(svn r3971) reverted r3742 as those new errors were not the right way to handle those exceptions

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
bjarni 19 years ago
parent 5affa77822
commit 31e1c4fe49

@ -847,10 +847,6 @@ static void QZ_SetPortAlphaOpaque(void)
_cocoa_video_data.realpixels = GetPixBaseAddr(GetPortPixMap(thePort));
_cocoa_video_data.pitch = GetPixRowBytes(GetPortPixMap(thePort));
if (_cocoa_video_data.realpixels == NULL) {
ShowMacErrorDialog("Error: failure to locate screen buffer in the OS");
}
/* _cocoa_video_data.realpixels now points to the window's pixels
* We want it to point to the *view's* pixels
*/
@ -866,9 +862,7 @@ static void QZ_SetPortAlphaOpaque(void)
/* Allocate new buffer */
free(_cocoa_video_data.pixels);
_cocoa_video_data.pixels = (uint8*)malloc(newViewFrame.size.width * newViewFrame.size.height);
if (_cocoa_video_data.pixels == NULL) {
ShowMacErrorDialog("Error: failed to allocate frame buffer");
}
assert(_cocoa_video_data.pixels != NULL);
/* Tell the game that the resolution changed */
@ -1358,10 +1352,6 @@ static const char* QZ_SetVideoFullScreen(int width, int height)
_cocoa_video_data.realpixels = (uint8*)CGDisplayBaseAddress(_cocoa_video_data.display_id);
_cocoa_video_data.pitch = CGDisplayBytesPerRow(_cocoa_video_data.display_id);
if (_cocoa_video_data.realpixels == NULL ) {
ShowMacErrorDialog("Error: failure to locate screen buffer in the OS for full screen mode");
}
_cocoa_video_data.width = CGDisplayPixelsWide(_cocoa_video_data.display_id);
_cocoa_video_data.height = CGDisplayPixelsHigh(_cocoa_video_data.display_id);
_cocoa_video_data.fullscreen = true;

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