Move save/load ReadBuffer and MemoryDumper to separate header

Add static accessors
save_ext
Jonathan G Rennison 6 years ago
parent bbec436a74
commit aae7806d5d

@ -890,6 +890,7 @@
<ClInclude Include="..\src\saveload\saveload.h" />
<ClInclude Include="..\src\saveload\saveload_filter.h" />
<ClInclude Include="..\src\saveload\saveload_internal.h" />
<ClInclude Include="..\src\saveload\saveload_buffer.h" />
<ClCompile Include="..\src\saveload\signs_sl.cpp" />
<ClCompile Include="..\src\saveload\station_sl.cpp" />
<ClCompile Include="..\src\saveload\storage_sl.cpp" />

@ -1827,6 +1827,9 @@
<ClInclude Include="..\src\saveload\saveload_internal.h">
<Filter>Save/Load handlers</Filter>
</ClInclude>
<ClInclude Include="..\src\saveload\saveload_buffer.h">
<Filter>Save/Load handlers</Filter>
</ClInclude>
<ClCompile Include="..\src\saveload\signs_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>

@ -911,6 +911,7 @@
<ClInclude Include="..\src\saveload\saveload.h" />
<ClInclude Include="..\src\saveload\saveload_filter.h" />
<ClInclude Include="..\src\saveload\saveload_internal.h" />
<ClInclude Include="..\src\saveload\saveload_buffer.h" />
<ClCompile Include="..\src\saveload\signs_sl.cpp" />
<ClCompile Include="..\src\saveload\station_sl.cpp" />
<ClCompile Include="..\src\saveload\storage_sl.cpp" />

@ -1827,6 +1827,9 @@
<ClInclude Include="..\src\saveload\saveload_internal.h">
<Filter>Save/Load handlers</Filter>
</ClInclude>
<ClInclude Include="..\src\saveload\saveload_buffer.h">
<Filter>Save/Load handlers</Filter>
</ClInclude>
<ClCompile Include="..\src\saveload\signs_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>

@ -908,6 +908,7 @@
<ClInclude Include="..\src\saveload\saveload.h" />
<ClInclude Include="..\src\saveload\saveload_filter.h" />
<ClInclude Include="..\src\saveload\saveload_internal.h" />
<ClInclude Include="..\src\saveload\saveload_buffer.h" />
<ClCompile Include="..\src\saveload\signs_sl.cpp" />
<ClCompile Include="..\src\saveload\station_sl.cpp" />
<ClCompile Include="..\src\saveload\storage_sl.cpp" />

@ -1818,6 +1818,9 @@
<ClInclude Include="..\src\saveload\saveload_internal.h">
<Filter>Save/Load handlers</Filter>
</ClInclude>
<ClInclude Include="..\src\saveload\saveload_buffer.h">
<Filter>Save/Load handlers</Filter>
</ClInclude>
<ClCompile Include="..\src\saveload\signs_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>

@ -2766,6 +2766,10 @@
RelativePath=".\..\src\saveload\saveload_internal.h"
>
</File>
<File
RelativePath=".\..\src\saveload\saveload_buffer.h"
>
</File>
<File
RelativePath=".\..\src\saveload\signs_sl.cpp"
>

@ -2763,6 +2763,10 @@
RelativePath=".\..\src\saveload\saveload_internal.h"
>
</File>
<File
RelativePath=".\..\src\saveload\saveload_buffer.h"
>
</File>
<File
RelativePath=".\..\src\saveload\signs_sl.cpp"
>

@ -628,6 +628,7 @@ saveload/saveload.cpp
saveload/saveload.h
saveload/saveload_filter.h
saveload/saveload_internal.h
saveload/saveload_buffer.h
saveload/signs_sl.cpp
saveload/station_sl.cpp
saveload/storage_sl.cpp

@ -49,6 +49,7 @@
#include "saveload_internal.h"
#include "saveload_filter.h"
#include "saveload_buffer.h"
#include "extended_ver_sl.h"
#include "../safeguards.h"
@ -300,331 +301,111 @@ enum NeedLength {
NL_WANTLENGTH = 1, ///< writing length and data
};
/** Save in chunks of 128 KiB. */
static const size_t MEMORY_CHUNK_SIZE = 128 * 1024;
/** A buffer for reading (and buffering) savegame data. */
struct ReadBuffer {
byte buf[MEMORY_CHUNK_SIZE]; ///< Buffer we're going to read from.
byte *bufp; ///< Location we're at reading the buffer.
byte *bufe; ///< End of the buffer we can read from.
LoadFilter *reader; ///< The filter used to actually read.
size_t read; ///< The amount of read bytes so far from the filter.
/**
* Initialise our variables.
* @param reader The filter to actually read data.
*/
ReadBuffer(LoadFilter *reader) : bufp(NULL), bufe(NULL), reader(reader), read(0)
{
}
void SkipBytesSlowPath(size_t bytes)
{
bytes -= (this->bufe - this->bufp);
while (true) {
size_t len = this->reader->Read(this->buf, lengthof(this->buf));
if (len == 0) SlErrorCorrupt("Unexpected end of chunk");
this->read += len;
if (len >= bytes) {
this->bufp = this->buf + bytes;
this->bufe = this->buf + len;
return;
} else {
bytes -= len;
}
}
}
inline void SkipBytes(size_t bytes)
{
byte *b = this->bufp + bytes;
if (likely(b <= this->bufe)) {
this->bufp = b;
} else {
SkipBytesSlowPath(bytes);
}
}
void AcquireBytes()
{
size_t remainder = this->bufe - this->bufp;
if (remainder) {
memmove(this->buf, this->bufp, remainder);
}
size_t len = this->reader->Read(this->buf + remainder, lengthof(this->buf) - remainder);
void ReadBuffer::SkipBytesSlowPath(size_t bytes)
{
bytes -= (this->bufe - this->bufp);
while (true) {
size_t len = this->reader->Read(this->buf, lengthof(this->buf));
if (len == 0) SlErrorCorrupt("Unexpected end of chunk");
this->read += len;
this->bufp = this->buf;
this->bufe = this->buf + remainder + len;
}
inline byte RawReadByte()
{
return *this->bufp++;
}
inline byte ReadByte()
{
if (unlikely(this->bufp == this->bufe)) {
this->AcquireBytes();
}
return RawReadByte();
}
inline void CheckBytes(size_t bytes)
{
while (unlikely(this->bufp + bytes > this->bufe)) this->AcquireBytes();
}
inline int RawReadUint16()
{
#if OTTD_ALIGNMENT == 0
int x = FROM_BE16(*((const uint16*) this->bufp));
this->bufp += 2;
return x;
#else
int x = this->RawReadByte() << 8;
return x | this->RawReadByte();
#endif
}
inline uint32 RawReadUint32()
{
#if OTTD_ALIGNMENT == 0
uint32 x = FROM_BE32(*((const uint32*) this->bufp));
this->bufp += 4;
return x;
#else
uint32 x = this->RawReadUint16() << 16;
return x | this->RawReadUint16();
#endif
}
inline uint64 RawReadUint64()
{
#if OTTD_ALIGNMENT == 0
uint64 x = FROM_BE64(*((const uint64*) this->bufp));
this->bufp += 8;
return x;
#else
uint32 x = this->RawReadUint32();
uint32 y = this->RawReadUint32();
return (uint64)x << 32 | y;
#endif
}
inline void CopyBytes(byte *ptr, size_t length)
{
while (length) {
if (unlikely(this->bufp == this->bufe)) {
this->AcquireBytes();
}
size_t to_copy = min<size_t>(this->bufe - this->bufp, length);
memcpy(ptr, this->bufp, to_copy);
this->bufp += to_copy;
ptr += to_copy;
length -= to_copy;
}
}
/**
* Get the size of the memory dump made so far.
* @return The size.
*/
size_t GetSize() const
{
return this->read - (this->bufe - this->bufp);
}
};
/** Container for dumping the savegame (quickly) to memory. */
struct MemoryDumper {
struct BufferInfo {
byte *data;
size_t size = 0;
BufferInfo(byte *d) : data(d) {}
~BufferInfo() { free(this->data); }
BufferInfo(const BufferInfo &) = delete;
BufferInfo(BufferInfo &&other) : data(other.data), size(other.size) { other.data = nullptr; };
};
std::vector<BufferInfo> blocks; ///< Buffer with blocks of allocated memory.
byte *buf = nullptr; ///< Buffer we're going to write to.
byte *bufe = nullptr; ///< End of the buffer we write to.
size_t completed_block_bytes = 0; ///< Total byte count of completed blocks.
byte *autolen_buf = nullptr;
byte *autolen_buf_end = nullptr;
byte *saved_buf = nullptr;
byte *saved_bufe = nullptr;
MemoryDumper()
{
const size_t size = 8192;
this->autolen_buf = CallocT<byte>(size);
this->autolen_buf_end = this->autolen_buf + size;
}
~MemoryDumper()
{
free(this->autolen_buf);
}
void FinaliseBlock()
{
assert(this->saved_buf == nullptr);
if (!this->blocks.empty()) {
size_t s = MEMORY_CHUNK_SIZE - (this->bufe - this->buf);
this->blocks.back().size = s;
this->completed_block_bytes += s;
}
this->buf = this->bufe = nullptr;
}
void AllocateBuffer()
{
if (this->saved_buf) {
const size_t offset = this->buf - this->autolen_buf;
const size_t size = (this->autolen_buf_end - this->autolen_buf) * 2;
this->autolen_buf = ReallocT<byte>(this->autolen_buf, size);
this->autolen_buf_end = this->autolen_buf + size;
this->buf = this->autolen_buf + offset;
this->bufe = this->autolen_buf_end;
if (len >= bytes) {
this->bufp = this->buf + bytes;
this->bufe = this->buf + len;
return;
} else {
bytes -= len;
}
this->FinaliseBlock();
this->buf = CallocT<byte>(MEMORY_CHUNK_SIZE);
this->blocks.emplace_back(this->buf);
this->bufe = this->buf + MEMORY_CHUNK_SIZE;
}
}
void CheckBytes(size_t bytes)
{
if (unlikely(this->buf + bytes > this->bufe)) this->AllocateBuffer();
void ReadBuffer::AcquireBytes()
{
size_t remainder = this->bufe - this->bufp;
if (remainder) {
memmove(this->buf, this->bufp, remainder);
}
size_t len = this->reader->Read(this->buf + remainder, lengthof(this->buf) - remainder);
if (len == 0) SlErrorCorrupt("Unexpected end of chunk");
/**
* Write a single byte into the dumper.
* @param b The byte to write.
*/
inline void WriteByte(byte b)
{
/* Are we at the end of this chunk? */
if (unlikely(this->buf == this->bufe)) {
this->AllocateBuffer();
}
*this->buf++ = b;
}
this->read += len;
this->bufp = this->buf;
this->bufe = this->buf + remainder + len;
}
inline void CopyBytes(byte *ptr, size_t length)
{
while (length) {
if (unlikely(this->buf == this->bufe)) {
this->AllocateBuffer();
}
size_t to_copy = min<size_t>(this->bufe - this->buf, length);
memcpy(this->buf, ptr, to_copy);
this->buf += to_copy;
ptr += to_copy;
length -= to_copy;
}
void MemoryDumper::FinaliseBlock()
{
assert(this->saved_buf == nullptr);
if (!this->blocks.empty()) {
size_t s = MEMORY_CHUNK_SIZE - (this->bufe - this->buf);
this->blocks.back().size = s;
this->completed_block_bytes += s;
}
this->buf = this->bufe = nullptr;
}
inline void RawWriteUint16(uint16 v)
{
#if OTTD_ALIGNMENT == 0
*((uint16 *) this->buf) = TO_BE16(v);
#else
this->buf[0] = GB(v, 8, 8));
this->buf[1] = GB(v, 0, 8));
#endif
this->buf += 2;
void MemoryDumper::AllocateBuffer()
{
if (this->saved_buf) {
const size_t offset = this->buf - this->autolen_buf;
const size_t size = (this->autolen_buf_end - this->autolen_buf) * 2;
this->autolen_buf = ReallocT<byte>(this->autolen_buf, size);
this->autolen_buf_end = this->autolen_buf + size;
this->buf = this->autolen_buf + offset;
this->bufe = this->autolen_buf_end;
return;
}
this->FinaliseBlock();
this->buf = CallocT<byte>(MEMORY_CHUNK_SIZE);
this->blocks.emplace_back(this->buf);
this->bufe = this->buf + MEMORY_CHUNK_SIZE;
}
inline void RawWriteUint32(uint32 v)
{
#if OTTD_ALIGNMENT == 0
*((uint32 *) this->buf) = TO_BE32(v);
#else
this->buf[0] = GB(v, 24, 8));
this->buf[1] = GB(v, 16, 8));
this->buf[2] = GB(v, 8, 8));
this->buf[3] = GB(v, 0, 8));
#endif
this->buf += 4;
}
/**
* Flush this dumper into a writer.
* @param writer The filter we want to use.
*/
void MemoryDumper::Flush(SaveFilter *writer)
{
this->FinaliseBlock();
inline void RawWriteUint64(uint64 v)
{
#if OTTD_ALIGNMENT == 0
*((uint64 *) this->buf) = TO_BE64(v);
#else
this->buf[0] = GB(v, 56, 8));
this->buf[1] = GB(v, 48, 8));
this->buf[2] = GB(v, 40, 8));
this->buf[3] = GB(v, 32, 8));
this->buf[4] = GB(v, 24, 8));
this->buf[5] = GB(v, 16, 8));
this->buf[6] = GB(v, 8, 8));
this->buf[7] = GB(v, 0, 8));
#endif
this->buf += 8;
uint block_count = this->blocks.size();
for (uint i = 0; i < block_count; i++) {
writer->Write(this->blocks[i].data, this->blocks[i].size);
}
/**
* Flush this dumper into a writer.
* @param writer The filter we want to use.
*/
void Flush(SaveFilter *writer)
{
this->FinaliseBlock();
uint block_count = this->blocks.size();
for (uint i = 0; i < block_count; i++) {
writer->Write(this->blocks[i].data, this->blocks[i].size);
}
writer->Finish();
}
writer->Finish();
}
/**
* Get the size of the memory dump made so far.
* @return The size.
*/
size_t GetSize() const
{
assert(this->saved_buf == nullptr);
return this->completed_block_bytes + (this->bufe ? (MEMORY_CHUNK_SIZE - (this->bufe - this->buf)) : 0);
}
void MemoryDumper::StartAutoLength()
{
assert(this->saved_buf == nullptr);
void StartAutoLength()
{
assert(this->saved_buf == nullptr);
this->saved_buf = this->buf;
this->saved_bufe = this->bufe;
this->buf = this->autolen_buf;
this->bufe = this->autolen_buf_end;
}
this->saved_buf = this->buf;
this->saved_bufe = this->bufe;
this->buf = this->autolen_buf;
this->bufe = this->autolen_buf_end;
}
std::pair<byte *, size_t> MemoryDumper::StopAutoLength()
{
assert(this->saved_buf != nullptr);
auto res = std::make_pair(this->autolen_buf, this->buf - this->autolen_buf);
std::pair<byte *, size_t> StopAutoLength()
{
assert(this->saved_buf != nullptr);
auto res = std::make_pair(this->autolen_buf, this->buf - this->autolen_buf);
this->buf = this->saved_buf;
this->bufe = this->saved_bufe;
this->saved_buf = this->saved_bufe = nullptr;
return res;
}
this->buf = this->saved_buf;
this->bufe = this->saved_bufe;
this->saved_buf = this->saved_bufe = nullptr;
return res;
}
};
/**
* Get the size of the memory dump made so far.
* @return The size.
*/
size_t MemoryDumper::GetSize() const
{
assert(this->saved_buf == nullptr);
return this->completed_block_bytes + (this->bufe ? (MEMORY_CHUNK_SIZE - (this->bufe - this->buf)) : 0);
}
/** The saveload struct, containing reader-writer functions, buffer, version, etc. */
struct SaveLoadParams {
@ -651,6 +432,16 @@ struct SaveLoadParams {
static SaveLoadParams _sl; ///< Parameters used for/at saveload.
ReadBuffer *ReadBuffer::GetCurrent()
{
return _sl.reader;
}
MemoryDumper *MemoryDumper::GetCurrent()
{
return _sl.dumper;
}
/* these define the chunks */
extern const ChunkHandler _version_ext_chunk_handlers[];
extern const ChunkHandler _gamelog_chunk_handlers[];

@ -0,0 +1,266 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file saveload_buffer.h Functions/types related to buffers used for saving and loading games. */
#ifndef SAVELOAD_BUFFER_H
#define SAVELOAD_BUFFER_H
#include "../core/alloc_func.hpp"
#include "../core/endian_type.hpp"
#include "../core/endian_func.hpp"
#include "../core/math_func.hpp"
#include <vector>
#include <utility>
struct LoadFilter;
struct SaveFilter;
/** Save in chunks of 128 KiB. */
static const size_t MEMORY_CHUNK_SIZE = 128 * 1024;
/** A buffer for reading (and buffering) savegame data. */
struct ReadBuffer {
byte buf[MEMORY_CHUNK_SIZE]; ///< Buffer we're going to read from.
byte *bufp; ///< Location we're at reading the buffer.
byte *bufe; ///< End of the buffer we can read from.
LoadFilter *reader; ///< The filter used to actually read.
size_t read; ///< The amount of read bytes so far from the filter.
/**
* Initialise our variables.
* @param reader The filter to actually read data.
*/
ReadBuffer(LoadFilter *reader) : bufp(NULL), bufe(NULL), reader(reader), read(0)
{
}
static ReadBuffer *GetCurrent();
void SkipBytesSlowPath(size_t bytes);
void AcquireBytes();
inline void SkipBytes(size_t bytes)
{
byte *b = this->bufp + bytes;
if (likely(b <= this->bufe)) {
this->bufp = b;
} else {
SkipBytesSlowPath(bytes);
}
}
inline byte RawReadByte()
{
return *this->bufp++;
}
inline byte ReadByte()
{
if (unlikely(this->bufp == this->bufe)) {
this->AcquireBytes();
}
return RawReadByte();
}
inline void CheckBytes(size_t bytes)
{
while (unlikely(this->bufp + bytes > this->bufe)) this->AcquireBytes();
}
inline int RawReadUint16()
{
#if OTTD_ALIGNMENT == 0
int x = FROM_BE16(*((const uint16*) this->bufp));
this->bufp += 2;
return x;
#else
int x = this->RawReadByte() << 8;
return x | this->RawReadByte();
#endif
}
inline uint32 RawReadUint32()
{
#if OTTD_ALIGNMENT == 0
uint32 x = FROM_BE32(*((const uint32*) this->bufp));
this->bufp += 4;
return x;
#else
uint32 x = this->RawReadUint16() << 16;
return x | this->RawReadUint16();
#endif
}
inline uint64 RawReadUint64()
{
#if OTTD_ALIGNMENT == 0
uint64 x = FROM_BE64(*((const uint64*) this->bufp));
this->bufp += 8;
return x;
#else
uint32 x = this->RawReadUint32();
uint32 y = this->RawReadUint32();
return (uint64)x << 32 | y;
#endif
}
inline void CopyBytes(byte *ptr, size_t length)
{
while (length) {
if (unlikely(this->bufp == this->bufe)) {
this->AcquireBytes();
}
size_t to_copy = min<size_t>(this->bufe - this->bufp, length);
memcpy(ptr, this->bufp, to_copy);
this->bufp += to_copy;
ptr += to_copy;
length -= to_copy;
}
}
/**
* Get the size of the memory dump made so far.
* @return The size.
*/
inline size_t GetSize() const
{
return this->read - (this->bufe - this->bufp);
}
};
/** Container for dumping the savegame (quickly) to memory. */
struct MemoryDumper {
struct BufferInfo {
byte *data;
size_t size = 0;
BufferInfo(byte *d) : data(d) {}
~BufferInfo() { free(this->data); }
BufferInfo(const BufferInfo &) = delete;
BufferInfo(BufferInfo &&other) : data(other.data), size(other.size) { other.data = nullptr; };
};
std::vector<BufferInfo> blocks; ///< Buffer with blocks of allocated memory.
byte *buf = nullptr; ///< Buffer we're going to write to.
byte *bufe = nullptr; ///< End of the buffer we write to.
size_t completed_block_bytes = 0; ///< Total byte count of completed blocks.
byte *autolen_buf = nullptr;
byte *autolen_buf_end = nullptr;
byte *saved_buf = nullptr;
byte *saved_bufe = nullptr;
MemoryDumper()
{
const size_t size = 8192;
this->autolen_buf = CallocT<byte>(size);
this->autolen_buf_end = this->autolen_buf + size;
}
~MemoryDumper()
{
free(this->autolen_buf);
}
static MemoryDumper *GetCurrent();
void FinaliseBlock();
void AllocateBuffer();
inline void CheckBytes(size_t bytes)
{
if (unlikely(this->buf + bytes > this->bufe)) this->AllocateBuffer();
}
/**
* Write a single byte into the dumper.
* @param b The byte to write.
*/
inline void WriteByte(byte b)
{
/* Are we at the end of this chunk? */
if (unlikely(this->buf == this->bufe)) {
this->AllocateBuffer();
}
*this->buf++ = b;
}
inline void CopyBytes(byte *ptr, size_t length)
{
while (length) {
if (unlikely(this->buf == this->bufe)) {
this->AllocateBuffer();
}
size_t to_copy = min<size_t>(this->bufe - this->buf, length);
memcpy(this->buf, ptr, to_copy);
this->buf += to_copy;
ptr += to_copy;
length -= to_copy;
}
}
inline void RawWriteByte(byte b)
{
*this->buf++ = b;
}
inline void RawWriteUint16(uint16 v)
{
#if OTTD_ALIGNMENT == 0
*((uint16 *) this->buf) = TO_BE16(v);
#else
this->buf[0] = GB(v, 8, 8));
this->buf[1] = GB(v, 0, 8));
#endif
this->buf += 2;
}
inline void RawWriteUint32(uint32 v)
{
#if OTTD_ALIGNMENT == 0
*((uint32 *) this->buf) = TO_BE32(v);
#else
this->buf[0] = GB(v, 24, 8));
this->buf[1] = GB(v, 16, 8));
this->buf[2] = GB(v, 8, 8));
this->buf[3] = GB(v, 0, 8));
#endif
this->buf += 4;
}
inline void RawWriteUint64(uint64 v)
{
#if OTTD_ALIGNMENT == 0
*((uint64 *) this->buf) = TO_BE64(v);
#else
this->buf[0] = GB(v, 56, 8));
this->buf[1] = GB(v, 48, 8));
this->buf[2] = GB(v, 40, 8));
this->buf[3] = GB(v, 32, 8));
this->buf[4] = GB(v, 24, 8));
this->buf[5] = GB(v, 16, 8));
this->buf[6] = GB(v, 8, 8));
this->buf[7] = GB(v, 0, 8));
#endif
this->buf += 8;
}
void Flush(SaveFilter *writer);
size_t GetSize() const;
void StartAutoLength();
std::pair<byte *, size_t> StopAutoLength();
};
#endif
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