Rubidium
c5ff61c5f2
Add: script specific Randomizer instances
1 year ago
Jonathan G Rennison
adf2210bc8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/genworld_gui.cpp
# src/lang/afrikaans.txt
# src/lang/arabic_egypt.txt
# src/lang/basque.txt
# src/lang/belarusian.txt
# src/lang/brazilian_portuguese.txt
# src/lang/bulgarian.txt
# src/lang/catalan.txt
# src/lang/croatian.txt
# src/lang/czech.txt
# src/lang/danish.txt
# src/lang/dutch.txt
# src/lang/english.txt
# src/lang/english_AU.txt
# src/lang/english_US.txt
# src/lang/esperanto.txt
# src/lang/estonian.txt
# src/lang/faroese.txt
# src/lang/finnish.txt
# src/lang/french.txt
# src/lang/frisian.txt
# src/lang/gaelic.txt
# src/lang/galician.txt
# src/lang/german.txt
# src/lang/greek.txt
# src/lang/hebrew.txt
# src/lang/hungarian.txt
# src/lang/icelandic.txt
# src/lang/indonesian.txt
# src/lang/irish.txt
# src/lang/italian.txt
# src/lang/japanese.txt
# src/lang/korean.txt
# src/lang/latin.txt
# src/lang/latvian.txt
# src/lang/lithuanian.txt
# src/lang/luxembourgish.txt
# src/lang/malay.txt
# src/lang/norwegian_bokmal.txt
# src/lang/norwegian_nynorsk.txt
# src/lang/persian.txt
# src/lang/polish.txt
# src/lang/portuguese.txt
# src/lang/romanian.txt
# src/lang/russian.txt
# src/lang/serbian.txt
# src/lang/simplified_chinese.txt
# src/lang/slovak.txt
# src/lang/slovenian.txt
# src/lang/spanish.txt
# src/lang/spanish_MX.txt
# src/lang/swedish.txt
# src/lang/tamil.txt
# src/lang/thai.txt
# src/lang/traditional_chinese.txt
# src/lang/turkish.txt
# src/lang/ukrainian.txt
# src/lang/vietnamese.txt
# src/lang/welsh.txt
# src/saveload/afterload.cpp
1 year ago
PeterN
c18a171028
Fix #10331 : Starting new company during load must happen after AI start. ( #10332 )
...
This situation occurs when loading a savegame in single-player which only
has AI companies.
1 year ago
Rubidium
375a5b8e3f
Codechange: refactor FindClosestDepot to not use pointers, but return a struct
2 years ago
Jonathan G Rennison
a1f6aaa58f
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/korean.txt
# src/saveload/afterload.cpp
# src/saveload/ai_sl.cpp
# src/saveload/game_sl.cpp
# src/script/script_instance.cpp
2 years ago
Loïc Guilloux
fe30f66570
Fix #9720 : Delay start of GS/AI to after loading of savegame ( #9745 )
2 years ago
Jonathan G Rennison
3877bb31ef
Changing day length or date no longer changes time in minutes
...
Add offset variables for scaled date ticks.
Adjust offset when changing day length or date, such that scaled
date ticks remain the same.
Store _scaled_tick_counter and scaled date ticks offset in the savagame.
2 years ago
Jonathan G Rennison
5c2d5782a4
Fixes incorrect link graph edge travel times with non-unity day length
...
Change vehicle last_loading_tick to be relative to _scaled_tick_counter
2 years ago
Loïc Guilloux
13d2d11fa8
Fix #10216 : Initialise RoadStop caches before using them and don't try to teleport crashed vehicles ( #10217 )
2 years ago
Jonathan G Rennison
3d7e5d5369
Avoid unnecessary viewport redraws for unused tile loop house triggers
2 years ago
Jonathan G Rennison
0bf1c9bb9d
Merge tag '13.0-beta1' into jgrpp
2 years ago
Jonathan G Rennison
49bda05fb5
Set adjacent crossings setting to false when loading pre v300 trunk savegames
2 years ago
Jonathan G Rennison
aba8e88d8c
Enable loading of upstream savegames up to version 302
2 years ago
Tyler Trahan
c19abebf8d
Feature: Multi-track level crossings ( #9931 )
2 years ago
Nicolas Chappe
f8a7b76675
Fix #9665 : [Linkgraph] Fix travel times of non-direct journeys
2 years ago
Jonathan G Rennison
12eb23f0ab
Clear old tree counter in map array on load of old savegames
...
See: https://github.com/OpenTTD/OpenTTD/pull/10018
2 years ago
Jonathan G Rennison
9e24414033
In ReloadNewGRFData recompute prices before reiniting windows
...
Avoid crash if land info window is open during reload
2 years ago
Jonathan G Rennison
bc3b928d34
Fix improved breakdowns being enabled after loading old/other savegame
2 years ago
Jonathan G Rennison
aa49e17e39
Remove road vehicles during load which are uncorrectably invalid
2 years ago
Jonathan G Rennison
92723d4f5c
Remove tunnel/bridge spacing setting, use usual signal drag spacing
2 years ago
Jonathan G Rennison
22caac6529
Add game setting to limit train lookahead to signal aspect
...
In realistic braking mode when multi-aspect signalling enabled by GRF
2 years ago
Jonathan G Rennison
bdd73a19a1
Add signal style flag for unconditional reserve through
...
Add map bits for unconditional reserve through
Adjust signal aspect/state handling
2 years ago
Jonathan G Rennison
7ae06124ae
Add signal style flag for no aspect increase behaviour (banner repeater)
2 years ago
Jonathan G Rennison
6e4c4b35e7
Initial implementation of NewGRF custom signal styles
2 years ago
Jonathan G Rennison
99ee4b13ce
Realistic braking: Cache train overall z position
...
Refresh cache at a variable rate depending on train length and
weight distribution
2 years ago
Jonathan G Rennison
af270a63ad
Industry: Apply anim tile masking when loading prior version saves
2 years ago
Jonathan G Rennison
42e20d3d99
Industry: Determine which tiles in industry layouts are not animated
...
Do not set these as animated tiles for new industries
2 years ago
Tyler Trahan
ec90fb4c99
Fix #6544 : Don't join AI company when loading network game in singleplayer
2 years ago
Jonathan G Rennison
ed30542acf
Cache highest snowline value
2 years ago
Rubidium
c73f578e8c
Codechange: replace magic numbers and C-style arrays with C++-style array for share owners
2 years ago
Jonathan G Rennison
e5a421b65a
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/economy.cpp
# src/linkgraph/refresh.cpp
# src/order_cmd.cpp
# src/saveload/vehicle_sl.cpp
# src/station.cpp
# src/station_base.h
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehicle_cmd.cpp
2 years ago
Niels Martin Hansen
e68bf58989
Codechange: Use anonymous union for vehicle orders/old orders list
2 years ago
Jonathan G Rennison
d4f11eca42
Add NewGRF object properties to set viewport map mode/smallmap tile type
2 years ago
Jonathan G Rennison
b4fc0b4dc5
Initial implementation of road waypoints
2 years ago
Jonathan G Rennison
ace75f6864
Widen station type field in map array
2 years ago
Jonathan G Rennison
2e7f8d2e1e
Add inclined foundation option to object edge foundation mode
...
Bump feature version
2 years ago
Jonathan G Rennison
26fb0940c6
Add client setting for whether to sync locale settings with server in multiplayer
2 years ago
Jonathan G Rennison
904ff6757d
Add slot support to road vehicles, ships and aircraft
2 years ago
Jonathan G Rennison
ff3473fe6a
Add support for multiple scheduled dispatch schedules per order list
2 years ago
Yourself
7823c81597
Add: Through load speed limit setting
3 years ago
Jonathan G Rennison
a14df8dfe2
Merge PR #351 into jgrpp
3 years ago
Jonathan G Rennison
2d71ec1c5a
Bump savegame for object ground types
3 years ago
Jonathan G Rennison
0691b25e17
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/saveload/afterload.cpp
3 years ago
Charles Pigott
cf16f452da
Fix #9680 : Recalculating aircraft positions before map array updates caused crashes ( #9699 )
3 years ago
Jonathan G Rennison
74bfe4e6d2
Allow placing routing restrictions on tunnel/bridge entrance/exit signals
...
No reserve through support
3 years ago
Jonathan G Rennison
3308edf792
Try to extend reservation when passing sighting distance of non-end signal
3 years ago
Jonathan G Rennison
3d4261a33a
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/order_cmd.cpp
# src/table/settings/news_display_settings.ini
3 years ago
Dmitry Erlikh
33ef34189e
Fix #9648 : add missing commas in crash message
3 years ago
Jonathan G Rennison
62afd94b47
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/company_cmd.cpp
# src/economy.cpp
# src/lang/swedish.txt
# src/network/network_command.cpp
# src/news_gui.cpp
# src/saveload/saveload.h
# src/script/api/script_list.cpp
# src/video/cocoa/cocoa_v.mm
# src/video/sdl2_v.cpp
3 years ago
SamuXarick
0563c0e308
Fix #9591 : Update station docking tiles upon placing a water object on a docking tile ( #9594 )
...
(cherry picked from commit e404d16929
)
3 years ago
Jonathan G Rennison
4042480806
Merge branch 'jgrpp' into jgrpp-beta
...
# Conflicts:
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/table/company_settings.ini
# src/table/currency_settings.ini
# src/table/gameopt_settings.ini
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/table/settings.ini
# src/table/win32_settings.ini
# src/table/window_settings.ini
3 years ago
Patric Stout
573ab48e9c
Fix 81062163: for (really) old games, station bus/truck station cache was not updated ( #9366 )
...
(cherry picked from commit 1e432fbd71
)
3 years ago
Patric Stout
3411203e5d
Fix: compatible NewGRFs in crash-log reported wrong md5 ( #9340 )
...
The text suggests it reports the original md5, but it does in fact
report the replaced md5. Now it reports both.
(cherry picked from commit f997eb6ca4
)
3 years ago
Jonathan G Rennison
6f16655e6e
Add "special events" log. Add console command, include in crash logs.
3 years ago
Jonathan G Rennison
2e022d5194
Move game events to new event_logs header/cpp files
3 years ago
Jonathan G Rennison
c99eaf72b7
Fix #9591 : Update station docking tiles upon placing a water object on a docking tile ( #9594 )
...
See: https://github.com/OpenTTD/OpenTTD/issues/9591
See: https://github.com/OpenTTD/OpenTTD/pull/9594
Non-extended savegame bump to be applied later
(cherry picked from commit e404d16929
)
# Conflicts:
# src/object_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.h
3 years ago
SamuXarick
e404d16929
Fix #9591 : Update station docking tiles upon placing a water object on a docking tile ( #9594 )
3 years ago
Jonathan G Rennison
fd605e3cf3
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# .github/workflows/commit-checker.yml
# src/company_cmd.cpp
# src/console_cmds.cpp
# src/crashlog.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/indonesian.txt
# src/lang/japanese.txt
# src/lang/korean.txt
# src/lang/swedish.txt
# src/linkgraph/linkgraphjob.cpp
# src/linkgraph/mcf.cpp
# src/network/core/tcp.cpp
# src/network/core/tcp.h
# src/network/core/tcp_game.h
# src/network/core/udp.h
# src/network/network.cpp
# src/network/network_admin.cpp
# src/network/network_admin.h
# src/network/network_chat_gui.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_func.h
# src/network/network_internal.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/newgrf.cpp
# src/newgrf_station.cpp
# src/order_gui.cpp
# src/rail_cmd.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/station_cmd.cpp
# src/stdafx.h
# src/table/currency_settings.ini
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/table/settings.ini
# src/terraform_cmd.cpp
# src/timetable_gui.cpp
# src/train_cmd.cpp
# src/tree_cmd.cpp
# src/water_cmd.cpp
3 years ago
Loïc Guilloux
38a64eb2aa
Change: Allow all tiles around docks to be docking tiles ( #9578 )
3 years ago
Jonathan G Rennison
0b0d154788
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# .github/workflows/ci-build.yml
# src/lang/german.txt
# src/lang/romanian.txt
# src/lang/slovak.txt
# src/lang/turkish.txt
# src/network/core/address.cpp
# src/network/core/tcp.h
# src/network/core/udp.cpp
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/network/network_udp.cpp
# src/openttd.cpp
# src/saveload/newgrf_sl.cpp
# src/tree_cmd.cpp
# src/video/video_driver.hpp
# src/window.cpp
# src/window_gui.h
3 years ago
Jonathan G Rennison
16f2ef227b
Store tunnel/bridge signal spacing on tile, adjust spacing to fit length
3 years ago
Jonathan G Rennison
b2ef6c0de8
Add implementation of multi-aspect signalling and GRF support
...
Requires realistic braking
See: #247
3 years ago
Jonathan G Rennison
13603cb8e1
Block signals into blocks with junctions now default to red with realistic braking
3 years ago
Jonathan G Rennison
6a009686c9
Fix #299 : Add estimated max speed (full) to template windows
3 years ago
Jonathan G Rennison
9edc13b889
Make sure setting set correctly on loading existing saves
3 years ago
Patric Stout
4e645ce749
Codechange: using "until" in function names can be confusing
...
IsSavegameVersionUntil() did a [0, N] check, not [0, N) as the
name suggests.
Until can be a confusing word, where people consider it to be
including the upperbound. Dictionary states it means "before",
excluding the upperbound. There are long debates about who is right.
So, simply remove away from this ambiguity, and call it "before"
and "before or at". This makes the world easier for everyone.
3 years ago
Rubidium
357af686dc
Cleanup: use true/false instead of 1/0 where applicable
3 years ago
Patric Stout
1e432fbd71
Fix 81062163: for (really) old games, station bus/truck station cache was not updated ( #9366 )
3 years ago
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
3 years ago
Patric Stout
f997eb6ca4
Fix: compatible NewGRFs in crash-log reported wrong md5 ( #9340 )
...
The text suggests it reports the original md5, but it does in fact
report the replaced md5. Now it reports both.
3 years ago
Jonathan G Rennison
a15e26f369
NewGRF: Elide unmasked vehicle callbacks where possible
...
This includes:
* CBID_VEHICLE_32DAY_CALLBACK
* CBID_VEHICLE_REFIT_COST
* CBID_VEHICLE_MODIFY_PROPERTY
This is on a per-property basis
The main benefit of this is to avoid callbacks not handled by the
vehicle's current sprite group from using the full graphics chain as
the "default" branch in the callback switch.
In the case where the graphics chain is long/expensive, a lot of work
had to be done before a callback failure result was eventually returned.
3 years ago
rubidium42
44ca7d9377
Change: Use gender-neutral pronouns
3 years ago
Patric Stout
b136e65cf9
Change: reworked the debug levels for network facility ( #9251 )
...
It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
3 years ago
glx22
8333323090
Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loops
...
(cherry picked from commit 2feb801e56
)
3 years ago
PeterN
43fe7463ba
Fix: Update text effect size when font zoom is changed. ( #9174 )
...
(cherry picked from commit 18651dd8b1
)
3 years ago
glx22
2feb801e56
Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loops
3 years ago
PeterN
18651dd8b1
Fix: Update text effect size when font zoom is changed. ( #9174 )
3 years ago
Jonathan G Rennison
253772e9af
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# COMPILING.md
# src/console.cpp
# src/console_cmds.cpp
# src/console_internal.h
# src/rev.cpp.in
3 years ago
peter1138
a05bc04b63
Feature: Per-group wagon removal flag.
3 years ago
Jonathan G Rennison
cb5c6902db
Fix order dest refcount mismatch warning when loading very old savegames
3 years ago
Jonathan G Rennison
9e3ac646fa
Fix desync warning messages when loading game with non-matching train braking model
3 years ago
Jonathan G Rennison
6c62bce1ac
Bump water flooding savegame version and clear states on load
3 years ago
Jonathan G Rennison
737b538492
Bump savegame version, copy town to city multipliers for old savegames
3 years ago
Jonathan G Rennison
d7b23733b3
Bump realistic braking savegame version
3 years ago
Jonathan G Rennison
5d88030feb
Merge pull request #238 from reldred/newhouses_limits_tweaks
...
Extra House IDs
3 years ago
Jonathan G Rennison
4c2e42fae0
Add savegame conversion and version bump for more house IDs
3 years ago
Jonathan G Rennison
f39b6f4ba3
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/cheat_gui.cpp
# src/genworld_gui.cpp
# src/landscape.cpp
# src/lang/english.txt
# src/saveload/afterload.cpp
# src/screenshot.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/table/settings.ini
# src/tile_type.h
# src/widgets/genworld_widget.h
3 years ago
Patric Stout
1a1049bc0d
Change: rename setting "max_heightlevel" to "map_height_limit"
...
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.
Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.
Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
3 years ago
Jonathan G Rennison
c37beb78ee
Check for broken custom bridge head states, and bump save version
3 years ago
Jonathan G Rennison
2e20da40ed
Cache current value of snow line height
3 years ago
Jonathan G Rennison
650d5e014e
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/ai/ai_gui.cpp
# src/company_cmd.cpp
# src/lang/estonian.txt
# src/lang/german.txt
# src/lang/hungarian.txt
# src/lang/korean.txt
# src/lang/slovak.txt
# src/main_gui.cpp
# src/video/sdl2_v.cpp
3 years ago
Jonathan G Rennison
b7ddd486cf
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/aircraft_cmd.cpp
# src/blitter/32bpp_anim.cpp
# src/cargopacket.cpp
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/core/pool_func.hpp
# src/date.cpp
# src/economy.cpp
# src/error_gui.cpp
# src/ground_vehicle.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/french.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/mcf.cpp
# src/network/network_content.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/newgrf_engine.cpp
# src/newgrf_station.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/yapf/yapf_common.hpp
# src/saveload/saveload.cpp
# src/settings_gui.cpp
# src/station_cmd.cpp
# src/station_kdtree.h
# src/string_func.h
# src/table/settings.ini
# src/tgp.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/train_gui.cpp
# src/tree_gui.cpp
# src/tunnelbridge_cmd.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
# src/viewport.cpp
# src/viewport_sprite_sorter_sse4.cpp
# src/window.cpp
3 years ago
Jonathan G Rennison
d978ffcb59
Fix train braking model not being set to original on load
3 years ago
Jonathan G Rennison
6c3e5642f8
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/crashlog.cpp
# src/fileio.cpp
# src/fileio_func.h
# src/fios_gui.cpp
# src/ini_load.cpp
# src/ini_type.h
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/network/network_client.cpp
# src/order_base.h
# src/order_cmd.cpp
# src/os/windows/win32.cpp
# src/road_cmd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/settings.cpp
# src/station_cmd.cpp
# src/stdafx.h
# src/table/settings.ini
# src/tree_cmd.cpp
# src/tree_gui.cpp
# src/vehicle_base.h
# src/video/cocoa/cocoa_v.mm
# src/video/cocoa/event.mm
# src/video/cocoa/wnd_quartz.mm
# src/viewport.cpp
# src/widgets/tree_widget.h
3 years ago
Jonathan G Rennison
33d9e48bcf
Add setting for inflation dates mode
3 years ago
Jonathan G Rennison
39df1c49a1
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/fileio.cpp
# src/group_gui.cpp
# src/industry.h
# src/lang/korean.txt
# src/linkgraph/linkgraphjob.cpp
# src/linkgraph/linkgraphjob.h
# src/linkgraph/linkgraphschedule.cpp
# src/linkgraph/linkgraphschedule.h
# src/openttd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/town_cmd.cpp
# src/vehicle_gui.cpp
# src/vehicle_gui_base.h
3 years ago
Jonathan G Rennison
43980639de
Merge branch 'master' into jgrpp
...
# Conflicts:
# .gitignore
# CMakeLists.txt
# src/3rdparty/optional/optional.hpp
# src/group_cmd.cpp
# src/industry_cmd.cpp
# src/misc_gui.cpp
# src/video/sdl2_v.cpp
3 years ago
glx22
6b8ad5a9b1
Change: Apply some consistency to singleplayer related comments
3 years ago
Patric Stout
ef6b17baf7
Fix 2fd871e2af5: load correct ending-year for old (pre 0.7) savegames
...
Despite what it looked like, you could never really change the
ending-year (it was always reset to 2050 on start-up). See commit
683b65ee1
for details. As a side-effect, the variable that was
suppose to store the ending-year was just zero, never containing
a real ending-year.
4 years ago
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
4 years ago