tron
9f3aa9057d
(svn r3985) Make CmdBuildSingleRail() a bit more comprehensible
2006-03-19 17:52:02 +00:00
tron
a751a796e1
(svn r3984) Add a function to get the road axis of a level crossing
2006-03-19 17:15:33 +00:00
tron
7b21893adb
(svn r3983) Use existing functions to access tree and road info
2006-03-19 16:57:48 +00:00
tron
85da306049
(svn r3982) Fix last commit. I got confused by some strange test, which did nothing
2006-03-19 14:43:23 +00:00
tron
4b74fa1923
(svn r3981) More work for the rail accessing functions and enums
2006-03-19 13:48:08 +00:00
tron
52e5d9f328
(svn r3980) Fix glitch in r3979 spotted by Rubidium. Maybe I'm getting too old for this...
2006-03-19 13:44:11 +00:00
tron
77e5cf4bc1
(svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to get information about rail tiles
2006-03-19 12:06:12 +00:00
Darkvater
ba53ec750a
(svn r3977) - Change all STRING1's back to STRING in french.txt because these {STRINGn} are only applicable to english.txt. Fixup of r3973. Sorry
2006-03-19 09:01:40 +00:00
tron
a04e2aaa25
(svn r3976) Fix typo in r3946
2006-03-19 06:50:19 +00:00
Darkvater
cbad79cbfe
(svn r3974) - Typo in r3973, missing }
2006-03-19 01:13:37 +00:00
belugas
d88f154408
(svn r3973) Update french translation, adding STRING1 where needed, as well as other omissions. Thanks to Darkvater for this opportunity
2006-03-19 00:58:23 +00:00
bjarni
1c7d139171
(svn r3972) changed r3966 to only affect OSX. Too bad linuxes with utf-8 filesystems now got the saving problem again, but now we can compile on all platforms again
2006-03-18 16:37:25 +00:00
bjarni
31e1c4fe49
(svn r3971) reverted r3742 as those new errors were not the right way to handle those exceptions
2006-03-18 16:11:29 +00:00
bjarni
5affa77822
(svn r3966) -Fix: [OSX and some linux] [ 1157244 ] Can't save game if name contains german umlauts
...
now it saves correctly, but the load window still display some chars wrong (fix by ln-)
2006-03-18 15:55:24 +00:00
bjarni
a137268f13
(svn r3947) use TOGGLEBIT() instead of manual bit toggling in CmdReverseTrainDirection (pointed out by glx)
2006-03-18 14:35:54 +00:00
tron
d8dcedcfd2
(svn r3946) Add short hand names for common track combinations
2006-03-18 13:20:50 +00:00
bjarni
b610872f35
(svn r3945) cleaned the layout in CmdReverseTrainDirection a bit (made a bit messy in last commit)
2006-03-18 13:15:34 +00:00
bjarni
a36f8a46fa
(svn r3944) -Feature: it's now possible to turn a single unit in a train
...
control-click on a unit in a train in a depot will make the click unit turn around
this is useful if you want "normal" engines to act as dualheaded (one each way) or similar
this only works on single unit units. Multiheaded and articulated engines get a red error box
this is based on a quick hack peter1138 while I made it network safe and correctly handling of multible unit engines
2006-03-18 13:00:32 +00:00
miham
6bf62500ed
(svn r3943) [Manual translations update: finnish (thanks to ln-)]
2006-03-18 12:16:50 +00:00
tron
344dde6eb3
(svn r3942) GetRailType() != GetRailTileType(), fix r3941
2006-03-18 11:38:43 +00:00
tron
d00222b0f7
(svn r3941) Get rid of RAIL_TYPE_SPECIAL
2006-03-18 09:06:07 +00:00
Darkvater
efe65dc666
(svn r3940) - FS#56 [Crash] Missing glyph(s) in big-font. Added several missing glyphs for the big font.
2006-03-18 08:37:58 +00:00
celestar
e54f1e1e2b
(svn r3939) -Fix: No longer assume that the number of slots is 2. It was not a problem up to now, but it's not The Right Thing (TM) to do either
2006-03-18 08:00:27 +00:00
Darkvater
2bbcd41247
(svn r3933) - [ 1439907 ] Increase client list window width so at least most languages fit (wikipedian).
2006-03-17 23:47:03 +00:00
Darkvater
fab6434d67
(svn r3932) - In lack of the webtranslator, introducing the mantranslator. [ 1439921 ] German translation (wikipedian)
2006-03-17 23:35:26 +00:00
Darkvater
0fd9f19a8c
(svn r3931) - [ 1451726 ] Use sprite names in main_gui.c instead of numbers (matthewwalton)
2006-03-17 23:23:10 +00:00
Darkvater
af2b4ddf97
(svn r3930) - [Patches] Change the GUI-patch options from indeces to string representations. Not only makes this the part more humanly readable, but saves us from rewriting the whole index when a patch is added/removed/changed
2006-03-17 22:47:52 +00:00
Darkvater
1536477fad
(svn r3926) - [Patches]: Switched string for ship and aircraft replacement, and also forgot to put back the callback function. Thanks Tron
2006-03-17 20:56:51 +00:00
Darkvater
47b0e29a56
(svn r3924) - Revert r3923, apparently we are not fond of CONDNULL() structs :)
2006-03-17 19:52:12 +00:00
Darkvater
14f1d0f0a4
(svn r3923) - [Pathces/HACK]: Add 32 empty bytes at the end of the patches chunk in the savegame to not to have to increase the savegame version every time we add one; at least for a while. To not break in-between nightlies a temporary hack is done. So make sure to upgrade to this nightly before you upgrade to newer ones. Releases are unaffected
2006-03-17 18:54:42 +00:00
tron
dacbf1a433
(svn r3922) Fix copy&pasto in r3916 (Slowly it's getting a bad habit)
2006-03-17 13:28:50 +00:00
tron
89090790c2
(svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}()
2006-03-17 10:10:31 +00:00
Darkvater
d8677f1afa
(svn r3915) - Savegame version 23: Do not save the autosave interval anymore with savegames. Some people should be very happe atm ;)
2006-03-17 08:06:56 +00:00
Darkvater
583a52bd6f
(svn r3914) - Properly implement SDT(G)_CONDNULL macro's without special cases (add flag SLF_CONFIG_NO and empty string as name)
2006-03-17 08:01:54 +00:00
tron
27d7d42404
(svn r3913) Move declarations to rail_map.h so rail.h is dependent on rail_map.h and not the other way round
2006-03-17 07:02:34 +00:00
tron
41ee22ed99
(svn r3912) Move the signal type enum and GetSignalType() to rail_map.h; also add SetSignalType() and use the functions
2006-03-17 06:26:37 +00:00
tron
2232412f59
(svn r3911) Add functions to retrieve/set the signal variant (electric/semaphore)
2006-03-16 21:44:58 +00:00
celestar
9aab1d5711
(svn r3909) [multistop]
...
-Codechange: No longer hijack the VS_STOPPED flag when waiting for a slot.
-Fix: Vehicles waiting for slots can still be controlled (sent to depot, orders modified, ...)
-Fix: Vehicles no longer stop on crossings and during overtake operations
2006-03-16 16:47:39 +00:00
tron
83ba8bdf77
(svn r3908) Fix last commit (I'm saying that way too often *sigh*) (Pointed out by Celestar)
2006-03-16 15:28:44 +00:00
tron
b8da06ddb1
(svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX
2006-03-16 15:16:27 +00:00
tron
d6134455a5
(svn r3906) Before removing a rail/setting the owner of a road to none check if there's a transport route at all under the bridge
2006-03-16 13:35:35 +00:00
tron
35fa516ecb
(svn r3905) -Fix: When returning the rail type under a bridge, check if there are rails at all
2006-03-16 13:23:47 +00:00
tron
483c8f7018
(svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and make the only place which still extracted that info diretly use the wrapper
2006-03-16 10:00:50 +00:00
tron
a3c45635a7
(svn r3903) Fix a copy&pasto in last commit and remove a redundant comment (the line above already says what's going on)
2006-03-16 07:18:38 +00:00
tron
1257d9e565
(svn r3902) When drawing a bridge middle part get the bridge axis only once instead of again and again
2006-03-16 07:12:28 +00:00
tron
efb64283df
(svn r3901) Remove the last user of FindEdgesOfBridge() by using functions with similar functionality
2006-03-16 06:38:51 +00:00
tron
fedebdd09b
(svn r3900) When clearing a bridge determine the bridge direction and tile offset once instead of all over the place; also use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir(), because this is sufficient
2006-03-16 06:30:47 +00:00
tron
8a77808f65
(svn r3899) Use wrapper functions to make more clear how deleting stuff under bridges works; also remove an unnecessary local variable
2006-03-16 06:06:05 +00:00
tron
ec33376fa3
(svn r3898) Add functions to find a bridge end starting at a middle tile
2006-03-16 05:28:15 +00:00
Darkvater
ca1efd3189
(svn r3897) - Add some more missing files to VS6 project. Thanks for bringing it to my attention glx.
2006-03-16 00:32:25 +00:00