tron
77d79ed22d
(svn r2060) Clean up some string construction and remove now unused macro
20 years ago
truelight
6f5dae6684
(svn r2059) -Codechange: rewrote SetSignalsAfterProc so now the tiles from the PF
...
are checked against the vehicle-position-hash, instead all vehicles to
the PF-position-hash. Big speed increase (function usages drops from 9%
to 0.5%!) for maps with a lot of trains.
20 years ago
truelight
0560b88db2
(svn r2058) -Fix: hopefully this fixes the reverse-train-in-depot-bugs (plural)
20 years ago
tron
4d55d8a4bd
(svn r2057) Add InlineString() to make _userstring construction a bit cleaner.
20 years ago
celestar
6246150d8d
(svn r2056) -Fix: [ 1166999 ] Strange cast removed. Thanks Tron
20 years ago
celestar
0cec257797
(svn r2055) -CodeChange: Begun introducting StationID
20 years ago
celestar
ce00b71aa6
(svn r2054) -CodeChange: Removed an unused enum
20 years ago
darkvater
831f7d8a46
(svn r2053) - Remove VS.NET dependencies from project file and list properly as additional dependencies. This means you no longer need the lib files for each and every working copy you have checked out. You can either put them in the /lib directory (the header files in the /include dir) or keep them where they were, that continues to work. This concerns WITH_PNG and WITH_ZLIB.
20 years ago
darkvater
877a9f7df7
(svn r2052) - Fix Regression: ALT+F4 once again shuts down openttd in windows and F10, etc. is fixed.
20 years ago
darkvater
6c08d459d6
(svn r2051) - Remove trailing tabs from vs.net project file
...
- Set proper line-ending for newly added files waypoint.[ch]. PLEASE don't forget this!
20 years ago
miham
802b63a5a9
(svn r2050) Weekly langfile updates
20 years ago
truelight
c45c4ff5d9
(svn r2049) -Update: updated project files
20 years ago
truelight
1b2aaed4ad
(svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!)
20 years ago
truelight
61c2c8da9f
(svn r2047) -Fix: never commit your own personal changes... :(
20 years ago
truelight
d1e158d6f7
(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
...
-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
20 years ago
truelight
625d041e99
(svn r2045) -Fix: hopefully fixed the desync problem. Please all test this revision!!
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(with tnx to Celestar, Hackykid, dp-_ and Tron)
20 years ago
truelight
fd77153960
(svn r2044) -Fix: fix that TriggerVehicle is called from the wrong user
20 years ago
truelight
813e84bf9e
(svn r2043) -Fix: committed too many files in the last commit
20 years ago
truelight
e51659da60
(svn r2042) -Fix: forgot to remove a printf ;)
20 years ago
truelight
49d69f6fa3
(svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors)
20 years ago
tron
0a95a224ff
(svn r2040) Readd check that got accidently removed in r2022
20 years ago
tron
ca83a54490
(svn r2039) IS_RAIL_DEPOT -> IsRailDepot, IS_RAIL_WAYPOINT -> IsRailWaypoint
...
remove now unused enums and remove a redundant condition in one if
20 years ago
tron
2695b93fee
(svn r2038) -Fix: A player only received the money for one rail when clearing a tile with 2 rails and signals
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While here rewrite parts of the function to (hopefully) increase clarity
20 years ago
tron
b0eda62f1e
(svn r2037) uint -> TileIndex, remove pointless casts, const, misc.
20 years ago
tron
59fa2e78e8
(svn r2036) Fix FindNearestHanger(), it never worked correctly because 0xFFFF != 65000 and a 16bit number has no 17th bit
...
While here also do some const gymnastics
20 years ago
tron
9655764730
(svn r2035) - Remove unneeded realloc()
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- Use TileOffsByDir() instead of home brewed table
20 years ago
celestar
a9c0a173bf
(svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful
20 years ago
pasky
00ff85dcb8
(svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it.
20 years ago
Celestar
327261f8fe
(svn r2032) -Codechange: A less hackish version of SVN version detection for OS/2 (orudge)
20 years ago
celestar
879513b1b2
(svn r2031) -Fix: Station #256 now gets cargo delivered as well
20 years ago
celestar
239aa75504
(svn r2030) -Fix: Save _cur_town_ctr with all its bits to prevent desyncs
20 years ago
celestar
6f41ecfe9e
(svn r2029) -Fix: Added files I forgot to svn add the previous commit
20 years ago
celestar
2c1d712268
(svn r2028) Added detection of SVN version (rev.c generation) for OS/2, updated readme, initial clipboard support (orudge)
20 years ago
miham
e2321fe97a
(svn r2027) Fixed a typo in the brazilian-portuguese language name
20 years ago
miham
446a5cbb57
(svn r2026) Moved brasilian_portuguese to finished languages
20 years ago
miham
71a558f09a
(svn r2025) Daily langfile changes - 05/03/19
20 years ago
bjarni
e5abf58461
(svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs.
...
The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just
because it is set to be autoreplaced. We will have to find a better way to solve this problem.
Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one)
20 years ago
miham
c7e5ef76df
(svn r2023) Added brazilian-portuguese translation [yet unfinished]
20 years ago
tron
b5c9012315
(svn r2022) Revise CmdRemoveSingleSignal: Check parameters for validity and simplify the function
20 years ago
pasky
49f769948b
(svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much.
20 years ago
tron
f82893680b
(svn r2020) Reduce code duplication in the minimap code a bit
20 years ago
tron
167f30edc7
(svn r2019) Miscellaneous cleanups, like uint -> TileIndex, >> -> /, if cascade -> switch
20 years ago
tron
50535a88bf
(svn r2018) Yet another workaround
20 years ago
tron
bb88bc5a97
(svn r2017) Explicitly mark SlReadByte as 'inline'
20 years ago
miham
a55be6ebef
(svn r2016) Langfile updates
20 years ago
tron
46378c1516
(svn r2015) Use a struct and an inline function for colour masking on the mini-map - this should improve readability a bit
20 years ago
tron
dfee376190
(svn r2014) Don't manually inline a piece of code
20 years ago
tron
452c7c2067
(svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK)
20 years ago
tron
0cb2ba49eb
(svn r2012) When making a savegame name, don't append the extension, if it is already there
20 years ago
darkvater
d0ea6bcdf0
(svn r2011) - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2
20 years ago