(svn r3902) When drawing a bridge middle part get the bridge axis only once instead of again and again

This commit is contained in:
tron 2006-03-16 07:12:28 +00:00
parent efb64283df
commit 1257d9e565

View File

@ -999,6 +999,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 7, ti->z);
} else {
// bridge middle part.
Axis axis = GetBridgeAxis(ti->tile);
uint z;
int x,y;
@ -1007,21 +1008,27 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
// draw foundation?
if (ti->tileh) {
int f = _bridge_foundations[ti->map5&1][ti->tileh];
int f = _bridge_foundations[axis][ti->tileh];
if (f) DrawFoundation(ti, f);
}
if (GetTransportTypeUnderBridge(ti->tile) == TRANSPORT_RAIL) {
const RailtypeInfo *rti = GetRailTypeInfo(GB(_m[ti->tile].m3, 0, 4));
image = SPR_RAIL_TRACK_Y + (ti->map5 & 1);
if (ti->tileh != 0) image = SPR_RAIL_TRACK_Y + _track_sloped_sprites[ti->tileh - 1];
if (ti->tileh == 0) {
image = (axis == AXIS_X ? SPR_RAIL_TRACK_Y : SPR_RAIL_TRACK_X);
} else {
image = SPR_RAIL_TRACK_Y + _track_sloped_sprites[ti->tileh - 1];
}
image += rti->total_offset;
if (ice) image += rti->snow_offset;
} else {
// road
image = SPR_ROAD_Y + (ti->map5 & 1);
if (ti->tileh != 0) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
if (ti->tileh == 0) {
image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
} else {
image = (axis == AXIS_X ? SPR_ROAD_Y : SPR_ROAD_X);
}
if (ice) image += 19;
}
DrawGroundSprite(image);
@ -1039,8 +1046,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
}
}
/* Cope for the direction of the bridge */
if (HASBIT(ti->map5, 0)) base_offset += 4;
if (axis != AXIS_X) base_offset += 4;
/* base_offset needs to be 0 due to the structure of the sprite table see table/bridge_land.h */
assert( (base_offset & 0x03) == 0x00);
@ -1052,7 +1058,12 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
// draw rail or road component
image = b[0];
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
AddSortableSpriteToDraw(image, ti->x, ti->y, (ti->map5&1)?11:16, (ti->map5&1)?16:11, 1, z);
AddSortableSpriteToDraw(
image, ti->x, ti->y,
axis == AXIS_X ? 16 : 11,
axis == AXIS_X ? 11 : 16,
1, z
);
x = ti->x;
y = ti->y;
@ -1060,12 +1071,12 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
// draw roof, the component of the bridge which is logically between the vehicle and the camera
if (ti->map5 & 1) {
x += 12;
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x,y, 1, 16, 0x28, z);
} else {
if (axis == AXIS_X) {
y += 12;
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x,y, 16, 1, 0x28, z);
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z);
} else {
x += 12;
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z);
}
if (ti->z + 5 == z) {