(svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
tron 18 years ago
parent d6134455a5
commit b8da06ddb1

@ -2157,8 +2157,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
return true;
}
if (!(_m[tile].m5 & 0x40)) {
if (IsBridgeRamp(tile)) {
// Check if the bridge points in the right direction.
// This is not really needed the first place AiRemoveTileAndGoForward is called.
if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false;
@ -3669,8 +3668,12 @@ pos_3:
CMD_REMOVE_ROAD);
}
} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (!IsTileOwner(tile, _current_player) || (_m[tile].m5 & 0xC6) != 0x80)
if (!IsTileOwner(tile, _current_player) ||
!IsBridge(tile) ||
!IsBridgeRamp(tile) ||
GetBridgeTransportType(tile) != TRANSPORT_RAIL) {
return;
}
m5 = 0;

@ -2,6 +2,7 @@
#include "../../stdafx.h"
#include "../../openttd.h"
#include "../../bridge_map.h"
#include "../../debug.h"
#include "../../functions.h"
#include "../../map.h"
@ -44,8 +45,7 @@ static bool IsRoad(TileIndex tile)
(IsTileType(tile, MP_STREET) && !IsTileDepotType(tile, TRANSPORT_ROAD)) ||
(IsTileType(tile, MP_TUNNELBRIDGE) && (
(IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) ||
// road bridge?
((_m[tile].m5 & 0x80) != 0 && (_m[tile].m5 & 0x2) == 0x2)
(IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_ROAD)
));
}
@ -234,7 +234,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
if (IsTunnel(atile)) {
if (GetTunnelDirection(atile) != i) continue;
} else {
if ((_m[atile].m5 & 1U) != DiagDirToAxis(i)) continue;
if (GetBridgeRampDirection(atile) != i) continue;
}
}
}

@ -7,9 +7,21 @@
#include "macros.h"
#include "map.h"
#include "rail.h"
#include "road_map.h"
#include "tile.h"
static inline bool IsBridge(TileIndex t)
{
return HASBIT(_m[t].m5, 7);
}
static inline bool IsBridgeTile(TileIndex t)
{
return IsTileType(t, MP_TUNNELBRIDGE) && IsBridge(t);
}
static inline bool IsBridgeRamp(TileIndex t)
{
return !HASBIT(_m[t].m5, 6);
@ -61,6 +73,12 @@ static inline Axis GetBridgeAxis(TileIndex t)
}
static inline TransportType GetBridgeTransportType(TileIndex t)
{
return (TransportType)GB(_m[t].m5, 1, 2);
}
static inline bool IsClearUnderBridge(TileIndex t)
{
return GB(_m[t].m5, 3, 3) == 0;
@ -82,6 +100,16 @@ static inline TransportType GetTransportTypeUnderBridge(TileIndex t)
return (TransportType)GB(_m[t].m5, 3, 2);
}
static inline RoadBits GetRoadBitsUnderBridge(TileIndex t)
{
return GetBridgeAxis(t) == AXIS_X ? ROAD_Y : ROAD_X;
}
static inline TrackBits GetRailBitsUnderBridge(TileIndex t)
{
return GetBridgeAxis(t) == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X;
}
/**
* Finds the end of a bridge in the specified direction starting at a middle tile

@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "debug.h"
#include "functions.h"
#include "npf.h"
@ -484,8 +485,10 @@ static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enter
/* if we were on a railway middle part, we are now at a railway bridge ending */
#endif
if ((IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) ||
(_m[tile].m5 & 0xC6) == 0x80 || /* railway bridge ending */
((_m[tile].m5 & 0xF8) == 0xE0 && GB(_m[tile].m5, 0, 1) != (enterdir & 0x1))) { /* railway under bridge */
(IsBridge(tile) && (
(IsBridgeRamp(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) ||
(IsBridgeMiddle(tile) && IsTransportUnderBridge(tile) && GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL)
))) {
return IsTileOwner(tile, owner);
}
break;

@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "functions.h"
#include "map.h"
#include "tile.h"
@ -137,11 +138,18 @@ static void TPFMode2(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
/* XXX: Mode 2 is currently only used for ships, why is this code here? */
if (tpf->tracktype == TRANSPORT_RAIL) {
if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE)) {
owner = GetTileOwner(tile);
/* Check if we are on the middle of a bridge (has no owner) */
if (IsTileType(tile, MP_TUNNELBRIDGE) && (_m[tile].m5 & 0xC0) == 0xC0)
owner = -1;
switch (GetTileType(tile)) {
case MP_TUNNELBRIDGE:
// bridge middle has no owner
if (IsBridge(tile) && IsBridgeMiddle(tile)) break;
/* FALLTHROUGH */
case MP_RAILWAY:
case MP_STATION:
owner = GetTileOwner(tile);
break;
default: break; // XXX can this occur?
}
}
@ -152,11 +160,19 @@ static void TPFMode2(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
/* Check in case of rail if the owner is the same */
if (tpf->tracktype == TRANSPORT_RAIL) {
if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE))
/* Check if we are on the middle of a bridge (has no owner) */
if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_m[tile].m5 & 0xC0) != 0xC0)
if (owner != -1 && !IsTileOwner(tile, owner))
return;
switch (GetTileType(tile)) {
case MP_TUNNELBRIDGE:
// bridge middle has no owner
if (IsBridge(tile) && IsBridgeMiddle(tile)) break;
/* FALLTHROUGH */
case MP_RAILWAY:
case MP_STATION:
if (owner != -1 && !IsTileOwner(tile, owner)) return;
break;
default: break; // XXX can this occur?
}
}
if (++tpf->rd.cur_length > 50)
@ -296,8 +312,8 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
if (IsTileType(tile_org, MP_RAILWAY) || IsTileType(tile_org, MP_STATION) || IsTileType(tile_org, MP_TUNNELBRIDGE))
if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE))
/* Check if we are on a bridge (middle parts don't have an owner */
if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_m[tile].m5 & 0xC0) != 0xC0)
if (!IsTileType(tile_org, MP_TUNNELBRIDGE) || (_m[tile_org].m5 & 0xC0) != 0xC0)
if (!IsBridgeTile(tile) || !IsBridgeMiddle(tile))
if (!IsBridgeTile(tile_org) || !IsBridgeMiddle(tile_org))
if (GetTileOwner(tile_org) != GetTileOwner(tile))
return;
}

@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "rail.h"
#include "station.h"
#include "tunnel_map.h"
@ -124,18 +125,32 @@ RailType GetTileRailType(TileIndex tile, Trackdir trackdir)
type = _m[tile].m3 & RAILTYPE_MASK;
break;
case MP_TUNNELBRIDGE:
if (IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) {
return _m[tile].m3 & RAILTYPE_MASK;
if (IsTunnel(tile)) {
if (GetTunnelTransportType(tile) == TRANSPORT_RAIL) {
return _m[tile].m3 & RAILTYPE_MASK;
}
} else {
if (IsBridgeRamp(tile)) {
if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
return _m[tile].m3 & RAILTYPE_MASK;
}
} else {
if (GetBridgeAxis(tile) == DiagDirToAxis(exitdir)) {
if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
/* on the bridge */
return (_m[tile].m3 >> 4) & RAILTYPE_MASK;
}
} else {
if (IsTransportUnderBridge(tile) &&
GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
/* under the bridge */
return _m[tile].m3 & RAILTYPE_MASK;
}
}
}
}
/* railway bridge ending */
if ((_m[tile].m5 & 0xC6) == 0x80) type = _m[tile].m3 & RAILTYPE_MASK;
/* on railway bridge */
if ((_m[tile].m5 & 0xC6) == 0xC0 && ((DiagDirection)(_m[tile].m5 & 0x1)) == (exitdir & 0x1))
type = (_m[tile].m3 >> 4) & RAILTYPE_MASK;
/* under bridge (any type) */
if ((_m[tile].m5 & 0xF8) == 0xE0 && (_m[tile].m5 & 0x1U) != (exitdir & 0x1))
type = _m[tile].m3 & RAILTYPE_MASK;
break;
default:
break;
}

@ -288,27 +288,25 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
switch (GetTileType(tile)) {
case MP_TUNNELBRIDGE:
if ((m5 & 0xC0) != 0xC0 || // not bridge middle part?
(m5 & 0x01 ? TRACK_BIT_X : TRACK_BIT_Y) != trackbit) { // wrong direction?
if (!IsBridge(tile) ||
!IsBridgeMiddle(tile) ||
(GetBridgeAxis(tile) == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X) != trackbit) {
// Get detailed error message
return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
switch (m5 & 0x38) { // what's under the bridge?
case 0x00: // clear land
ret = CheckRailSlope(tileh, trackbit, 0, tile);
if (CmdFailed(ret)) return ret;
cost += ret;
if (flags & DC_EXEC) SetRailUnderBridge(tile, _current_player, p1);
break;
case 0x20: // rail already there
return_cmd_error(STR_1007_ALREADY_BUILT);
if (IsClearUnderBridge(tile)) {
ret = CheckRailSlope(tileh, trackbit, 0, tile);
if (CmdFailed(ret)) return ret;
cost += ret;
default:
// Get detailed error message
return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (flags & DC_EXEC) SetRailUnderBridge(tile, _current_player, p1);
} else if (IsTransportUnderBridge(tile) &&
GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
return_cmd_error(STR_1007_ALREADY_BUILT);
} else {
// Get detailed error message
return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
break;
@ -411,14 +409,14 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
switch (GetTileType(tile))
{
case MP_TUNNELBRIDGE:
if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile)))
return CMD_ERROR;
if ((_m[tile].m5 & 0xF8) != 0xE0)
return CMD_ERROR;
if ((_m[tile].m5 & 1 ? TRACK_BIT_X : TRACK_BIT_Y) != trackbit)
if (!IsBridge(tile) ||
!IsBridgeMiddle(tile) ||
!IsTransportUnderBridge(tile) ||
GetTransportTypeUnderBridge(tile) != TRANSPORT_RAIL ||
GetRailBitsUnderBridge(tile) != trackbit ||
!EnsureNoVehicleZ(tile, TilePixelHeight(tile))) {
return CMD_ERROR;
}
if (!(flags & DC_EXEC))
return _price.remove_rail;

@ -129,11 +129,11 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
case MP_TUNNELBRIDGE:
if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile))) return CMD_ERROR;
if ((ti.map5 & 0xE9) == 0xE8) {
if (pieces & ROAD_X) return CMD_ERROR;
} else if ((ti.map5 & 0xE9) == 0xE9) {
if (pieces & ROAD_Y) return CMD_ERROR;
} else {
if (!IsBridge(tile) ||
!IsBridgeMiddle(tile) ||
!IsTransportUnderBridge(tile) ||
GetTransportTypeUnderBridge(tile) != TRANSPORT_ROAD ||
(pieces & ComplementRoadBits(GetRoadBitsUnderBridge(tile))) != 0) {
return CMD_ERROR;
}
@ -357,19 +357,23 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
/* is this middle part of a bridge? */
if ((ti.map5 & 0xC0) != 0xC0) goto do_clear;
if (!IsBridge(tile) || !IsBridgeMiddle(tile)) goto do_clear;
/* only allow roads pertendicular to bridge */
if (((pieces & ROAD_Y) != 0) == ((ti.map5 & 0x01U) != 0)) goto do_clear;
if ((pieces & (GetBridgeAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y)) != 0) {
goto do_clear;
}
/* check if clear land under bridge */
if ((ti.map5 & 0xF8) == 0xE8) { /* road under bridge */
return_cmd_error(STR_1007_ALREADY_BUILT);
} else if ((ti.map5 & 0xE0) == 0xE0) { /* other transport route under bridge */
return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
} else if ((ti.map5 & 0xF8) == 0xC8) { /* water under bridge */
return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
if (IsTransportUnderBridge(tile)) {
switch (GetTransportTypeUnderBridge(tile)) {
case TRANSPORT_ROAD: return_cmd_error(STR_1007_ALREADY_BUILT);
default: return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
}
} else {
if (IsWaterUnderBridge(tile)) {
return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
}
}
/* all checked, can build road now! */

@ -25,15 +25,16 @@ RoadBits GetAnyRoadBits(TileIndex tile)
return DiagDirToRoadBits(GetRoadStationDir(tile));
case MP_TUNNELBRIDGE:
if (_m[tile].m5 & 0x80) {
// bridge
if (_m[tile].m5 & 0x40) {
// middle part
if ((_m[tile].m5 & 0x38) != 0x28) return 0; // no road under bridge
return _m[tile].m5 & 1 ? ROAD_X : ROAD_Y;
if (IsBridge(tile)) {
if (IsBridgeMiddle(tile)) {
if (!IsTransportUnderBridge(tile) ||
GetBridgeTransportType(tile) != TRANSPORT_ROAD) {
return 0;
}
return GetRoadBitsUnderBridge(tile);
} else {
// ending
if (GB(_m[tile].m5, 1, 2) != TRANSPORT_ROAD) return 0; // not a road bridge
if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return 0;
return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile)));
}
} else {

@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "clear_map.h"
#include "functions.h"
#include "spritecache.h"
@ -351,7 +352,7 @@ static inline TileType GetEffectiveTileType(TileIndex tile)
if (IsTunnel(tile)) {
tt = GetTunnelTransportType(tile);
} else {
tt = GB(_m[tile].m5, 1, 2);
tt = GetBridgeTransportType(tile);
}
switch (tt) {
case TRANSPORT_RAIL: t = MP_RAILWAY; break;

@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "debug.h"
#include "functions.h"
#include "gui.h"
@ -2545,7 +2546,7 @@ static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile)
break;
case MP_TUNNELBRIDGE:
if ((_m[tile].m5 & 0xC0) == 0xC0) { // is bridge middle part?
if (IsBridge(tile) && IsBridgeMiddle(tile)) {
uint height;
uint tileh = GetTileSlope(tile, &height);

@ -670,22 +670,18 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
DoClearSquare(tile);
DoClearSquare(endtile);
for (c = tile + delta; c != endtile; c += delta) {
if (_m[c].m5 & 0x20) {
// transport under bridge
if (GB(_m[c].m5, 3, 2) == TRANSPORT_RAIL) {
MakeRailNormal(c, GetTileOwner(c), _m[c].m5 & 1 ? TRACK_BIT_X : TRACK_BIT_Y, GB(_m[c].m3, 0, 3));
if (IsTransportUnderBridge(c)) {
if (GetTransportTypeUnderBridge(c) == TRANSPORT_RAIL) {
MakeRailNormal(c, GetTileOwner(c), GetRailBitsUnderBridge(c), GB(_m[c].m3, 0, 3));
} else {
uint town = IsTileOwner(c, OWNER_TOWN) ? ClosestTownFromTile(c, (uint)-1)->index : 0;
MakeRoadNormal(c, GetTileOwner(c), _m[c].m5 & 1 ? ROAD_X : ROAD_Y, town);
MakeRoadNormal(c, GetTileOwner(c), GetRoadBitsUnderBridge(c), town);
}
MarkTileDirtyByTile(c);
} else {
// clear under bridge
if (GB(_m[c].m5, 3, 2) == 0) {
// grass under bridge
if (IsClearUnderBridge(c)) {
DoClearSquare(c);
} else {
// water under bridge
if (GetTileSlope(c, NULL) == 0) {
MakeWater(c);
} else {
@ -705,12 +701,10 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
static int32 ClearTile_TunnelBridge(TileIndex tile, byte flags)
{
byte m5 = _m[tile].m5;
if (IsTunnel(tile)) {
if (flags & DC_AUTO) return_cmd_error(STR_5006_MUST_DEMOLISH_TUNNEL_FIRST);
return DoClearTunnel(tile, flags);
} else if (m5 & 0x80) {
} else if (IsBridge(tile)) { // XXX Is this necessary?
if (flags & DC_AUTO) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
return DoClearBridge(tile, flags);
}
@ -739,8 +733,10 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
MarkTileDirtyByTile(endtile);
}
return (length + 1) * (_price.build_rail >> 1);
} else if ((_m[tile].m5 & 0xF8) == 0xE0) {
// bridge middle part with rail below
} else if (IsBridge(tile) &&
IsBridgeMiddle(tile) &&
IsTransportUnderBridge(tile) &&
GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
// only check for train under bridge
if (!CheckTileOwnership(tile) || !EnsureNoVehicleZ(tile, TilePixelHeight(tile)))
return CMD_ERROR;
@ -753,7 +749,7 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
MarkTileDirtyByTile(tile);
}
return _price.build_rail >> 1;
} else if ((_m[tile].m5 & 0xC6) == 0x80) {
} else if (IsBridge(tile) && IsBridgeRamp(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
TileIndexDiff delta;
int32 cost;
uint z = TilePixelHeight(tile);
@ -762,7 +758,6 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
if (!CheckTileOwnership(tile)) return CMD_ERROR;
// railway bridge
endtile = GetOtherBridgeEnd(tile);
// Make sure there's no vehicle on the bridge
v = FindVehicleBetween(tile, endtile, z);
@ -821,6 +816,7 @@ extern const byte _road_sloped_sprites[14];
static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
{
Axis axis = GetBridgeAxis(ti->tile);
const PalSpriteID *b;
PalSpriteID image;
int piece;
@ -830,7 +826,7 @@ static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
// Draw first piece
// (necessary for cantilever bridges)
image = b[12 + GB(ti->map5, 0, 1)];
image = b[axis == AXIS_X ? 12 : 13];
piece = GetBridgePiece(ti->tile);
if (image != 0 && piece != 0) {
@ -838,7 +834,7 @@ static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
DrawGroundSpriteAt(image, x, y, z);
}
image = b[GB(ti->map5, 0, 1) * 6 + piece];
image = b[piece + (axis == AXIS_X ? 0 : 6)];
if (image != 0) {
int back_height, front_height, i=z;
@ -853,7 +849,7 @@ static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
p = _tileh_bits[(image & 1) * 2 + (ti->map5&0x01)];
p = _tileh_bits[(image & 1) * 2 + (axis == AXIS_X ? 0 : 1)];
front_height = ti->z + ((ti->tileh & p[0])?8:0);
back_height = ti->z + ((ti->tileh & p[1])?8:0);
@ -920,7 +916,6 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
const PalSpriteID *b;
bool ice = _m[ti->tile].m4 & 0x80;
// draw tunnel?
if (IsTunnel(ti->tile)) {
if (GetTunnelTransportType(ti->tile) == TRANSPORT_RAIL) {
image = GetRailTypeInfo(GB(_m[ti->tile].m3, 0, 4))->base_sprites.tunnel;
@ -934,30 +929,30 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
DrawGroundSprite(image);
AddSortableSpriteToDraw(image+1, ti->x + 15, ti->y + 15, 1, 1, 8, (byte)ti->z);
// draw bridge?
} else if (ti->map5 & 0x80) {
RailType rt;
} else if (IsBridge(ti->tile)) { // XXX is this necessary?
int base_offset;
if (HASBIT(ti->map5, 1)) { /* This is a road bridge */
base_offset = 8;
} else { /* Rail bridge */
if (HASBIT(ti->map5, 6)) { /* The bits we need depend on the fact whether it is a bridge head or not */
rt = GB(_m[ti->tile].m3, 4, 3);
} else {
if (GetBridgeTransportType(ti->tile) == TRANSPORT_RAIL) {
RailType rt;
if (IsBridgeRamp(ti->tile)) {
rt = GB(_m[ti->tile].m3, 0, 3);
} else {
rt = GB(_m[ti->tile].m3, 4, 3);
}
base_offset = GetRailTypeInfo(rt)->bridge_offset;
assert(base_offset != 8); /* This one is used for roads */
} else {
base_offset = 8;
}
/* as the lower 3 bits are used for other stuff, make sure they are clear */
assert( (base_offset & 0x07) == 0x00);
if (!(ti->map5 & 0x40)) { // bridge ramps
if (IsBridgeRamp(ti->tile)) {
if (!(BRIDGE_NO_FOUNDATION & (1 << ti->tileh))) { // no foundations for 0, 3, 6, 9, 12
int f = GetBridgeFoundation(ti->tileh, ti->map5 & 0x1); // pass direction
int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile)));
if (f) DrawFoundation(ti, f);
}
@ -1002,7 +997,6 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
image += rti->total_offset;
if (ice) image += rti->snow_offset;
} else {
// road
if (ti->tileh == 0) {
image = (axis == AXIS_X ? SPR_ROAD_Y : SPR_ROAD_X);
} else {
@ -1037,12 +1031,11 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
// draw rail or road component
image = b[0];
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
AddSortableSpriteToDraw(
image, ti->x, ti->y,
axis == AXIS_X ? 16 : 11,
axis == AXIS_X ? 11 : 16,
1, z
);
if (axis == AXIS_X) {
AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 11, 1, z);
} else {
AddSortableSpriteToDraw(image, ti->x, ti->y, 11, 16, 1, z);
}
x = ti->x;
y = ti->y;
@ -1081,17 +1074,15 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
uint tileh = ti->tileh;
// swap directions if Y tunnel/bridge to let the code handle the X case only.
if (ti->map5 & 1) uintswap(x,y);
if (ti->map5 & 1) uintswap(x,y); // XXX bogus: it could be a tunnel, bridge ramp or bridge middle tile
// to the side of the tunnel/bridge?
if (IS_INT_INSIDE(y, 5, 10+1)) {
// tunnel?
if ((ti->map5 & 0xF0) == 0) return z;
if (IsTunnel(ti->tile)) return z;
// bridge?
if (ti->map5 & 0x80) {
// bridge ending?
if (!(ti->map5 & 0x40)) {
if (IsBridge(ti->tile)) {
if (IsBridgeRamp(ti->tile)) {
if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh)) // 7, 11, 13, 14
z += 8;
@ -1105,8 +1096,6 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
// ramp in opposite dir
return z + ((x ^ 0xF) >> 1);
}
// bridge middle part
} else {
// build on slopes?
if (tileh != 0) z += 8;
@ -1119,8 +1108,9 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
// in the shared area, assume that we're below the bridge, cause otherwise the hint would've caught it.
// if rail or road below then it means it's possibly build on slope below the bridge.
if (ti->map5 & 0x20) {
uint f = _bridge_foundations[ti->map5 & 1][tileh];
if (IsTransportUnderBridge(ti->tile)) {
uint f = _bridge_foundations[GetBridgeAxis(ti->tile)][tileh];
// make sure that the slope is not inclined foundation
if (IS_BYTE_INSIDE(f, 1, 15)) return z;
@ -1132,11 +1122,10 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
}
}
} else {
// if it's a bridge middle with transport route below, then we need to compensate for build on slopes
if ((ti->map5 & (0x80 | 0x40 | 0x20)) == (0x80 | 0x40 | 0x20)) {
if (IsBridge(ti->tile) && IsBridgeMiddle(ti->tile) && IsTransportUnderBridge(ti->tile)) {
uint f;
if (tileh != 0) z += 8;
f = _bridge_foundations[ti->map5 & 1][tileh];
f = _bridge_foundations[GetBridgeAxis(ti->tile)][tileh];
if (IS_BYTE_INSIDE(f, 1, 15)) return z;
if (f != 0) tileh = _inclined_tileh[f - 15];
}
@ -1196,7 +1185,7 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
td->str = (GetTunnelTransportType(tile) == TRANSPORT_RAIL) ?
STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
} else {
td->str = _bridge_tile_str[GB(_m[tile].m5, 1, 2) << 4 | GetBridgeType(tile)];
td->str = _bridge_tile_str[GetBridgeTransportType(tile) << 4 | GetBridgeType(tile)];
// the owner is stored at the end of the bridge
if (IsBridgeMiddle(tile)) tile = GetSouthernBridgeEnd(tile);
@ -1235,8 +1224,9 @@ static void TileLoop_TunnelBridge(TileIndex tile)
break;
}
// if it's a bridge with water below, call tileloop_water on it.
if ((_m[tile].m5 & 0xF8) == 0xC8) TileLoop_Water(tile);
if (IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile)) {
TileLoop_Water(tile);
}
}
static void ClickTile_TunnelBridge(TileIndex tile)
@ -1248,41 +1238,34 @@ static void ClickTile_TunnelBridge(TileIndex tile)
static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode)
{
uint32 result;
byte m5 = _m[tile].m5;
if (IsTunnel(tile)) {
if (GetTunnelTransportType(tile) == mode) {
return DiagDirToAxis(GetTunnelDirection(tile)) == AXIS_X ? 0x101 : 0x202;
}
} else if (m5 & 0x80) {
} else if (IsBridge(tile)) { // XXX is this necessary?
/* This is a bridge */
result = 0;
if (GB(m5, 1, 2) == mode) {
if (GetBridgeTransportType(tile) == mode) {
/* Transport over the bridge is compatible */
result = m5 & 1 ? 0x202 : 0x101;
result = (GetBridgeAxis(tile) == AXIS_X ? 0x101 : 0x202);
}
if (m5 & 0x40) {
if (IsBridgeMiddle(tile)) {
/* Bridge middle part */
if (!(m5 & 0x20)) {
/* Clear ground or water underneath */
if ((m5 & 0x18) != 8) {
/* Clear ground */
if (IsTransportUnderBridge(tile)) {
if (GetTransportTypeUnderBridge(tile) != mode) return result;
} else {
if (IsClearUnderBridge(tile)) {
return result;
} else {
if (mode != TRANSPORT_WATER) return result;
}
} else {
/* Transport underneath */
if (GB(m5, 3, 2) != mode) {
/* Incompatible transport underneath */
return result;
}
}
/* If we've not returned yet, there is a compatible
* transport or water beneath, so we can add it to
* result */
/* Why is this xor'd ? Can't it just be or'd? */
result ^= m5 & 1 ? 0x101 : 0x202;
result ^= (GetBridgeAxis(tile) == AXIS_X ? 0x202 : 0x101);
}
return result;
} else {
@ -1298,13 +1281,11 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl
if (new_player != OWNER_SPECTATOR) {
SetTileOwner(tile, new_player);
} else {
if ((_m[tile].m5 & 0xE0) == 0xE0) {
if (IsBridge(tile) && IsBridgeMiddle(tile) && IsTransportUnderBridge(tile)) {
// the stuff BELOW the middle part is owned by the deleted player.
if (!(_m[tile].m5 & (1 << 4 | 1 << 3))) {
// convert railway into grass.
if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
SetClearUnderBridge(tile);
} else {
// for road, change the owner of the road to local authority
SetTileOwner(tile, OWNER_NONE);
}
} else {
@ -1396,13 +1377,13 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
return 4;
}
}
} else if (_m[tile].m5 & 0x80) {
} else if (IsBridge(tile)) { // XXX is this necessary?
if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) {
uint h;
// Compensate for possible foundation
if (GetTileSlope(tile, &h) != 0) h += 8;
if (!(_m[tile].m5 & 0x40) || // start/end tile of bridge
if (IsBridgeRamp(tile) ||
myabs(h - v->z_pos) > 2) { // high above the ground -> on the bridge
/* modify speed of vehicle */
uint16 spd = _bridge[GetBridgeType(tile)].speed;

@ -241,14 +241,13 @@ int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (IsTileType(tile, MP_WATER)) continue;
/* is middle piece of a bridge? */
if (IsTileType(tile, MP_TUNNELBRIDGE) && _m[tile].m5 & 0x40) { /* build under bridge */
if (_m[tile].m5 & 0x20) // transport route under bridge
if (IsBridgeTile(tile) && IsBridgeMiddle(tile)) {
if (IsTransportUnderBridge(tile)) {
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
if (_m[tile].m5 & 0x18) { // already water under bridge
return_cmd_error(STR_1007_ALREADY_BUILT);
}
if (IsWaterUnderBridge(tile)) return_cmd_error(STR_1007_ALREADY_BUILT);
if (flags & DC_EXEC) SetWaterUnderBridge(tile);
} else {
/* no bridge, try to clear it. */
@ -354,8 +353,7 @@ static bool IsWateredTile(TileIndex tile)
return !(m5 < 75 || (m5 >= 83 && m5 <= 114));
case MP_TUNNELBRIDGE:
// true, if tile is middle part of bridge with water underneath
return (m5 & 0xF8) == 0xC8;
return IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile);
default:
return false;
@ -542,8 +540,7 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
break;
case MP_TUNNELBRIDGE:
// Middle part of bridge with clear land below?
if ((_m[target].m5 & 0xF8) == 0xC0) {
if (IsBridge(target) && IsBridgeMiddle(target) && IsClearUnderBridge(target)) {
SetWaterUnderBridge(target);
MarkTileDirtyByTile(target);
}
@ -553,15 +550,14 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
break;
}
} else {
if (IsTileType(target, MP_TUNNELBRIDGE)) {
byte m5 = _m[target].m5;
if ((m5 & 0xF8) == 0xC8 || (m5 & 0xF8) == 0xF0) return;
if ((m5 & 0xC0) == 0xC0) {
SetWaterUnderBridge(target);
MarkTileDirtyByTile(target);
if (IsBridgeTile(target) && IsBridgeMiddle(target)) {
if (IsWaterUnderBridge(target) ||
(IsTransportUnderBridge(target) && GetTransportTypeUnderBridge(target) == TRANSPORT_WATER)) { // XXX does this happen at all?
return;
}
SetWaterUnderBridge(target);
MarkTileDirtyByTile(target);
return;
}
_current_player = OWNER_WATER;

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