Bump water flooding savegame version and clear states on load

pull/251/head
Jonathan G Rennison 3 years ago
parent 1a29a1ee74
commit 6c62bce1ac

@ -3903,6 +3903,14 @@ bool AfterLoadGame()
_settings_game.economy.city_zone_4_mult = _settings_game.economy.town_zone_4_mult;
}
if (!SlXvIsFeaturePresent(XSLFI_WATER_FLOODING, 2)) {
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_WATER)) {
SetNonFloodingWaterTile(t, false);
}
}
}
InitializeRoadGUI();
/* This needs to be done after conversion. */

@ -146,7 +146,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_INDUSTRY_CARGO_ADJ, XSCF_IGNORABLE_UNKNOWN, 1, 1, "industry_cargo_adj", nullptr, nullptr, nullptr },
{ XSLFI_REALISTIC_TRAIN_BRAKING,XSCF_NULL, 2, 2, "realistic_train_braking", nullptr, nullptr, "VLKA" },
{ XSLFI_INFLATION_FIXED_DATES, XSCF_IGNORABLE_ALL, 1, 1, "inflation_fixed_dates", nullptr, nullptr, nullptr },
{ XSLFI_WATER_FLOODING, XSCF_NULL, 1, 1, "water_flooding", nullptr, nullptr, nullptr },
{ XSLFI_WATER_FLOODING, XSCF_NULL, 2, 2, "water_flooding", nullptr, nullptr, nullptr },
{ XSLFI_MORE_HOUSES, XSCF_NULL, 1, 1, "more_houses", nullptr, nullptr, nullptr },
{ XSLFI_CUSTOM_TOWN_ZONE, XSCF_IGNORABLE_UNKNOWN, 1, 1, "custom_town_zone", nullptr, nullptr, nullptr },
{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr },// This is the end marker

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