Commit Graph

51467 Commits

Author SHA1 Message Date
Andreas Schmitt
49226eac5d Fix some compiler warnings regarding types 2021-06-20 20:38:04 +02:00
Andreas Schmitt
4c795b44be Adjust text colors 2021-06-20 20:38:04 +02:00
Andreas Schmitt
d954c461b0 Add information about vehicle loads and speeds 2021-06-20 20:38:04 +02:00
Andreas Schmitt
081131c298 Make final adjustments and cleanup 2021-06-20 20:35:49 +02:00
Andreas Schmitt
58c00d169e Adjust OnClick 2021-06-20 20:35:49 +02:00
Andreas Schmitt
790b73ea3d Cleanup some code 2021-06-20 20:35:49 +02:00
Andreas Schmitt
92276518dd Adjust further to new API 2021-06-20 20:35:49 +02:00
Andreas Schmitt
40c9be0c02 Fix sorter functions 2021-06-20 20:35:49 +02:00
Andreas Schmitt
7ffd65c3e6 Add initial implementation 2021-06-20 20:35:49 +02:00
Woelfi Von Wolfhausen
6005425c09
Fix typos 2021-06-20 15:33:00 +00:00
Jonathan G Rennison
c922f361b8 Fix truncation of arctic tree probability distribution 2021-06-20 11:25:12 +01:00
reldred
0eb32a55f9 change the tree line width for arctic tree line patch from 20 to 64 2021-06-20 11:25:12 +01:00
Jonathan G Rennison
9f56818ca7 Fix display of high freeform edges at north edges in viewport map mode 2021-06-20 11:18:45 +01:00
Jonathan G Rennison
2f350ff6ef
Merge pull request #277 from telk5093/jgrpp
Update: Korean translation
2021-06-20 10:33:34 +01:00
Jonathan G Rennison
3e66ffead0 Saveload: Allow threaded saves in network server mode 2021-06-20 10:20:10 +01:00
Jonathan G Rennison
ad15d4fd8f Fix thread safety issues in network admin socket console logging
See: https://github.com/OpenTTD/OpenTTD/issues/9388
2021-06-20 10:04:01 +01:00
Jonathan G Rennison
87948d8029 Thread: Adjust checks for whether current thread is the game thread 2021-06-20 10:00:36 +01:00
Jonathan G Rennison
4577b547ea Fix nullptr dereference when autoreplacing vehicle with no orders
In GetIncompatibleRefitOrderIdForAutoreplace
2021-06-19 18:53:42 +01:00
TELK
94d2438d3d Update: Korean translations till 428136f 2021-06-20 00:41:11 +09:00
TELK
cbdba03378 Update: Korean translation for PR#268, 271, 274, 275 2021-06-20 00:41:11 +09:00
TELK
fdc3818a71 Update: Korean translation for pbs_safe_wating 2021-06-20 00:41:11 +09:00
Jonathan G Rennison
6c7fccff5d Reduce duplication of GetTileZ calls in tree placement 2021-06-19 14:17:33 +01:00
Jonathan G Rennison
428136fa97 Merge PR #278 (improved trees) into jgrpp 2021-06-19 14:06:02 +01:00
Jonathan G Rennison
82fa6ed711 Whitespace adjustments 2021-06-19 14:05:34 +01:00
Andreas Schmitt
d719b09cf0 Tweak the dispersed spreading a bit more 2021-06-19 13:56:05 +01:00
Andreas Schmitt
f944c9e7ba Reduce building of cacti 2021-06-19 13:56:05 +01:00
Andreas Schmitt
fe3c5d0330 Add another sparse tree growth area above the snow line and prevent that area from overgrowing 2021-06-19 13:56:05 +01:00
Andreas Schmitt
6c2152045a Fix banding issue in artic tree range
Using tile index for randomization is a very very very bad idea
2021-06-19 13:56:05 +01:00
Andreas Schmitt
3b4cbd3323 Improve tree placement
Prior to this change, trees tended to either cover the entire map like an ancient forest, or alternatively you turn off their growth which breaks industry. Furthermore there are these ugly random tree clumps at the beginning of the game which look like squares on the map someone placed there.

This change adds a new tree placing setting which removes the ugly random clumps and only slightly modifies the initial placement. The actual growth causes trees to bunch up in higher levels as usual but on the lower 4 levels their growth works differently. The number of trees per tile is limited and the trees spread out over a wider area instead of only to the neighboring tile. That spreads them out more and makes for a nicer look.

This also allows cacti to spread, since they can now use that same algorithm and avoid bunching up, but spread as they should.
2021-06-19 13:56:05 +01:00
Jonathan G Rennison
ac9749d015 Merge PR #283 (max city height) into jgrpp 2021-06-19 13:37:21 +01:00
Jonathan G Rennison
24834c86f7 Allow changing max town height level setting in-game (for town founding) 2021-06-19 13:33:39 +01:00
Andreas Schmitt
5fe1963feb Lower minimum to 2 2021-06-19 13:23:19 +01:00
Andreas Schmitt
a17efcd7d5 Introduce setting for a max height level for towns
Prior to this change, the game tended to place towns on mountain tops. Realistic heightmaps had limitations because of this.

This change allows the player to specify that the towns should be generated in the valleys.
2021-06-19 13:23:19 +01:00
Jonathan G Rennison
073d3bb88c Merge PR #272 (public roads) into jgrpp 2021-06-19 13:16:16 +01:00
Andreas Schmitt
c475fb12c0 Add sanity check 2021-06-19 13:11:03 +01:00
Andreas Schmitt
7a0150735e Adjust the cost function again for better bridge and tunnel use 2021-06-19 13:11:03 +01:00
Andreas Schmitt
d4fd7f62d1 Build a couple of cycles in the network by connecting each town to the three closest ones in its network 2021-06-19 13:11:03 +01:00
Jonathan G Rennison
f53ed56200 Increase bridge/tunnel per-tile cost 2021-06-19 13:11:03 +01:00
Jonathan G Rennison
3a67065332 Add a build public roads button to the scenario editor 2021-06-19 13:11:03 +01:00
Jonathan G Rennison
9683676df1 Use GetTileMaxZ for slope cost check to avoid overly penalising foundations 2021-06-19 13:02:36 +01:00
Jonathan G Rennison
5e7b8ccd43 Only calculate input points once in IsBlockedByPreviousBridgeOrTunnel 2021-06-19 13:02:36 +01:00
Jonathan G Rennison
90e75871ad Fix bridge/tunnel building not using DC_AUTO
This could result in existing infrastructure being removed at
the bridge/tunnel far end
2021-06-19 13:02:36 +01:00
Jonathan G Rennison
724474e435 Use MayTownBuildBridgeType/BSCF_NOT_AVAILABLE_TOWN for bridge type check 2021-06-19 13:02:36 +01:00
Jonathan G Rennison
96bfcd587b Fix signedness mismatch warning in tunnel length check 2021-06-19 13:02:36 +01:00
Andreas Schmitt
a3d1b916d1 Limit tunnel length at the proper place 2021-06-19 13:02:36 +01:00
Andreas Schmitt
3e771dc18d Revert bug inducing change 2021-06-19 13:02:36 +01:00
Andreas Schmitt
b175203d54 Add comment 2021-06-19 13:02:36 +01:00
Andreas Schmitt
a73cb99695 Do not build bridges with additional specs
Prior to this change, additional bridge sets like modular bridges would be used.
Those might not be suitable for public roads. Those bridges should be left to the player.
2021-06-19 13:02:36 +01:00
Andreas Schmitt
198ef11a2b Force the pathfinder to build serpentine roads 2021-06-19 13:02:36 +01:00
Jonathan G Rennison
bd41cb618a Allow using and building trivial foundations
(3 corners raised and 2 opposite corners raised)
2021-06-19 13:02:36 +01:00