31 +00:00
tron
ce896e2f99
(svn r1879) Revise name handling, no functional changes
2005-02-17 06:46:36 +00:00
darkvater
8dba45caae
(svn r1878) - Change: MSVC.NET project file, remove WITH_SDL since it is really unneeded from windows builds. And put back 'treat warnings as errors' flag.
2005-02-15 23:27:46 +00:00
tron
8827cde89e
(svn r1877) Forgot to remove two now unused variables
2005-02-14 22:19:56 +00:00
tron
943744751a
(svn r1876) Make placement of oil rigs and refineries map size agnostic
2005-02-14 22:17:21 +00:00
tron
391cd5658f
(svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for functions and miscellaneous improvements
2005-02-14 20:34:31 +00:00
tron
1e2f9ba5a5
(svn r1874) Fix bug introduced in r1839 which placed snow covered trees below the snow line ([1121680])
2005-02-14 18:55:10 +00:00
tron
066134aa01
(svn r1873) Ignore SIGPIPE
2005-02-13 23:29:58 +00:00
celestar
3608788f6b
(svn r1872) -Fix: Fixed an inline problem which caused MSVC6 to not compile :/
2005-02-13 21:51:47 +00:00
miham
4b3bac1572
(svn r1871) Daily langfile updates #2 .
2005-02-13 12:33:57 +00:00
miham
7c0df5c836
(svn r1870) Added new language: lithuanian
2005-02-13 11:55:35 +00:00
tron
2b4b935351
(svn r1869) Fix some bugs in the bulldozer movement implementation.
...
Now they move in a sane pattern.
2005-02-13 11:31:35 +00:00
tron
8391c96fac
(svn r1868) Improve readability of the bulldozer movement code
2005-02-13 11:27:41 +00:00
tron
830565514c
(svn r1867) Include tables/sprites.h only in files which need it
2005-02-13 11:18:02 +00:00
celestar
563eac90ca
(svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently just an
...
error() is called, some more graceful handling should be implemented
later.
2005-02-13 09:42:49 +00:00
tron
a011190723
(svn r1865) Fix some warnings
2005-02-13 08:12:03 +00:00
miham
ab57ad1f3d
(svn r1864) Automatic langfile updates
2005-02-13 07:44:32 +00:00
tron
6d2b9d2c3a
(svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*()
...
-Fix: [1116619] Generate the correct smoke type for diesel trains
2005-02-12 15:53:32 +00:00
darkvater
eefb125dc7
(svn r1862) - Settings: No longer treat warnings as errors for VS.Net project files...just until spritecache is fixed up :)
2005-02-12 00:20:46 +00:00
tron
9b0bad683d
(svn r1861) Constify Get(Non)Sprite()
2005-02-11 17:12:11 +00:00
tron
febe132c48
(svn r1860) The sprite header endianness issue was solved in r1855
2005-02-11 15:18:09 +00:00
tron
832c3fa20d
(svn r1859) Miscellaneous style changes
2005-02-11 14:33:43 +00:00
tron
d37f2cdc70
(svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not its caller
2005-02-11 13:46:25 +00:00
tron
51dd166de0
(svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
2005-02-11 13:35:27 +00:00
tron
12c7e128a9
(svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c
2005-02-10 22:26:28 +00:00
tron
dc54a3e627
(svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it
2005-02-10 12:26:41 +00:00
tron
d2703fd672
(svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*)
2005-02-10 12:14:38 +00:00
tron
7cd19fe07a
(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
2005-02-10 05:43:30 +00:00
tron
49a4d014b9
(svn r1852) Start cleaning up sprite handling:
...
- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
2005-02-08 22:22:42 +00:00
bjarni
b0042740a6
(svn r1851) - Language: added Frisian translation (no strings have been translated yet)
2005-02-08 18:07:27 +00:00
tron
3608b72a36
(svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr.
2005-02-08 17:31:13 +00:00
tron
a17d6e3922
(svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused enum values
2005-02-08 16:53:28 +00:00
tron
76325c2bb2
(svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway.
...
Remove it from the chat box too, which inherited it via copy&paste.
2005-02-08 16:37:28 +00:00
tron
dcc381bf5c
(svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic
2005-02-08 15:42:28 +00:00
darkvater
a5ece25777
(svn r1846) - Fix: VS6 project file (bociusz)
...
- Fix: VS6 fkcing borkdness should be abolished
2005-02-07 20:36:41 +00:00
darkvater
dda3e0fb4a
(svn r1845) - Revert r1835 since it totally screws network compiling
...
- Fix: fix some VS.NET warnings
- Add missing file to VS.NET project file
2005-02-07 19:45:08 +00:00
truelight
034dac2c85
(svn r1844) -Fix: small protection in oldloader.c, and put the savegame on pause by default
2005-02-07 19:23:38 +00:00
matthijs
a3d2b0e66d
(svn r1843) - Codechange: [NPF] Removed some unused code.
2005-02-07 19:01:56 +00:00
tron
4867f6b234
(svn r1842) Fix another typo made in r1834
2005-02-07 18:51:46 +00:00
celestar
0e6109d360
(svn r1841) -Fix: [ 1117538 ] non-stop orders are no longer accidently skipped
2005-02-07 12:47:29 +00:00
tron
701a32d048
(svn r1840) Repel str_buffr and use local buffers where possible
2005-02-07 12:32:35 +00:00
tron
7d56d1d841
(svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters
2005-02-07 10:41:45 +00:00
tron
c45312326a
(svn r1838) Ship depots are on water, not roads
2005-02-07 10:37:12 +00:00
tron
89482008d8
(svn r1837) GetTileOwner returns Owner, not bool
...
Also assert() that the TileIndex is valid
2005-02-07 10:09:28 +00:00
tron
8f741f44c4
(svn r1836) Clean up some strange constructs concerning socket options
2005-02-07 09:56:16 +00:00
tron
6d3c886d4a
(svn r1835) Reduce the visibility of network_core.h
2005-02-07 09:54:37 +00:00
matthijs
cc0966405b
(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
...
- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
2005-02-06 22:36:08 +00:00