OpenTTD - http://www.openttd.org/ - with additional patches
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2006-03-16 13:23:47 +00:00
ai (svn r3887) Add a function to get the other bridge end when you're at a bridge ramp 2006-03-15 16:44:50 +00:00
data (svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour. 2006-03-01 23:14:03 +00:00
docs (svn r3856) Distinct between bridge ramps and bridge middle parts 2006-03-14 09:00:10 +00:00
lang (svn r3560) Restore plural forms of cargo types for several languages. 2006-02-06 07:38:05 +00:00
makefiledir (svn r3882) -Codechange: [OSX] changed the way universal and tripple binaries are build 2006-03-15 14:03:09 +00:00
media
music (svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion 2006-02-12 14:31:33 +00:00
openttd.xcode
os (svn r3884) renamed TRIPPLE_BINARY to TRIPLE_BINARY 2006-03-15 14:11:17 +00:00
scenario (svn r3802) * Add a dummy file in the scenario dir to make the makefile stop complaining on make install (temporary hack). 2006-03-08 23:21:32 +00:00
scripts
sound (svn r3552) Remove the global variable _mixer 2006-02-05 09:56:04 +00:00
strgen (svn r3595) Several small cleanups, the only notable are some additional symbolic names for a few ISO8859 characters 2006-02-12 10:44:52 +00:00
table (svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors 2006-03-15 17:27:15 +00:00
video (svn r3742) -codechange: [OSX] changed an assert to use the new error window and added another two to show if the screen buffer fails for some reason in cocoa driver (instead of just crashing) 2006-03-02 22:21:27 +00:00
aircraft_cmd.c (svn r3832) Replace some magic numbers by (Diag)Direction enums 2006-03-12 17:42:04 +00:00
aircraft_gui.c (svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends 2006-03-08 06:55:33 +00:00
airport_gui.c (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
airport_movement.h
airport.c (svn r3297) Staticise 2005-12-14 06:20:23 +00:00
airport.h
aystar.c (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) 2006-01-29 18:57:26 +00:00
aystar.h (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) 2006-01-29 18:57:26 +00:00
bridge_gui.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
bridge_map.c (svn r3898) Add functions to find a bridge end starting at a middle tile 2006-03-16 05:28:15 +00:00
bridge_map.h (svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and make the only place which still extracted that info diretly use the wrapper 2006-03-16 10:00:50 +00:00
bridge.h (svn r3308) BAD 2005-12-15 17:55:59 +00:00
callback_table.c (svn r3307) A file shall include its own header 2005-12-14 20:45:12 +00:00
callback_table.h
changelog.txt (svn r3502) - Update appropiate files with release information for 0.4.5 2006-01-31 22:26:00 +00:00
clear_cmd.c (svn r3794) Use already available accessor functions instead of GB() 2006-03-08 15:28:38 +00:00
clear_map.h (svn r3765) Fix some naming glitches in r3763 and add missing svn properties 2006-03-05 11:18:34 +00:00
command.c (svn r3827) Remove the global variable _error_message_2, it's only used as local variable 2006-03-12 10:15:36 +00:00
command.h (svn r3367) Unify the 4 distinct CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command. 2006-01-05 21:35:54 +00:00
configure (svn r3894) -Fix: use "" over in configure 2006-03-15 21:55:59 +00:00
console_cmds.c (svn r3730) Multistop modifications: 2006-03-02 08:55:12 +00:00
console.c (svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff 2006-02-13 21:15:00 +00:00
console.h (svn r3365) Staticise 36 functions 2006-01-05 12:40:50 +00:00
COPYING
currency.c
currency.h
debug.c (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) 2006-01-29 18:57:26 +00:00
debug.h (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) 2006-01-29 18:57:26 +00:00
dedicated.c
depot.c (svn r3627) - Change all hardcoded 255 max-saveload versions with the define SL_MAX_VERSION 2006-02-20 19:43:26 +00:00
depot.h (svn r3831) Add and use GetRailDepotDirection() 2006-03-12 16:13:16 +00:00
direction.h (svn r3877) Add functions to turn a tile into a rail/road bridge ramp/middle part 2006-03-15 07:10:41 +00:00
disaster_cmd.c (svn r3787) Use DirToDiagDir() instead of >> 1 2006-03-08 08:28:48 +00:00
dock_gui.c (svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends 2006-03-08 06:55:33 +00:00
Doxyfile
driver.c (svn r3457) -Fix: killed some warnings about strict-alias in an ugly way (but it works ;)) 2006-01-28 11:08:07 +00:00
driver.h (svn r3380) -Fix: removed 'size' from r3379, because it was pretty silly 2006-01-07 10:15:46 +00:00
dummy_land.c
economy.c (svn r3627) - Change all hardcoded 255 max-saveload versions with the define SL_MAX_VERSION 2006-02-20 19:43:26 +00:00
economy.h
endian_check.c (svn r3264) -Codechange: [OSX] OSX targets will now always use the preprocessor to determine endianess 2005-12-06 14:35:10 +00:00
engine_gui.c (svn r3524) - Split newgrf features from engine.[ch] into newgrf_engine.[ch], and add the new files to project files. 2006-02-03 12:55:21 +00:00
engine.c (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used 2006-03-16 00:20:33 +00:00
engine.h (svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour. 2006-03-01 23:14:03 +00:00
fileio.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
fileio.h (svn r3281) -Feature: [OSX] added native cocoa sound and video drivers (egladil) 2005-12-10 11:16:45 +00:00
functions.h (svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay) 2006-03-07 07:51:05 +00:00
gfx.c (svn r3529) - Fix: [ 1415782 ] crash in string code with openbsd/zaurus; alignment issues (thanks Tron for the help) 2006-02-03 21:51:42 +00:00
gfx.h (svn r3191) Move declaration and definition of _dbg_screen_rect to a place where it somewhat makes sense and wrap them in #ifdef _DEBUG 2005-11-16 08:35:26 +00:00
gfxinit.c (svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour. 2006-03-01 23:14:03 +00:00
gfxinit.h (svn r3183) Remove an unused declaration and properly declare CheckExternalFiles() in a header 2005-11-15 08:40:45 +00:00
graph_gui.c (svn r3613) Some more const, indentation, whitespace and similar stuff 2006-02-18 14:41:24 +00:00
gui.h (svn r3710) - Use the general function DrawArrowButtons() instead of doing it manually. The function has two parameters added, colour and an enabled flag. 2006-03-01 20:24:22 +00:00
hal.h (svn r3191) Move declaration and definition of _dbg_screen_rect to a place where it somewhat makes sense and wrap them in #ifdef _DEBUG 2005-11-16 08:35:26 +00:00
industry_cmd.c (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used 2006-03-16 00:20:33 +00:00
industry_gui.c (svn r3710) - Use the general function DrawArrowButtons() instead of doing it manually. The function has two parameters added, colour and an enabled flag. 2006-03-01 20:24:22 +00:00
industry.h
intro_gui.c (svn r3875) - [Patches] Fix up the intro menu so the right values for the mapsize are shown (the default ones). Setting the value involves a small hack in that we also set the _patches value because that is used for world-generation and only inside there do the values get copied from _newgame 2006-03-14 22:58:46 +00:00
known-bugs.txt (svn r3727) - Fix some typos in the readme and known-bugs text files 2006-03-02 02:30:15 +00:00
landscape.c (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme 2006-03-05 10:19:33 +00:00
langs.dsp (svn r3318) - Codechange: [FS#27] MSVC projectfile & documentation update (bociusz) 2005-12-18 20:48:22 +00:00
langs.vcproj (svn r3463) - Fix: it seems estonian/turkish were moved back from unfinished. So update project file and fix their errors 2006-01-28 13:33:02 +00:00
lzoconf.h
macros.h (svn r3747) Change HASBIT() to return 0/1 instead of 0/value of tested bit, because the name suggests it does the former and current behavior broke in some places in very subtle ways (for example HASBIT(x, 0) != HASBIT(y, 1) doesn't work, returning a bool after HASBIT(x, 9) neither) 2006-03-03 19:42:09 +00:00
main_gui.c (svn r3827) Remove the global variable _error_message_2, it's only used as local variable 2006-03-12 10:15:36 +00:00
mainicon.ico
Makefile (svn r3887) Add a function to get the other bridge end when you're at a bridge ramp 2006-03-15 16:44:50 +00:00
map.c
map.h (svn r3342) Remove some cruft 2005-12-25 19:44:23 +00:00
md5.c
md5.h
mersenne.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
minilzo.c
minilzo.h
misc_cmd.c (svn r3313) Remove GPMI related changes from trunk 2005-12-18 12:10:46 +00:00
misc_gui.c (svn r3853) - Fix a change of SetDParam64 to SetDParam in r3713 that caused slightly vibrating text when pressing the cheat-button. Thanks to peter1138 for noticing. 2006-03-13 23:13:21 +00:00
misc.c (svn r3748) Remove bubblesort(), it's unused 2006-03-03 20:43:54 +00:00
mixer.c (svn r3552) Remove the global variable _mixer 2006-02-05 09:56:04 +00:00
mixer.h (svn r3552) Remove the global variable _mixer 2006-02-05 09:56:04 +00:00
music_gui.c (svn r3641) - Rename MusicFilesettings 'btn_down' to more sensible 'playing' 2006-02-20 23:40:53 +00:00
namegen.c (svn r3707) -Fix: made the generated Finnish town names sound more Finnish (ln-) 2006-03-01 19:20:35 +00:00
namegen.h
network_client.c (svn r3726) - [6/6] Finalize conversion, finally save the patches struct. 2006-03-02 02:22:15 +00:00
network_client.h
network_core.h (svn r3286) -Fix: [OSX] 10.2 works again and universal binaries got 10.2 as target by default 2005-12-10 23:03:59 +00:00
network_data.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
network_data.h (svn r3726) - [6/6] Finalize conversion, finally save the patches struct. 2006-03-02 02:22:15 +00:00
network_gamelist.c (svn r3435) - Fix a warning, removed unused extern and some comments in network_gamelist.c 2006-01-26 13:01:53 +00:00
network_gamelist.h
network_gui.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
network_server.c (svn r3726) - [6/6] Finalize conversion, finally save the patches struct. 2006-03-02 02:22:15 +00:00
network_server.h
network_udp.c (svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking. 2006-01-31 22:16:15 +00:00
network_udp.h
network.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
network.h (svn r3805) - [FS#62] Fix doxygen comments to refer to the correct parameter. (sulai) 2006-03-09 20:37:51 +00:00
newgrf_callbacks.h (svn r3587) - NewGRF: Rename Callback IDs to include their "class" 2006-02-11 09:17:16 +00:00
newgrf_engine.c (svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends 2006-03-08 06:55:33 +00:00
newgrf_engine.h (svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends 2006-03-08 06:55:33 +00:00
newgrf_station.c (svn r3530) - NewGRF: Move station resolver to newgrf_station 2006-02-03 23:02:01 +00:00
newgrf_station.h (svn r3530) - NewGRF: Move station resolver to newgrf_station 2006-02-03 23:02:01 +00:00
newgrf.c (svn r3684) - NewGRF: Support loading of miscellaneous flags (not used yet) 2006-02-28 08:13:15 +00:00
newgrf.h (svn r3311) Remove the unnecessary global variable _grffile_count: It's just the scroll count of a list and furthermore only used in one file 2005-12-18 08:01:05 +00:00
news_gui.c (svn r3778) - Fix crash when resizing news history window. 2006-03-06 23:01:35 +00:00
news.h (svn r3758) Remove the news validation callback. It is superseded by r3757. 2006-03-04 11:15:44 +00:00
npf.c (svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does 2006-03-12 15:04:03 +00:00
npf.h (svn r3750) Use INVALID_STATION instead of -1 in NPF 2006-03-03 20:54:54 +00:00
oldloader.c (svn r3805) - [FS#62] Fix doxygen comments to refer to the correct parameter. (sulai) 2006-03-09 20:37:51 +00:00
openttd.c (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme 2006-03-05 10:19:33 +00:00
openttd.dsp (svn r3897) - Add some more missing files to VS6 project. Thanks for bringing it to my attention glx. 2006-03-16 00:32:25 +00:00
openttd.dsw
openttd.h (svn r3805) - [FS#62] Fix doxygen comments to refer to the correct parameter. (sulai) 2006-03-09 20:37:51 +00:00
openttd.ico
openttd.sln
openttd.tgt
openttd.vcproj (svn r3892) - Add missing file to VS project-file 2006-03-15 21:09:10 +00:00
order_cmd.c (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used 2006-03-16 00:20:33 +00:00
order_gui.c (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme 2006-03-05 10:19:33 +00:00
order.h (svn r3805) - [FS#62] Fix doxygen comments to refer to the correct parameter. (sulai) 2006-03-09 20:37:51 +00:00
os2.c (svn r3496) - Validate filename titles before they get displayed. This avoids crashes with UTF-8 encoded or bad filenames by replacing undisplayable characters with a '?' 2006-01-31 12:08:49 +00:00
ottdres.rc (svn r3872) - [win32] Show the revision in crash.txt and enable the button to show the crash text in the crash-window 2006-03-14 21:31:51 +00:00
pathfind.c (svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does 2006-03-12 15:04:03 +00:00
pathfind.h (svn r3776) Replace many ints and magic numbers by Direction, DiagDirection and friends 2006-03-06 20:28:28 +00:00
player_gui.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
player.h (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
players.c (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used 2006-03-16 00:20:33 +00:00
pool.c
pool.h (svn r3805) - [FS#62] Fix doxygen comments to refer to the correct parameter. (sulai) 2006-03-09 20:37:51 +00:00
queue.c (svn r3592) Miscellaneous smaller changes, most notably replacing sizeof(type) by sizeof(*variable) 2006-02-11 15:05:56 +00:00
queue.h (svn r3592) Miscellaneous smaller changes, most notably replacing sizeof(type) by sizeof(*variable) 2006-02-11 15:05:56 +00:00
rail_cmd.c (svn r3893) - Fix: Properly set back the owner of a crossing/road-under bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town. 2006-03-15 21:27:19 +00:00
rail_gui.c (svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends 2006-03-08 06:55:33 +00:00
rail_map.h (svn r3831) Add and use GetRailDepotDirection() 2006-03-12 16:13:16 +00:00
rail.c (svn r3905) -Fix: When returning the rail type under a bridge, check if there are rails at all 2006-03-16 13:23:47 +00:00
rail.h (svn r3767) Move all direction related enums and functions to a separate header 2006-03-05 12:34:55 +00:00
railtypes.h
readme.txt (svn r3727) - Fix some typos in the readme and known-bugs text files 2006-03-02 02:30:15 +00:00
resource.h
road_cmd.c (svn r3846) Add functions to set the type of stuff (clear, water, rail, road) under bridges 2006-03-13 12:55:20 +00:00
road_gui.c (svn r3774) Remove some more magic numbers and types 2006-03-06 13:29:27 +00:00
road_map.c (svn r3857) Add and use GetBridgeRampDirection() 2006-03-14 12:00:11 +00:00
road_map.h (svn r3857) Add and use GetBridgeRampDirection() 2006-03-14 12:00:11 +00:00
roadveh_cmd.c (svn r3832) Replace some magic numbers by (Diag)Direction enums 2006-03-12 17:42:04 +00:00
roadveh_gui.c (svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends 2006-03-08 06:55:33 +00:00
saveload.c (svn r3726) - [6/6] Finalize conversion, finally save the patches struct. 2006-03-02 02:22:15 +00:00
saveload.h (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used 2006-03-16 00:20:33 +00:00
screenshot.c (svn r3339) Remove unnecessary includes 2005-12-24 20:54:31 +00:00
screenshot.h
sdl.c (svn r3458) -Fix: forgot one instance in last commit 2006-01-28 11:09:16 +00:00
sdl.h
settings_gui.c (svn r3874) - Codechange: move the extern decleration of _patches_newgame inside the WE_CREATE event because it is only used there. 2006-03-14 22:56:22 +00:00
settings.c (svn r3896) - [Patches] Fix: Honour any conditional settings when retrieving the setting entries. 2006-03-16 00:22:36 +00:00
settings.h (svn r3722) - [4/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. The last part finishes the transition with the merging of the settings_gui table(s). 2006-03-02 01:41:25 +00:00
ship_cmd.c (svn r3832) Replace some magic numbers by (Diag)Direction enums 2006-03-12 17:42:04 +00:00
ship_gui.c (svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends 2006-03-08 06:55:33 +00:00
signs.c (svn r3627) - Change all hardcoded 255 max-saveload versions with the define SL_MAX_VERSION 2006-02-20 19:43:26 +00:00
signs.h (svn r3337) Remove an unused variable and add 2 times static 2005-12-24 20:51:21 +00:00
smallmap_gui.c (svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does 2006-03-12 15:04:03 +00:00
sound.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
sound.h (svn r3641) - Rename MusicFilesettings 'btn_down' to more sensible 'playing' 2006-02-20 23:40:53 +00:00
sprite.c
sprite.h
spritecache.c
spritecache.h
station_cmd.c (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used 2006-03-16 00:20:33 +00:00
station_gui.c (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
station.h (svn r3766) Add a function to get the RoadBits from an arbitrary tile 2006-03-05 12:22:20 +00:00
StdAfx.c
stdafx.h (svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion 2006-02-12 14:31:33 +00:00
string.c (svn r3322) - Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received 2005-12-20 20:52:05 +00:00
string.h (svn r3322) - Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received 2005-12-20 20:52:05 +00:00
strings.c (svn r3613) Some more const, indentation, whitespace and similar stuff 2006-02-18 14:41:24 +00:00
strings.h
subsidy_gui.c (svn r3405) - Feature: Make subsidies window pinnable. Don't ask me why this wasn't included in the first round of pinning. 2006-01-18 18:12:49 +00:00
svnup.sh
terraform_gui.c (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme 2006-03-05 10:19:33 +00:00
texteff.c (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version. 2005-11-22 19:33:29 +00:00
thread.c
thread.h
tile.c (svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff 2006-02-13 21:15:00 +00:00
tile.h (svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does 2006-03-12 15:04:03 +00:00
town_cmd.c (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used 2006-03-16 00:20:33 +00:00
town_gui.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
town.h (svn r3520) Remove unused parameters from some functions 2006-02-02 07:15:46 +00:00
train_cmd.c (svn r3851) Rail depots only have an entrance at one side, therefore use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir() 2006-03-13 20:12:35 +00:00
train_gui.c (svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends 2006-03-08 06:55:33 +00:00
train.h (svn r3403) -Codechange: [multiheaded engines] the references between the front and rear engines are no longer saved 2006-01-18 15:05:01 +00:00
tree_cmd.c (svn r3829) Reduce the use of _error_message by directly returning error codes instead of using this global variable 2006-03-12 12:19:25 +00:00
tree_map.h (svn r3765) Fix some naming glitches in r3763 and add missing svn properties 2006-03-05 11:18:34 +00:00
tunnel_map.c (svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does 2006-03-12 15:04:03 +00:00
tunnel_map.h (svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does 2006-03-12 15:04:03 +00:00
tunnelbridge_cmd.c (svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and make the only place which still extracted that info diretly use the wrapper 2006-03-16 10:00:50 +00:00
unix.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
unmovable_cmd.c (svn r3829) Reduce the use of _error_message by directly returning error codes instead of using this global variable 2006-03-12 12:19:25 +00:00
variables.h (svn r3827) Remove the global variable _error_message_2, it's only used as local variable 2006-03-12 10:15:36 +00:00
vehicle_gui.c (svn r3620) - 2cc: Replace use of macro to determine colour map with a function call for drawing of vehicles. 2006-02-20 09:26:07 +00:00
vehicle_gui.h
vehicle.c (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used 2006-03-16 00:20:33 +00:00
vehicle.h (svn r3805) - [FS#62] Fix doxygen comments to refer to the correct parameter. (sulai) 2006-03-09 20:37:51 +00:00
viewport.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
viewport.h (svn r3365) Staticise 36 functions 2006-01-05 12:40:50 +00:00
void_map.h (svn r3765) Fix some naming glitches in r3763 and add missing svn properties 2006-03-05 11:18:34 +00:00
water_cmd.c (svn r3846) Add functions to set the type of stuff (clear, water, rail, road) under bridges 2006-03-13 12:55:20 +00:00
water_map.h (svn r3714) Add functions to turn tiles into water and shore tiles 2006-03-01 21:00:44 +00:00
waypoint.c (svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends 2006-03-08 06:55:33 +00:00
waypoint.h (svn r3365) Staticise 36 functions 2006-01-05 12:40:50 +00:00
widget.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
win32.c (svn r3872) - [win32] Show the revision in crash.txt and enable the button to show the crash text in the crash-window 2006-03-14 21:31:51 +00:00
win32.h
win64.asm
window.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
window.h (svn r3535) -Feature: [autoreplace] allow autoreplacing of train wagons 2006-02-04 18:25:07 +00:00

OpenTTD README
Last updated:    2006-01-31
Release version: 0.4.5
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.

2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can also find the OpenTTD forums at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a saved game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	BeOS                 - SDL
	FreeBSD              - SDL
	Linux                - SDL
	MacOS X (universal)  - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
	MorphOS              - SDL
	OS/2                 - SDL
	Windows              - Win32 GDI (faster) or SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in
Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there
is a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place semaphore signals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at
  http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Configure Patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
  to work you need their development files. For best results, download the
  openttd-useful.zip file from SourceForge under the Files tab. Put the header
  files into your compiler's include/ directory and the library (.lib) files
  into the lib/ directory.
  For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS X:
  Use "make" or Xcode (which will then call make for you)
	This will give you a binary for your CPU type (PPC/Intel)
	To make an universal binary type "make FAT_BINARY:=1"

BeOS:
  Use "make".

FreeBSD:
  You need the port devel/sdl12 for a non-dedicated build.
  graphics/png is optional for screenshots in the PNG format.
  Use "gmake".

MorphOS:
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

OS/2:
  Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
  docs/Readme_OS2.txt file for more information.


8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at
http://translator.openttd.org/, is highly encouraged. For a username/password
combo you should contact the development team, either by mail, IRC or the
forums. The system is straightforward to use, and if you have any problems,
read the online help located there.

If for some reason the website is down for a longer period of time, the
information below might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before beginning the translation
      process! This avoids double work, as someone else may have already
      started translating to the same language.
    * Translators must use the character set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into character sets other than
      Latin.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of
      the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language
file with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks
for english.txt in the lang subdirectory, which is where your language file
should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
---- ---------------

To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.

If the game is acting strange and you feel adventurous you can try the
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
debugging output. The "name" variable can help you to display only some type of
debugging messages. This is mostly undocumented so best is to look in the
source code file debug.c for the various debugging types. For more information
look at http://wiki.openttd.org/index.php/Command_line.

The most frequent problem is missing data files. Don't forget to put all GRF
files from TTD into your data/ folder including sample.cat!

Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OS's are not known
for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tam<61>s Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, master server host, OS/2 port
  Peter Nelson (peter1138)       - NewGRF support wizard, OpenTTD addict
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!