Prior to this change, road vehicles would always slowdown in curves. This forces the player to build grid like roads. With new height levels and more mountainous maps and in the absense of diagonal roads this causes unnecessary pain. It should be an option to turn this off, so mountainous maps and curvy roads are not punishing the player unnecessarily. Nobody wants to build grid like roads outside of towns.
Prior to this change, lakes could be very small and could also not be deactivated.
This change allows the deactivation of lake creation and the lake size is now the set size +- 25% instead of anything between 0 and lake_size.
Prior to this change, the use of NewObjects often lead to the problem of players trying to clear those and accidentally destroying a rail station or (when using magic bulldozer) an industry. This action cannot be undone.
This change shows a query making sure the player actually wants to destroy the station or industry.
NOTE: The switch to a std::function no longer allows for the inequality check in ShowQuery in misc_gui. If this was required a different solution has to be found.
"new_owner" can be INVALID_OWNER, and as INVALID_OWNER ==
COMPANY_SPECTATORS, we could end up trying to sell shares of
nobody.
(cherry picked from commit ef25afd55a)
Prior to this change, the charts were pretty useless. They indicated at most what cargos were speed sensitive and which ones were not.
This change lets the graph show the average transit speed to profit mapping. With this graph it becomes obvious after exactly what speed any further speed increase brings no further profit. This makes train selection way easier.