Commit Graph

51438 Commits (364ce76d51cd8dda40d8b26fdf30c5488e8e6f44)
 

Author SHA1 Message Date
Andreas Schmitt 2b7a96b252 Add German translation 3 years ago
Andreas Schmitt dee05f520f Add German translation 3 years ago
Andreas Schmitt b210a825b1 Add German translations 3 years ago
Andreas Schmitt 5d505f2389 Fix crash and show error message if group creation fails 3 years ago
Andreas Schmitt 64488fdf29 Revert "Make old group creation methods consistent with new one by calling the same command"
This reverts commit c2785be685.
3 years ago
Andreas Schmitt 77e4e13644 Only show information for realistic acceleration model 3 years ago
Andreas Schmitt 9bd79d03d1 Fix speed calculation 3 years ago
Andreas Schmitt 9a72d741ad Fix weight calculation 3 years ago
Jonathan G Rennison f3b39b12a8
Merge pull request #284 from reldred/arctic_tree_line_tweaks
change the tree line width for arctic tree line patch from 20 to 64
3 years ago
Jonathan G Rennison ac888a8a92
Merge pull request #288 from WoelfiVW/patch-1
Fix typos
3 years ago
Jonathan G Rennison 014da7ad04 Fix unsigned unary minus warning in RemoveVehicleOrdersIf 3 years ago
Andreas Schmitt c2785be685 Make old group creation methods consistent with new one by calling the same command 3 years ago
Andreas Schmitt 05b76aa3f8 Fix single vehicle not being added and wrong town name being used 3 years ago
Andreas Schmitt 8b66ebd4f0 Add auto named group generated when dropping a vehicle onto new group button 3 years ago
Andreas Schmitt 669770f209 Fix a few issues and reset everything on start of new game 3 years ago
Andreas Schmitt 86cfefba08 Fix signed unsigned overflow 3 years ago
Andreas Schmitt c1bf236a26 Rewrite the ATC logic
Now signals store speed information with a timeout for this data's validity
3 years ago
Andreas Schmitt 61669868bf Removed change and updated signal count 3 years ago
Andreas Schmitt 5d20b9397c Revert "Try something"
This reverts commit 475a097f36a70383d50ee68dac38b5ce087a1eb1.
3 years ago
Andreas Schmitt 02278f7a6f Try something
This doesn't work but hey... it's broken already in combination with realistic breaking
3 years ago
Andreas Schmitt debc504e59 Add a setting for train speed adaptation
Prior to this change, without realistic breaking, trains would continuously run into the train in front of them. This makes them adjust their speed based on trains in front of them
3 years ago
Andreas Schmitt 49226eac5d Fix some compiler warnings regarding types 3 years ago
Andreas Schmitt 4c795b44be Adjust text colors 3 years ago
Andreas Schmitt d954c461b0 Add information about vehicle loads and speeds 3 years ago
Andreas Schmitt 081131c298 Make final adjustments and cleanup 3 years ago
Andreas Schmitt 58c00d169e Adjust OnClick 3 years ago
Andreas Schmitt 790b73ea3d Cleanup some code 3 years ago
Andreas Schmitt 92276518dd Adjust further to new API 3 years ago
Andreas Schmitt 40c9be0c02 Fix sorter functions 3 years ago
Andreas Schmitt 7ffd65c3e6 Add initial implementation 3 years ago
Woelfi Von Wolfhausen 6005425c09
Fix typos 3 years ago
Jonathan G Rennison c922f361b8 Fix truncation of arctic tree probability distribution 3 years ago
reldred 0eb32a55f9 change the tree line width for arctic tree line patch from 20 to 64 3 years ago
Jonathan G Rennison 9f56818ca7 Fix display of high freeform edges at north edges in viewport map mode 3 years ago
Jonathan G Rennison 2f350ff6ef
Merge pull request #277 from telk5093/jgrpp
Update: Korean translation
3 years ago
Jonathan G Rennison 3e66ffead0 Saveload: Allow threaded saves in network server mode 3 years ago
Jonathan G Rennison ad15d4fd8f Fix thread safety issues in network admin socket console logging
See: https://github.com/OpenTTD/OpenTTD/issues/9388
3 years ago
Jonathan G Rennison 87948d8029 Thread: Adjust checks for whether current thread is the game thread 3 years ago
Jonathan G Rennison 4577b547ea Fix nullptr dereference when autoreplacing vehicle with no orders
In GetIncompatibleRefitOrderIdForAutoreplace
3 years ago
TELK 94d2438d3d Update: Korean translations till 428136f 3 years ago
TELK cbdba03378 Update: Korean translation for PR#268, 271, 274, 275 3 years ago
TELK fdc3818a71 Update: Korean translation for pbs_safe_wating 3 years ago
Jonathan G Rennison 6c7fccff5d Reduce duplication of GetTileZ calls in tree placement 3 years ago
Jonathan G Rennison 428136fa97 Merge PR #278 (improved trees) into jgrpp 3 years ago
Jonathan G Rennison 82fa6ed711 Whitespace adjustments 3 years ago
Andreas Schmitt d719b09cf0 Tweak the dispersed spreading a bit more 3 years ago
Andreas Schmitt f944c9e7ba Reduce building of cacti 3 years ago
Andreas Schmitt fe3c5d0330 Add another sparse tree growth area above the snow line and prevent that area from overgrowing 3 years ago
Andreas Schmitt 6c2152045a Fix banding issue in artic tree range
Using tile index for randomization is a very very very bad idea
3 years ago
Andreas Schmitt 3b4cbd3323 Improve tree placement
Prior to this change, trees tended to either cover the entire map like an ancient forest, or alternatively you turn off their growth which breaks industry. Furthermore there are these ugly random tree clumps at the beginning of the game which look like squares on the map someone placed there.

This change adds a new tree placing setting which removes the ugly random clumps and only slightly modifies the initial placement. The actual growth causes trees to bunch up in higher levels as usual but on the lower 4 levels their growth works differently. The number of trees per tile is limited and the trees spread out over a wider area instead of only to the neighboring tile. That spreads them out more and makes for a nicer look.

This also allows cacti to spread, since they can now use that same algorithm and avoid bunching up, but spread as they should.
3 years ago