CH_AUTO_LENGTH is no longer used anywhere, so remove all code
that depends on it.
(cherry picked from commit 9c620d9de5d45b78f7d992d6b3897009fe988d86)
(cherry picked from commit 4a19babf9e)
CH_AUTO_LENGTH is only used when saving chunks; it makes no sense
to set it for chunks without a save handler.
(cherry picked from commit 8b2fe11d8491fb5f3b9bd7dd5344a0956817e41c)
(cherry picked from commit ec157b4a66)
* Codechange: Check for scrollwheel_scrolling first when scrolling viewport instead of first setting normal values and then overwriting them.
* Fix#6558: [OSX] Reset 2D scrolling values when not scrolling to prevent unintended window focus changes
* Change: [OSX] Include initial scrolling movement when using 2D scrolling to make it more responsive
* Fix: [OSX] 2D scrolling not working when setting viewport scroll behaviour to use left mouse button
SL_VEC in the game currenty only support SlRefType, not VarType. This add another save type, SL_VARVEC, to support saving std::vector with POD type. It supports all integer type.
(cherry picked from commit 2895b1921d)
Fix bug in new SL_VARVEC save/load code
(cherry picked from commit 59554a5dd2)
Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this.
32bpp-sse2-anim is now used by default where 32bpp-anim would have been.
Also use this with the 32bpp-sse4-anim blitter.
See issue #6469.
Some songs (at least one in OpenMSX) use the MIDI pitch bend range controllers
but don't reset these at the end. This causes all subsequent songs to sound
wrong.
MCI MIDI is poorly supported on newer versions of Windows and can cause large
delays at the beginning of tracks.
The new driver is based on a from-scratch reader for Standard MIDI Files. This
should be re-usable in other music drivers too, and can allow for finer control
of playback in general.
It also provides a better framework for reading MIDI data from other formats
than just SMF.