Feature: Add XAudio2 driver

save_ext
Owen Rudge 6 years ago
parent fb54dd04a1
commit 7bd2fa3516

@ -77,6 +77,7 @@ set_default() {
enable_builtin_depend="1"
with_makedepend="0"
with_direct_music="1"
with_xaudio2="1"
with_sort="1"
with_iconv="1"
with_midi=""
@ -152,6 +153,7 @@ set_default() {
enable_builtin_depend
with_makedepend
with_direct_music
with_xaudio2
with_sort
with_iconv
with_midi
@ -411,6 +413,10 @@ detect_params() {
--without-direct-music) with_direct_music="0";;
--with-direct-music=*) with_direct_music="$optarg";;
--with-xaudio2) with_xaudio2="2";;
--without-xaudio2) with_xaudio2="0";;
--with-xaudio2=*) with_xaudio2="$optarg";;
--with-sort) with_sort="2";;
--without-sort) with_sort="0";;
--with-sort=*) with_sort="$optarg";;
@ -871,6 +877,20 @@ check_params() {
fi
fi
if [ "$with_xaudio2" != "0" ]; then
if [ "$os" != "MINGW" ] && [ "$os" != "CYGWIN" ]; then
if [ "$with_xaudio2" != "1" ]; then
log 1 "configure: error: xaudio2 is only supported on Win32 targets"
exit 1
fi
with_xaudio2="0"
log 1 "checking xaudio2... not Windows, skipping"
else
check_xaudio2
fi
fi
detect_sort
# Suppress language errors when there is a version defined, indicating a release
@ -1772,6 +1792,10 @@ make_cflags_and_ldflags() {
fi
fi
if [ "$with_xaudio2" != "0" ]; then
CFLAGS="$CFLAGS -DWITH_XAUDIO2"
fi
if [ -n "$libtimidity_config" ]; then
CFLAGS="$CFLAGS -DLIBTIMIDITY"
CFLAGS="$CFLAGS `$libtimidity_config --cflags | tr '\n\r' ' '`"
@ -2160,6 +2184,35 @@ check_direct_music() {
fi
}
check_xaudio2() {
echo "
#include <windows.h>
#undef NTDDI_VERSION
#undef _WIN32_WINNT
#define NTDDI_VERSION NTDDI_WIN8
#define _WIN32_WINNT _WIN32_WINNT_WIN8
#include <xaudio2.h>
int main(int argc, char *argv[]) { }" > xaudio2.test.c
$cxx_host $CFLAGS xaudio2.test.c -o xaudio2.test 2> /dev/null
res=$?
rm -f xaudio2.test.c xaudio2.test
if [ "$res" != "0" ]; then
if [ "$with_xaudio2" != "1" ]; then
log 1 "configure: error: xaudio2 is not available on this system"
exit 1
fi
with_xaudio2="0"
log 1 "checking xaudio2... not found"
else
log 1 "checking xaudio2... found"
fi
}
check_makedepend() {
if [ "$enable_builtin_depend" != "0" ]; then
with_makedepend="0"

@ -102,7 +102,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -162,7 +162,7 @@
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@ -216,7 +216,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -274,7 +274,7 @@
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@ -684,6 +684,7 @@
<ClInclude Include="..\src\window_func.h" />
<ClInclude Include="..\src\window_gui.h" />
<ClInclude Include="..\src\window_type.h" />
<ClInclude Include="..\src\sound\xaudio2_s.h" />
<ClInclude Include="..\src\zoom_func.h" />
<ClInclude Include="..\src\zoom_type.h" />
<ClCompile Include="..\src\core\alloc_func.cpp" />
@ -1297,6 +1298,7 @@
<ClCompile Include="..\src\sound\null_s.cpp" />
<ClCompile Include="..\src\sound\sdl_s.cpp" />
<ClCompile Include="..\src\sound\win32_s.cpp" />
<ClCompile Include="..\src\sound\xaudio2_s.cpp" />
<ClCompile Include="..\src\os\windows\crashlog_win.cpp" />
<ResourceCompile Include="..\src\os\windows\ottdres.rc" />
<ClCompile Include="..\src\os\windows\win32.cpp" />

@ -1209,6 +1209,9 @@
<ClInclude Include="..\src\window_type.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\sound\xaudio2_s.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\zoom_func.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -3048,6 +3051,9 @@
<ClCompile Include="..\src\sound\win32_s.cpp">
<Filter>Sound</Filter>
</ClCompile>
<ClCompile Include="..\src\sound\xaudio2_s.cpp">
<Filter>Sound</Filter>
</ClCompile>
<ClCompile Include="..\src\os\windows\crashlog_win.cpp">
<Filter>Windows files</Filter>
</ClCompile>

@ -102,7 +102,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -162,7 +162,7 @@
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@ -216,7 +216,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -274,7 +274,7 @@
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>

@ -105,7 +105,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -170,7 +170,7 @@
<Optimization>Disabled</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@ -228,7 +228,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -291,7 +291,7 @@
<Optimization>Disabled</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@ -705,6 +705,7 @@
<ClInclude Include="..\src\window_func.h" />
<ClInclude Include="..\src\window_gui.h" />
<ClInclude Include="..\src\window_type.h" />
<ClInclude Include="..\src\sound\xaudio2_s.h" />
<ClInclude Include="..\src\zoom_func.h" />
<ClInclude Include="..\src\zoom_type.h" />
<ClCompile Include="..\src\core\alloc_func.cpp" />
@ -1318,6 +1319,7 @@
<ClCompile Include="..\src\sound\null_s.cpp" />
<ClCompile Include="..\src\sound\sdl_s.cpp" />
<ClCompile Include="..\src\sound\win32_s.cpp" />
<ClCompile Include="..\src\sound\xaudio2_s.cpp" />
<ClCompile Include="..\src\os\windows\crashlog_win.cpp" />
<ResourceCompile Include="..\src\os\windows\ottdres.rc" />
<ClCompile Include="..\src\os\windows\win32.cpp" />

@ -1209,6 +1209,9 @@
<ClInclude Include="..\src\window_type.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\sound\xaudio2_s.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\zoom_func.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -3048,6 +3051,9 @@
<ClCompile Include="..\src\sound\win32_s.cpp">
<Filter>Sound</Filter>
</ClCompile>
<ClCompile Include="..\src\sound\xaudio2_s.cpp">
<Filter>Sound</Filter>
</ClCompile>
<ClCompile Include="..\src\os\windows\crashlog_win.cpp">
<Filter>Windows files</Filter>
</ClCompile>

@ -105,7 +105,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -170,7 +170,7 @@
<Optimization>Disabled</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@ -228,7 +228,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
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<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -291,7 +291,7 @@
<Optimization>Disabled</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>

@ -105,7 +105,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -170,7 +170,7 @@
<Optimization>Disabled</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@ -228,7 +228,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -291,7 +291,7 @@
<Optimization>Disabled</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@ -705,6 +705,7 @@
<ClInclude Include="..\src\window_func.h" />
<ClInclude Include="..\src\window_gui.h" />
<ClInclude Include="..\src\window_type.h" />
<ClInclude Include="..\src\sound\xaudio2_s.h" />
<ClInclude Include="..\src\zoom_func.h" />
<ClInclude Include="..\src\zoom_type.h" />
<ClCompile Include="..\src\core\alloc_func.cpp" />
@ -1318,6 +1319,7 @@
<ClCompile Include="..\src\sound\null_s.cpp" />
<ClCompile Include="..\src\sound\sdl_s.cpp" />
<ClCompile Include="..\src\sound\win32_s.cpp" />
<ClCompile Include="..\src\sound\xaudio2_s.cpp" />
<ClCompile Include="..\src\os\windows\crashlog_win.cpp" />
<ResourceCompile Include="..\src\os\windows\ottdres.rc" />
<ClCompile Include="..\src\os\windows\win32.cpp" />

@ -1209,6 +1209,9 @@
<ClInclude Include="..\src\window_type.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\sound\xaudio2_s.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\zoom_func.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -3048,6 +3051,9 @@
<ClCompile Include="..\src\sound\win32_s.cpp">
<Filter>Sound</Filter>
</ClCompile>
<ClCompile Include="..\src\sound\xaudio2_s.cpp">
<Filter>Sound</Filter>
</ClCompile>
<ClCompile Include="..\src\os\windows\crashlog_win.cpp">
<Filter>Windows files</Filter>
</ClCompile>

@ -105,7 +105,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -170,7 +170,7 @@
<Optimization>Disabled</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@ -228,7 +228,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -291,7 +291,7 @@
<Optimization>Disabled</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>

@ -1922,6 +1922,10 @@
RelativePath=".\..\src\window_type.h"
>
</File>
<File
RelativePath=".\..\src\sound\xaudio2_s.h"
>
</File>
<File
RelativePath=".\..\src\zoom_func.h"
>
@ -4490,6 +4494,10 @@
RelativePath=".\..\src\sound\win32_s.cpp"
>
</File>
<File
RelativePath=".\..\src\sound\xaudio2_s.cpp"
>
</File>
</Filter>
<Filter
Name="Windows files"

@ -1919,6 +1919,10 @@
RelativePath=".\..\src\window_type.h"
>
</File>
<File
RelativePath=".\..\src\sound\xaudio2_s.h"
>
</File>
<File
RelativePath=".\..\src\zoom_func.h"
>
@ -4487,6 +4491,10 @@
RelativePath=".\..\src\sound\win32_s.cpp"
>
</File>
<File
RelativePath=".\..\src\sound\xaudio2_s.cpp"
>
</File>
</Filter>
<Filter
Name="Windows files"

@ -396,6 +396,7 @@ video/win32_v.h
window_func.h
window_gui.h
window_type.h
sound/xaudio2_s.h
zoom_func.h
zoom_type.h
#if WIN32
@ -1134,6 +1135,7 @@ sound/null_s.cpp
#end
#if WIN32
sound/win32_s.cpp
sound/xaudio2_s.cpp
#end
#end

@ -26,7 +26,7 @@ public:
/** Factory for the sound driver for Windows. */
class FSoundDriver_Win32 : public DriverFactoryBase {
public:
FSoundDriver_Win32() : DriverFactoryBase(Driver::DT_SOUND, 10, "win32", "Win32 WaveOut Sound Driver") {}
FSoundDriver_Win32() : DriverFactoryBase(Driver::DT_SOUND, 9, "win32", "Win32 WaveOut Sound Driver") {}
/* virtual */ Driver *CreateInstance() const { return new SoundDriver_Win32(); }
};

@ -0,0 +1,273 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file xaudio2_s.cpp XAudio2 sound driver. */
#ifdef WITH_XAUDIO2
#include "../stdafx.h"
#include "../openttd.h"
#include "../driver.h"
#include "../mixer.h"
#include "../debug.h"
#include "../core/alloc_func.hpp"
#include "../core/bitmath_func.hpp"
#include "../core/math_func.hpp"
// Windows 8 SDK required for XAudio2
#undef NTDDI_VERSION
#undef _WIN32_WINNT
#define NTDDI_VERSION NTDDI_WIN8
#define _WIN32_WINNT _WIN32_WINNT_WIN8
#include "xaudio2_s.h"
#include <windows.h>
#include <mmsystem.h>
#include <wrl\client.h>
#include <xaudio2.h>
using Microsoft::WRL::ComPtr;
#include "../os/windows/win32.h"
#include "../safeguards.h"
// Definition of the "XAudio2Create" call used to initialise XAudio2
typedef HRESULT(__stdcall *API_XAudio2Create)(_Outptr_ IXAudio2** ppXAudio2, UINT32 Flags, XAUDIO2_PROCESSOR XAudio2Processor);
static FSoundDriver_XAudio2 iFSoundDriver_XAudio2;
/**
* Implementation of the IXAudio2VoiceCallback interface.
* Provides buffered audio to XAudio2 from the OpenTTD mixer.
*/
class StreamingVoiceContext : public IXAudio2VoiceCallback
{
private:
int bufferLength;
char *buffer;
public:
IXAudio2SourceVoice* SourceVoice;
StreamingVoiceContext(int bufferLength)
{
this->bufferLength = bufferLength;
this->buffer = MallocT<char>(bufferLength);
}
virtual ~StreamingVoiceContext()
{
free(this->buffer);
}
HRESULT SubmitBuffer()
{
// Ensure we do have a valid voice
if (this->SourceVoice == nullptr)
{
return E_FAIL;
}
MxMixSamples(this->buffer, this->bufferLength / 4);
XAUDIO2_BUFFER buf = { 0 };
buf.AudioBytes = this->bufferLength;
buf.pAudioData = (const BYTE *) this->buffer;
return SourceVoice->SubmitSourceBuffer(&buf);
}
STDMETHOD_(void, OnVoiceProcessingPassStart)(UINT32) override
{
}
STDMETHOD_(void, OnVoiceProcessingPassEnd)() override
{
}
STDMETHOD_(void, OnStreamEnd)() override
{
}
STDMETHOD_(void, OnBufferStart)(void*) override
{
}
STDMETHOD_(void, OnBufferEnd)(void*) override
{
SubmitBuffer();
}
STDMETHOD_(void, OnLoopEnd)(void*) override
{
}
STDMETHOD_(void, OnVoiceError)(void*, HRESULT) override
{
}
};
static HMODULE _xaudio_dll_handle;
static IXAudio2SourceVoice* _source_voice = nullptr;
static IXAudio2MasteringVoice* _mastering_voice = nullptr;
static ComPtr<IXAudio2> _xaudio2;
static StreamingVoiceContext* _voice_context = nullptr;
/**
* Initialises the XAudio2 driver.
*
* @param parm Driver parameters.
* @return An error message if unsuccessful, or NULL otherwise.
*
*/
const char *SoundDriver_XAudio2::Start(const char * const *parm)
{
HRESULT hr = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
if (FAILED(hr))
{
DEBUG(driver, 0, "xaudio2_s: CoInitializeEx failed (%08x)", hr);
return "Failed to initialise COM";
}
_xaudio_dll_handle = LoadLibraryA(XAUDIO2_DLL_A);
if (_xaudio_dll_handle == NULL)
{
CoUninitialize();
DEBUG(driver, 0, "xaudio2_s: Unable to load " XAUDIO2_DLL_A);
return "Failed to load XAudio2 DLL";
}
API_XAudio2Create xAudio2Create = (API_XAudio2Create) GetProcAddress(_xaudio_dll_handle, "XAudio2Create");
if (xAudio2Create == NULL)
{
FreeLibrary(_xaudio_dll_handle);
CoUninitialize();
DEBUG(driver, 0, "xaudio2_s: Unable to find XAudio2Create function in DLL");
return "Failed to load XAudio2 DLL";
}
// Create the XAudio engine
UINT32 flags = 0;
hr = xAudio2Create(_xaudio2.GetAddressOf(), flags, XAUDIO2_DEFAULT_PROCESSOR);
if (FAILED(hr))
{
FreeLibrary(_xaudio_dll_handle);
CoUninitialize();
DEBUG(driver, 0, "xaudio2_s: XAudio2Create failed (%08x)", hr);
return "Failed to inititialise the XAudio2 engine";
}
// Create a mastering voice
hr = _xaudio2->CreateMasteringVoice(&_mastering_voice);
if (FAILED(hr))
{
_xaudio2.Reset();
FreeLibrary(_xaudio_dll_handle);
CoUninitialize();
DEBUG(driver, 0, "xaudio2_s: CreateMasteringVoice failed (%08x)", hr);
return "Failed to create a mastering voice";
}
// Create a source voice to stream our audio
WAVEFORMATEX wfex;
wfex.wFormatTag = WAVE_FORMAT_PCM;
wfex.nChannels = 2;
wfex.wBitsPerSample = 16;
wfex.nSamplesPerSec = GetDriverParamInt(parm, "hz", 44100);
wfex.nBlockAlign = (wfex.nChannels * wfex.wBitsPerSample) / 8;
wfex.nAvgBytesPerSec = wfex.nSamplesPerSec * wfex.nBlockAlign;
// Limit buffer size to prevent overflows
int bufsize = GetDriverParamInt(parm, "bufsize", 8192);
bufsize = min(bufsize, UINT16_MAX);
_voice_context = new StreamingVoiceContext(bufsize * 4);
if (_voice_context == nullptr)
{
_mastering_voice->DestroyVoice();
_xaudio2.Reset();
FreeLibrary(_xaudio_dll_handle);
CoUninitialize();
return "Failed to create streaming voice context";
}
hr = _xaudio2->CreateSourceVoice(&_source_voice, &wfex, 0, 1.0f, _voice_context);
if (FAILED(hr))
{
_mastering_voice->DestroyVoice();
_xaudio2.Reset();
FreeLibrary(_xaudio_dll_handle);
CoUninitialize();
DEBUG(driver, 0, "xaudio2_s: CreateSourceVoice failed (%08x)", hr);
return "Failed to create a source voice";
}
_voice_context->SourceVoice = _source_voice;
hr = _source_voice->Start(0, 0);
if (FAILED(hr))
{
DEBUG(driver, 0, "xaudio2_s: _source_voice->Start failed (%08x)", hr);
Stop();
return "Failed to start the source voice";
}
MxInitialize(wfex.nSamplesPerSec);
// Submit the first buffer
hr = _voice_context->SubmitBuffer();
if (FAILED(hr))
{
DEBUG(driver, 0, "xaudio2_s: _voice_context->SubmitBuffer failed (%08x)", hr);
Stop();
return "Failed to submit the first audio buffer";
}
return NULL;
}
/**
* Terminates the XAudio2 driver.
*/
void SoundDriver_XAudio2::Stop()
{
// Clean up XAudio2
_source_voice->DestroyVoice();
delete _voice_context;
_voice_context = nullptr;
_mastering_voice->DestroyVoice();
_xaudio2.Reset();
FreeLibrary(_xaudio_dll_handle);
CoUninitialize();
}
#endif

@ -0,0 +1,33 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file xaudio2_s.h Base for XAudio2 sound handling. */
#ifndef SOUND_XAUDIO2_H
#define SOUND_XAUDIO2_H
#include "sound_driver.hpp"
/** Implementation of the XAudio2 sound driver. */
class SoundDriver_XAudio2 : public SoundDriver {
public:
/* virtual */ const char *Start(const char * const *param);
/* virtual */ void Stop();
/* virtual */ const char *GetName() const { return "xaudio2"; }
};
/** Factory for the XAudio2 sound driver. */
class FSoundDriver_XAudio2 : public DriverFactoryBase {
public:
FSoundDriver_XAudio2() : DriverFactoryBase(Driver::DT_SOUND, 10, "xaudio2", "XAudio2 Sound Driver") {}
/* virtual */ Driver *CreateInstance() const { return new SoundDriver_XAudio2(); }
};
#endif /* SOUND_XAUDIO2_H */
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