yexo
|
7963970415
|
(svn r22075) -Fix [FS#4501]: newgrfs with invalid multi-tile houses could cause a valid 1x1 house following it to be seen as multi-tile, causing crashes
|
2011-02-13 21:44:00 +00:00 |
|
yexo
|
45ce53f37f
|
(svn r22074) -Cleanup (r22073): there was already a setting-callback that did what is needed
|
2011-02-13 20:52:33 +00:00 |
|
yexo
|
e54d06dc13
|
(svn r22073) -Fix: immediately update the train weight when you change the multiplier for train cargo weight
|
2011-02-13 20:45:17 +00:00 |
|
rubidium
|
97705d43cb
|
(svn r22072) -Fix (r21966): flipping wasn't (correctly) disabled in some cases
|
2011-02-13 19:49:53 +00:00 |
|
yexo
|
30f55a402c
|
(svn r22071) -Fix (r20075): some hotkey names in hotkey.cfg for the scenario editor toolbar were completely bogus
|
2011-02-13 19:31:04 +00:00 |
|
rubidium
|
1516299bca
|
(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
|
2011-02-12 21:30:57 +00:00 |
|
rubidium
|
65b17b32ef
|
(svn r22069) -Fix: delete all savegame packets, not just the first one
|
2011-02-12 21:29:35 +00:00 |
|
rubidium
|
c70499b4b6
|
(svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection
|
2011-02-12 21:09:34 +00:00 |
|
rubidium
|
6248138e67
|
(svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again
|
2011-02-12 21:07:30 +00:00 |
|
rubidium
|
aa333aeff2
|
(svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full
|
2011-02-12 18:45:05 +00:00 |
|
rubidium
|
b778cc61d1
|
(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built
|
2011-02-12 18:41:24 +00:00 |
|
rubidium
|
e92f2d6b9a
|
(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame
|
2011-02-11 23:20:35 +00:00 |
|
rubidium
|
ac28a10197
|
(svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected
|
2011-02-11 22:10:10 +00:00 |
|
rubidium
|
e3b44f460f
|
(svn r22062) -Fix: memory leak when saving fails mid-way
|
2011-02-11 21:30:26 +00:00 |
|
yexo
|
2f414a017c
|
(svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train
|
2011-02-11 20:54:49 +00:00 |
|
translators
|
b0ce758440
|
(svn r22060) -Update from WebTranslator v3.0:
arabic_egypt - 46 changes by Company_director
hungarian - 20 changes by IPG
spanish - 1 changes by Terkhen
|
2011-02-11 18:45:13 +00:00 |
|
terkhen
|
c4104567a1
|
(svn r22059) -Fix (r21179): Make the send chat message window follow the position of the status bar.
|
2011-02-11 18:24:12 +00:00 |
|
rubidium
|
1edee577e5
|
(svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore
|
2011-02-11 13:38:34 +00:00 |
|
rubidium
|
83d1ff09c6
|
(svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash
|
2011-02-11 09:33:38 +00:00 |
|
rubidium
|
d6f6166977
|
(svn r22056) -Fix [FS#4408]: metric and imperial HP are not the same. As imperial HP are used internally, set a conversion rate for metric HP
-Change: make the imperial HP to kW conversions a bit more precise
|
2011-02-11 08:17:12 +00:00 |
|
yexo
|
45c46ce522
|
(svn r22055) -Fix [FS#4490]: [Squirrel] some invalid squirrel code caused the squirrel compiler to crash
|
2011-02-11 06:18:39 +00:00 |
|
rubidium
|
0ab99003e8
|
(svn r22054) -Codechange: support for rounding the converted units to their closest integral value instead of flooring
|
2011-02-10 20:54:46 +00:00 |
|
terkhen
|
d9d14be125
|
(svn r22053) -Fix: The land area information window was not updated after a language change.
|
2011-02-10 20:49:36 +00:00 |
|
translators
|
f82e89583a
|
(svn r22052) -Update from WebTranslator v3.0:
catalan - 11 changes by arnau
|
2011-02-10 18:45:06 +00:00 |
|
terkhen
|
60fc22d441
|
(svn r22051) -Fix (r21935): Roads under road stops would get a wrong owner after overbuilding.
|
2011-02-10 18:32:08 +00:00 |
|
rubidium
|
720ac3afa6
|
(svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has.
|
2011-02-10 18:28:25 +00:00 |
|
terkhen
|
c4bddd1b0c
|
(svn r22049) -Codechange: Add assert condition to GetRoadOwner.
|
2011-02-10 18:27:50 +00:00 |
|
glx
|
1490eafb62
|
(svn r22048) -Fix (r4495): company 0 does not always exist, so put temporary vehicles in a valid company
|
2011-02-10 15:58:22 +00:00 |
|
yexo
|
26ccf93dd9
|
(svn r22047) -Fix: selling a vehicle triggered the assert added in r22041
|
2011-02-10 13:17:24 +00:00 |
|
frosch
|
d762b17f40
|
(svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders.
|
2011-02-09 21:40:32 +00:00 |
|
frosch
|
84514c8333
|
(svn r22045) -Codechange: Move cancelling the current loading order on deleting the current order to a separate function.
|
2011-02-09 21:39:22 +00:00 |
|
rubidium
|
e982577b5c
|
(svn r22044) -Fix [FS#4493]: update the consist cache when a part of a train is flipped in the depot
|
2011-02-09 20:45:40 +00:00 |
|
rubidium
|
766d67f512
|
(svn r22043) -Fix: invalidate the right windows when a part of a train is flipped in the depot
|
2011-02-09 20:45:07 +00:00 |
|
smatz
|
978818195e
|
(svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so
|
2011-02-09 18:56:40 +00:00 |
|
smatz
|
817392c9b0
|
(svn r22041) -Codechange: add a check that we called PoolItem::CanAllocateItem() before actually allocating it
|
2011-02-09 18:55:51 +00:00 |
|
rubidium
|
cc42f068ab
|
(svn r22040) -Codechange: handle case where too many Engines would be loaded, and ensure we don't overfill the SpriteGroup pool
|
2011-02-09 18:46:55 +00:00 |
|
translators
|
70b996d07f
|
(svn r22039) -Update from WebTranslator v3.0:
dutch - 3 changes by habell
korean - 3 changes by junho2813
brazilian_portuguese - 99 changes by Luis_Mizuchiro
serbian - 1 changes by etran
|
2011-02-09 18:45:16 +00:00 |
|
terkhen
|
2551d6997b
|
(svn r22038) -Fix (r21406): Tab completion in chat did not cycle through all possible options.
|
2011-02-09 15:57:03 +00:00 |
|
rubidium
|
77e0551177
|
(svn r22037) -Codechange: remove some unneeded (hidden) casting
|
2011-02-09 13:21:50 +00:00 |
|
rubidium
|
9b8b67947b
|
(svn r22036) -Codechange: rename units to match coding style, and give conversion variables a more descriptive name
|
2011-02-09 13:05:04 +00:00 |
|
rubidium
|
2bed7df1c9
|
(svn r22035) -Codechange: refactor (display) unit conversion to happen at a single place
|
2011-02-09 12:59:39 +00:00 |
|
rubidium
|
561b9b899f
|
(svn r22034) -Fix [FS#4488]: crash when watching the vehicle view of a vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0
|
2011-02-08 22:36:16 +00:00 |
|
smatz
|
0ff7e9a114
|
(svn r22033) -Fix: don't crash when there are too many objects generated already when placing transmitters
|
2011-02-08 21:49:39 +00:00 |
|
rubidium
|
6e898d4bba
|
(svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos
|
2011-02-08 21:47:10 +00:00 |
|
rubidium
|
1708df0d4b
|
(svn r22031) -Fix: bad servers could crash a client
|
2011-02-08 21:45:38 +00:00 |
|
rubidium
|
d50b10dffc
|
(svn r22030) -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88)
|
2011-02-08 20:52:38 +00:00 |
|
rubidium
|
6ec5580180
|
(svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after NewGRFs were downloaded
|
2011-02-08 20:51:30 +00:00 |
|
rubidium
|
1b7adfc484
|
(svn r22028) -Cleanup: remove traces of a debugging "feature" that got disabled a long time ago
|
2011-02-08 20:47:48 +00:00 |
|
translators
|
ba5e693d29
|
(svn r22027) -Update from WebTranslator v3.0:
traditional_chinese - 38 changes by josesun
luxembourgish - 12 changes by Phreeze
|
2011-02-08 18:45:09 +00:00 |
|
smatz
|
a54faf0303
|
(svn r22026) -Fix: don't crash when we generate too many objects while generating map
|
2011-02-08 18:39:29 +00:00 |
|