Commit Graph

20060 Commits (3278f4c7bba73e79497cce573228b9bb48cba7b7)

Author SHA1 Message Date
Charles Pigott 67f02e20de
Change: Display text files in black (#10291) 2 years ago
glx22 012fd2be0d Codechange: Suppress warnings when asserts are disabled 2 years ago
translators f90156f74c Update: Translations from eints
romanian: 2 changes by bnegrut
spanish: 2 changes by MontyMontana
2 years ago
translators 918b2cb3ee Update: Translations from eints
english (au): 10 changes by krysclarke
italian: 3 changes by Rivarossi
russian: 3 changes by Ln-Wolf
finnish: 3 changes by hpiirai
spanish: 15 changes by MontyMontana
portuguese: 6 changes by azulcosta
portuguese (brazilian): 2 changes by DiogoMCampos
2 years ago
Loïc Guilloux fe30f66570
Fix #9720: Delay start of GS/AI to after loading of savegame (#9745) 2 years ago
PeterN f7e2b6ef12
Change: Make vehicle list dropdown buttons resize to fit strings. (#10286) 2 years ago
Francis Herne 6caed5f15e
Add: Slope-aware and roadtype-specific one-way sprites. (#10282) 2 years ago
translators 7a18631291 Update: Translations from eints
italian: 10 changes by bagnacauda
romanian: 91 changes by bnegrut
russian: 6 changes by Ln-Wolf
finnish: 9 changes by hpiirai
portuguese: 8 changes by azulcosta
2 years ago
PeterN 9e56e16147
Fix: Local authority window rating list height ignored icon sizes. (#10285)
Only font height was taken into account, so the list was broken if icon
sizes were taller than font height.
2 years ago
PeterN 961e66df30
Fix #10224: Don't fiddle with fast-forward when saving. (#10230)
The original comment about saving with fast-forward on was written 18 years
ago, and predates lots of changes to how saveload work.
2 years ago
PeterN 4f26f6b8aa
Cleanup: Simplify GRFLabel linked-list with std::vector. (#10284) 2 years ago
Daniel Robinson c53f29df53
Fix #10181: Show error message on failed industry prospecting (#10202) 2 years ago
Didac Perez Parera 35d55bd534
Feature: Expand all towns in the scenario editor (#10215) 2 years ago
Tyler Trahan 4ffe7e0477
Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203) 2 years ago
Tyler Trahan 8063fcb6e0
Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265) 2 years ago
Peter Nelson efa20dd969 Change: Support engine property 0xC6 in purchase list. 2 years ago
Peter Nelson cbf48c4dd9 Change: Add extra random seed to StartupEngines().
This means that calling reset_engines will rerandomise introduction dates
and reliability.

Probably not necessary.
2 years ago
Peter Nelson 74180efe7f Change: Attempt to improve randomisation of reliability 2 years ago
Peter Nelson 3485709f53 Add: Additional vehicle flags to control variants. 2 years ago
Peter Nelson 898dadadb2 Change: Mark build/autoreplace windows dirty less often in monthy loop.
These window classes were marked dirty for every engine that had
reliability calculated every month.
2 years ago
Peter Nelson 85814b29d4 Feature: Vehicle add-ons can now group engines in purchase list.
Grouped engines are collapsed by default but can be expanded. This allows
similar engines to be grouped together to avoid cluttering the list.

Suggested uses for this are e.g.:
* Liveries; same stats but different paint job.
* Re-gearing; engine design is mostly the same but different stats.

... but avoiding complex hidden cargo subtype refit systems.

Grouped engines are otherwise separate, so can be independently
autoreplaced, even between variants.
2 years ago
peter1138 94167dfd34 Change: Add variant hierarchy to build vehicle window list. 2 years ago
Peter Nelson c11db7d593 Change: Clear last variant when engine becomes unavailable. 2 years ago
peter1138 d7f561a400 Change: Add variant property to engines. 2 years ago
PeterN c8cc61d889
Fix #10150: Force FS_SMALL for small viewport signs. (#10283)
* Fix #10150: Force FS_SMALL for small viewport signs.

This is a workaround for string widths being different with mixed
font-sizes.

* Fix: Flag small sign shadow as small text.

(This method of drawing shadows is hilarious and needs replacing, but
this is a quick fix.)
2 years ago
PeterN 23eec0b7b3
Fix #8971: Resize QueryStrings with interface scale change. (#10281)
* Fix: Use width of caret symbol '_' for text entry.

This replaces an arbitrary pixel width with the space actually required.

* Fix #8971: Update QueryString sizes with interface scale change.
2 years ago
translators 3451c0a82c Update: Translations from eints
russian: 3 changes by Ln-Wolf
latvian: 21 changes by lexuslatvia
dutch: 3 changes by Afoklala
portuguese: 3 changes by azulcosta
portuguese (brazilian): 13 changes by ericandradex
2 years ago
glx22 04ee86d3ac Add: 'font' console command to configure fonts 2 years ago
glx22 e6c857cdba Codechange: [windows] cache the actually loaded font name 2 years ago
glx22 af3df959c2 Codechange: reduce code duplication 2 years ago
PeterN 7b5edba76c
Change: Support flipping shorter engines without NewGRF support. (#10262)
* Change: Support flipping shorter engines without NewGRF support.
* Cleanup: Remove write-only prop27_set temporary flag.
2 years ago
Peter Nelson a971eee2e0 Cleanup: Replace foundation drawing magic numbers.
Use TILE_SIZE or TILE_HEIGHT as appropriate instead.
2 years ago
Peter Nelson 138198e971 Change: Separate ground sprite from foundation sprite offsets. 2 years ago
Peter Nelson 002fe67bef Add: Optionally disable child sprites drawing relative to parent sprites offsets. 2 years ago
Jonathan G Rennison 14c1266bbc Fix: Wrong type cast for selected AI/GS script info in AIListWindow
This resulted in technically undefined behaviour when listing GSs
2 years ago
Jonathan G Rennison d4c530904c Fix #10274: Use after free when rescanning scripts with GS selected 2 years ago
PeterN f6e7e44169
Fix #10151: Use smaller padding for viewport signs. (#10272)
Before variable-scaling, the padding was always 1x1 pixel. This was
changed to be scaled, except using the wrong dimension of 2x1 pixels
instead of 1x1 pixel.
2 years ago
Loïc Guilloux c179c10048
Fix #10263, ccefa76: [scripts] restore tile validation for commands (#10269) 2 years ago
translators a857ed8240 Update: Translations from eints
finnish: 13 changes by hpiirai
spanish: 1 change by MontyMontana
2 years ago
PeterN c962c77306
Fix: Incorrect available height for dropdowns due to unsigned promotion. (#10264)
Dropdowns which are taller than the main window should automatically have
a scrollbar added. This did not work for toolbar dropdown as the location
near the top of the window resulted in an unsigned underflow.
2 years ago
PeterN 03c1b5169c
Fix #10260: Incorrect rect height drawing image in vehicle details. (#10261) 2 years ago
PeterN dde15a403c
Fix #10257: Incorrect wire position on sloped bridge heads. (#10258) 2 years ago
translators 2012998563 Update: Translations from eints
finnish: 3 changes by hpiirai
2 years ago
translators e5720325ff Update: Translations from eints
english (au): 3 changes by krysclarke
english (us): 3 changes by 2TallTyler
2 years ago
Peter Nelson daaa058493 Change: Vertically centre sprite font relative to TrueType font. 2 years ago
Peter Nelson 8599041ce4 Fix: GetDefaultFontHeight() is static, don't use -> 2 years ago
translators 888c9172e0 Update: Translations from eints
spanish (mexican): 3 changes by absay
korean: 1 change by telk5093
2 years ago
PeterN 1eecbd39ed
Change: Use lowered not disabled widget for current tab. (#10252)
While tab-buttons are not often used, all other similar occurences use
lowered rather than disabled widgets, so use them for train detail
window too.
2 years ago
Peter Nelson 5eb7e1d3ab Fix: Improve sprite aligner list size and alignment. 2 years ago
Peter Nelson 8adc47858d Change: Set minimal size on aligner buttons. 2 years ago
Peter Nelson 33eb9688cf Add: Sprite centre and crosshair toggles on sprite aligner. 2 years ago
Loïc Guilloux c50fabb574
Fix #10208: allow to use specific underlay for road/tram tunnels (#10233) 2 years ago
PeterN 131b7f5127
Fix: Vertically centre chat prompt. (#10250) 2 years ago
2TallTyler 0116a422ea Cleanup: Refactor Wide Rivers code slightly 2 years ago
2TallTyler d67259334a Fix #10218: Sloped river tiles need water both up and downstream 2 years ago
Jonathan G Rennison c7d7658004 Fix #10214: CMD_CREATE_LEAGUE_TABLE did not set CMD_STR_CTRL 2 years ago
Jonathan G Rennison 1a05e95945 Fix #10214: League and graph buttons in toolbar not having a default action 2 years ago
Jonathan G Rennison e0cb31ff07 Fix #10214: Header and footer missing from league table saveload 2 years ago
Loïc Guilloux 4f9893cc98
Fix 55a1171: Restore skipping of "colour" character (#10244) 2 years ago
PeterN c448eb04d8
Fix #10242: Allow a space for text shadow when clipping WWT_EMPTY/WWT_TEXT. (#10243) 2 years ago
Loïc Guilloux 2848483810
Fix #10206: Disable scripts in intro game (#10241) 2 years ago
Eddi-z 8db4892f49
Codechange: Reshuffle debuglevels in fileio to address spammyness (#10240) 2 years ago
translators ac12028278 Update: Translations from eints
spanish: 2 changes by MontyMontana
portuguese (brazilian): 86 changes by ericandradex
2 years ago
translators 7e7e1183cf Update: Translations from eints
finnish: 1 change by hpiirai
2 years ago
translators fd5de3b366 Update: Translations from eints
spanish (mexican): 7 changes by absay
romanian: 5 changes by bnegrut
finnish: 108 changes by hpiirai
2 years ago
translators 49c121ec29 Update: Translations from eints
vietnamese: 38 changes by KhoiCanDev
2 years ago
PeterN daacde4496
Fix #10147: Sound effect volume slider no longer set volume. (#10228) 2 years ago
translators 2756741575 Update: Translations from eints
italian: 11 changes by Rivarossi
2 years ago
translators 5cef40591b Update: Translations from eints
slovak: 2 changes by legitalk
2 years ago
Michael Lutz d5fc423793 Fix #10223: Crash when vehicle cloning fails on order cloning. 2 years ago
translators 985f487065 Update: Translations from eints
spanish: 1 change by MontyMontana
2 years ago
PeterN 53b827c460
Fix: Maximum space for engine preview image was never scaled. (#10219) 2 years ago
Loïc Guilloux 13d2d11fa8
Fix #10216: Initialise RoadStop caches before using them and don't try to teleport crashed vehicles (#10217) 2 years ago
translators 2c5eb206d4 Update: Translations from eints
vietnamese: 39 changes by KhoiCanDev
spanish: 2 changes by MontyMontana
2 years ago
Michael Lutz 1c205b2cda Fix #10212: [Script] Nested ScriptAccounting scopes are not restored properly. 2 years ago
PeterN 1131608eb4
Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling. (#10211) 2 years ago
translators 644012dea2 Update: Translations from eints
dutch: 7 changes by Afoklala
2 years ago
translators a7f78af4aa Update: Translations from eints
chinese (simplified): 3 changes by XiaoJi-Game
2 years ago
PeterN 485368f607
Fix: Missing extra padding when drawing tooltip text. (#10201)
* Fix: Missing extra padding when drawing tooltip text.

This padding is included when calculating the size of the tooltips, the
difference caused a mismatch in height for some tooltips.

* Codechange: Don't draw grey panel underneath tooltip.

This removes the default framerect padding so it is now added explicitly.
SetMinimalSize is also removed as this is overridden in UpdateWidgetSize
anyway.
2 years ago
translators 3100c6e7d0 Update: Translations from eints
chinese (simplified): 30 changes by XiaoJi-Game
2 years ago
PeterN 387c57b023
Fix eb4ba1991: Signal icons incorrectly positioned in UI. (#10199) 2 years ago
translators 41c893dd4e Update: Translations from eints
chinese (simplified): 13 changes by XiaoJi-Game
russian: 4 changes by Ln-Wolf
slovak: 7 changes by legitalk
catalan: 77 changes by J0anJosep
turkish: 7 changes by EndChapter
polish: 7 changes by pAter-exe
2 years ago
PeterN eaf1e33bd7
Fix #10021: Object GUI resized when switching between different objects. (#10196)
* Fix: Scale object gui margin by interface scale.

* Fix: Improve padding on object info text.

* Fix #10021: Resizing for 1/2/4 object views didn't account for interface scale.

As halving and doubling padding is problematic due to rounding, it is now
added on lower view counts instead of removing on higher view counts.
2 years ago
translators 978f5b9341 Update: Translations from eints
english (au): 3 changes by krysclarke
english (us): 7 changes by 2TallTyler
korean: 52 changes by telk5093
russian: 4 changes by Ln-Wolf
spanish: 6 changes by MontyMontana
portuguese: 3 changes by azulcosta
2 years ago
PeterN a7ffd47c64
Fix #10191: Incorrect refit highlight position. (#10195)
Refit highlight was not correct for non-power-of-2 interface scale.
2 years ago
translators 35c4af5cb7 Update: Translations from eints
english (au): 4 changes by krysclarke
spanish: 10 changes by MontyMontana
portuguese: 62 changes by azulcosta
2 years ago
Bernard Teo 8a78fa7121
Feature: Contextual actions for vehicles grouped by shared orders (#8425) 2 years ago
dP 5e14a20b3b
Feature: [GS] Scriptable league tables (#10001) 2 years ago
translators b9ce3de23d Update: Translations from eints
slovak: 72 changes by legitalk
2 years ago
Tyler Trahan b846c574d7
Update: Developer credits (#10190) 2 years ago
stormcone e29547a3a2
Feature: Show the cargoes the vehicles can carry in the vehicle list window (#8304) 2 years ago
translators d780ca74ed Update: Translations from eints
italian: 50 changes by Rivarossi
2 years ago
Tyler Trahan 0fc7cdb1e4
Change: Allow building canal by area outside editor (#10173) 2 years ago
PeterN 53682b4b6b
Fix #10114: Wonky depot layout. (#10191)
Depot lists internal layout was not handled well. This is improved by
throwing more Rects at it:
- Vehicle images are now be vertically centred in the rect.
- Image clipping is relaxed to cover the rect, improving larger sprites.
- Outline highlight is now aware of bevel thickness.
2 years ago
translators e85d2603d9 Update: Translations from eints
italian: 27 changes by Rivarossi
2 years ago
translators afbad255d3 Update: Translations from eints
turkish: 44 changes by EndChapter
spanish: 1 change by MontyMontana
2 years ago
translators 62125c9e76 Update: Translations from eints
korean: 3 changes by telk5093
turkish: 33 changes by EndChapter
2 years ago
PeterN a7adadcf9b
Fix: Indent production in industry window and resolve button issues. (#10184)
Industry production used to be indented, although a different amount than
the industry accepts list. This is now added back, with the standard indent
width.

Additionally the cheat-mode production modifier buttons now support RTL and
the list height now takes account of the button height.
2 years ago
translators a942028803 Update: Translations from eints
dutch: 42 changes by Afoklala
french: 12 changes by glx22
2 years ago
PeterN a044e8e007
Fix: Scale minimum visible caption by interface scale. (#10180) 2 years ago
translators 3040efdb10 Update: Translations from eints
spanish (mexican): 74 changes by absay
russian: 2 changes by Ln-Wolf
spanish: 6 changes by MontyMontana
polish: 1 change by pAter-exe
2 years ago
Peter Nelson 60404c3aea Fix #8770: Centre vehicle status bar icon.
The icon is now centred within its scaled bounding box, which intentionally
leaves a little space around the icon when not at 1/2/4x scale.
2 years ago
Peter Nelson 9bf24ec56f Codechange: Reorder and properly declare DrawSpriteIgnorePadding().
Parameters have been rearranged to be closer to those of the standard
DrawSprite() function, and PaletteID can now be set.
2 years ago
PeterN c81c242c5a
Fix: Crash if error message window is too wide for screen. (#10172)
This doesn't seem new, just easier to trigger with new scaling.
2 years ago
PeterN 6ea3e7e487
Fix #10164: Incorrect slider handle position in RTL. (#10175) 2 years ago
translators bc5cd4eeda Update: Translations from eints
russian: 3 changes by Ln-Wolf
spanish: 55 changes by MontyMontana
polish: 32 changes by pAter-exe
2 years ago
translators d30345edfb Update: Translations from eints
english (au): 3 changes by krysclarke
spanish (mexican): 3 changes by absay
english (us): 3 changes by 2TallTyler
russian: 2 changes by Ln-Wolf
french: 11 changes by ZarTek-Creole
portuguese: 3 changes by azulcosta
polish: 28 changes by pAter-exe
2 years ago
translators cbb2d5303d Update: Translations from eints
spanish (mexican): 14 changes by absay
english (us): 20 changes by 2TallTyler
russian: 5 changes by Ln-Wolf
portuguese: 44 changes by azulcosta
2 years ago
Tyler Trahan 0d631a6fda Change: Reword Finance window's Net Profit to Profit 2 years ago
Tyler Trahan adf94d7970 Change: Add a Total caption to each category of the finance window 2 years ago
Tyler Trahan bba1a16836 Change: Make Company GUI Bank Balance text white 2 years ago
translators 553e5e6bbe Update: Translations from eints
english (au): 20 changes by krysclarke
spanish (mexican): 7 changes by absay
korean: 20 changes by telk5093
russian: 13 changes by Ln-Wolf
spanish: 74 changes by MontyMontana
2 years ago
PeterN cea62ef73d
Fix #10161: Ignore ascender in FallbackLayouter for non-built-in fonts. (#10169) 2 years ago
Tyler Trahan 89a2d0a605
Fix #10154: Don't inconsistently set random company face in network games (#10157) 2 years ago
translators ced4258969 Update: Translations from eints
english (au): 18 changes by krysclarke
spanish (mexican): 23 changes by absay
english (us): 18 changes by 2TallTyler
korean: 33 changes by telk5093
russian: 18 changes by Ln-Wolf
french: 31 changes by glx22
2 years ago
Peter Nelson dff03124e5 Change: Use modalpopup padding for error/query windows. 2 years ago
Peter Nelson ecb5393c55 Change: Standardize progress bar layout.
Progress bars are drawn differently depending on when it was added, with
different layouts and sizes.

This change adds a standard padding size to use, and makes all progress
bars visually similar, with scaled padding.
2 years ago
Peter Nelson 920e588334 Change: Use standard dimensions instead of custom widths. 2 years ago
Peter Nelson 9666e46739 Feature: Variable GUI scale.
GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2 years ago
Peter Nelson 13d271217f Change: Sprite-scale inter-character spacing of fonts. 2 years ago
Peter Nelson ed60c88b0a Change: Use power-of-2 scaling for some dimensions in GUI.
These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
2 years ago
Peter Nelson 062ea68422 Change: Scale position of font shadow. 2 years ago
Peter Nelson dd90d79e7b Add: Setting to toggle thin vs chunky (scaled) bevels. 2 years ago
Peter Nelson e554fd7808 Change: Hide WidgetDrawDistances from general use. 2 years ago
Peter Nelson 890b2666d3 Change: Use scaled WidgetDimensions. 2 years ago
Peter Nelson 61da064b82 Fix: Settings GUI sprite size. 2 years ago
Peter Nelson 123983743f Change: Add optional text labels to slider widget. 2 years ago
Peter Nelson f0ae111c4a Change: Put ends of slider under centre of control knob. 2 years ago
Peter Nelson 64a1fc174f Change: Scale thickness of slider bevel. 2 years ago
Peter Nelson 1180c95372 Codechange: Add parameters to change range of slider widget. 2 years ago
Peter Nelson d35f1d3d06 Codechange: Rename slider widget functions to be less specific. 2 years ago
Peter Nelson 23a8222200 Change: Split vscroll and hscroll padding.
Vertical and horizontal scrollbars are different sizes, this allows
different padding for each type.
2 years ago
Peter Nelson 90ce704366 Change: Use scaled WidgetDimensions for core widgets. 2 years ago
Peter Nelson 0bb9a45785 Change: Simplify drawing widget image buttons. 2 years ago
Peter Nelson d0add1e07f Change: Ignore offsets when drawing GUI sprite. 2 years ago
Peter Nelson b5693becdc Add: Define scaled WidgetDimensions.
Includes RectPadding container.
2 years ago
Peter Nelson b6ed595176 Codechange: Prefer suggested widget padding. 2 years ago
Peter Nelson 0108e9f387 Change: Set up suggested widget padding for panel, frame and inset.
Window handlers are free to ignore the suggested padding, however some
handlers have logic that assumes this information was already provided.
2 years ago
Peter Nelson 68423c40c5 Fix: Off-by-one in GetAlignedPosition(). 2 years ago
Peter Nelson 47f4fc6a70 Add: NWidgetPart SetPadding via RectPadding 2 years ago
Peter Nelson dd9f6bc803 Change: Use RectPadding Horizontal()/Vertical() helpers. 2 years ago
Peter Nelson 04cbe57d2a Change: Use RectPadding for widget padding/uz_padding. 2 years ago
Peter Nelson 75b222b0d9 Add: RectPadding type.
This is similar to Rect but specifies padding to apply to a Rect.
2 years ago
Peter Nelson 5786d49143 Change: Use Rect when drawing build engine list. 2 years ago
Peter Nelson 46a1ab0937 Change: Use Rect when drawing infrastructure window. 2 years ago
Peter Nelson c9a81fd67b Change: Use Rect for drawing vehicle details. 2 years ago
Peter Nelson 3ff05321dc Change: Use standard padding for AI Debug window. 2 years ago
Peter Nelson 1f1378c129 Change: Align picker previews to button centre. 2 years ago
Peter Nelson cb059fc081 Change: Use Rect for QueryString editor. 2 years ago
Peter Nelson fea7247072 Change: Use standard 'frametext' padding for settings window. 2 years ago
Peter Nelson 6f95e04005 Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
2 years ago
Peter Nelson cb10ed1509 Change: Move error window padding to widget level.
This simplifies calculation during drawing.
2 years ago
Peter Nelson cd0d5a771d Fix: Engine preview text overly padded.
WIP_EP_QUESTION is already padded at the widget level, so no need to apply
extra padding to left/right.
2 years ago
Peter Nelson f5f035a22b Codechange: Make use of Rect Width/Height helpers. 2 years ago
Peter Nelson 632464a623 Codechange: Use Rect in DropDownListItem::Draw(). 2 years ago
Peter Nelson d8e01f8aa5 Codechange: Add some Rect helpers.
Shrink/Expand/Translate are marked nodiscard as they provide a new Rect
rather than modifying the original Rect.
2 years ago
Peter Nelson 17d1fe26c2 Codechange: Helpers to allow passing a Rect to some functions. 2 years ago
Peter Nelson eb4ba1991b Change: Use CenterBounds function in more places.
CenterBounds may have a 1 pixel difference so the result is not exactly
the same.
2 years ago
Peter Nelson 18201dfbc3 Cleanup: Simplify CenterBounds() 2 years ago
Peter Nelson ab55d3e1fa Change: Rearrange layouts of station/depot picker windows. 2 years ago
Jonathan G Rennison 7c3c92f8b8
Fix #10155: SyncCompanySettings sending old instead of new setting values (#10158) 2 years ago
Joel-Milligan 59645c6733
Change: Remove scrollbar from town authority actions panel (#9928) 2 years ago
Jonathan G Rennison 64b437fa89 Fix: Data race with mixer thread performance measurements 2 years ago
Jonathan G Rennison 0fae0599b7 Fix: Data race on effect volume setting with mixer thread 2 years ago
Jonathan G Rennison a962d7476b Fix: Data races on MixerChannel active states 2 years ago
Artin Alavi 5d6cdf4385
Feature: Allow AI/GS to be fully modified in scenario editor (#10152) 2 years ago
translators 3f579fa7dc Update: Translations from eints
dutch: 12 changes by Afoklala
2 years ago
Artin Alavi cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2 years ago
Artin Alavi fd4f148c62
Feature: Hotkey to honk a vehicle's horn (#10110) 2 years ago
translators 27e1d057c5 Update: Translations from eints
english (au): 12 changes by krysclarke
spanish (mexican): 24 changes by absay
english (us): 12 changes by 2TallTyler
russian: 12 changes by Ln-Wolf
french: 1 change by glx22
portuguese: 16 changes by azulcosta
2 years ago
translators e2f661b281 Update: Translations from eints
spanish: 24 changes by MontyMontana
2 years ago
stormcone 0d303d6c3f
Feature: Add cargo filter support to vehicle list. (#8308) 2 years ago
SamuXarick a8a7f95665
Change: Allow to build dock on clearable watered object tiles (#8514) 2 years ago
Henry Wilson 59dbcdb5ba Feature: Display power-to-weight ratio in ground vehicle details GUI 2 years ago
Henry Wilson b304c06a4a Codechange: Use override specifier for Train and RoadVehicle structs 2 years ago
Henry Wilson 89cf0d5da8 Codechange: Factor cargotype weight conversion magic numbers 2 years ago
Didac Perez Parera 019dcb7b7b
Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895) 2 years ago
Aaron Kofsky ede0560f9b
Feature: Add buttons to toggle music in the Game Options menu (#9727) 2 years ago
Tyler Trahan 31d08421ab Update: Rename mapgen Sea Level string in other language files 2 years ago
Tyler Trahan 62a15734fe Codechange: Rename mapgen Sea Level string 2 years ago
SamuXarick 60ccab3c52
Fix #9908: Close company windows only after all its infrastructure is removed (#9912) 2 years ago
larryfenn d738cd235f
Change: Automatic screenshot numbering with a filename ending in '#' (#9781) 2 years ago
SamuXarick b7abaa55a3
Codechange: Improve performance when calculating company value (#9901) 2 years ago
SamuXarick 8c4a70e05e
Fix: Refresh company window when switching companies (#9910) 2 years ago
translators b6a899eb2b Update: Translations from eints
slovak: 62 changes by legitalk
2 years ago
Jonathan G Rennison e931f3061f
Fix: Dereference of past-the-end iterator in linkgraph overlay tooltip (#10145) 2 years ago
translators 7711907a6b Update: Translations from eints
german: 16 changes by SecretIdetity
tamil: 3 changes by merni-ns
2 years ago
Peter Nelson 22803f997b Codechange: Use std::vector for station speclist
This removes manual memory allocation, although we still manage the list
size in roughly the same way.
2 years ago
Jonathan G Rennison 4dc741a8a0
Fix #10011: Incorrect infrastructure totals when overbuilding bay road stop (#10143)
Fix https://github.com/OpenTTD/OpenTTD/issues/10011
2 years ago
Tyler Trahan 0172eb39a2
Fix #10135: Cost of building multiple objects might not match test (#10137) 2 years ago
Tyler Trahan c719ba560e
Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridges (#10138) 2 years ago
frosch fea6a34684
Codechange: SetDParamStr borrows contents from std::string::c_str(). Prevent calling it with temporaries. (#10136) 2 years ago
krysclarke 21cea308f9
Codechange: Move Sound Driver parameter name listings (#10127) 2 years ago
Jonathan G Rennison 3b3c9c1c3a
Fix #10129: Use after free in GRFLoadConfig invalid GRF error path (#10130) 2 years ago
translators d48a48b2cf Update: Translations from eints
russian: 16 changes by Ln-Wolf
dutch: 16 changes by Afoklala
2 years ago
PeterN f24286a1ae
Fix: Ensure 31-bit shifts are unsigned. (#10128)
Shifting a signed 32-bit integer by 31 bits is undefined behaviour.
A few more than necessary are switched to unsigned for consistentency.
2 years ago
translators accbfd502e Update: Translations from eints
english (au): 16 changes by krysclarke
english (us): 16 changes by 2TallTyler
korean: 14 changes by telk5093
hungarian: 15 changes by PstasDev
french: 18 changes by glx22
portuguese: 16 changes by azulcosta
polish: 22 changes by pAter-exe
2 years ago
hallonsoda79 0d51460f27
Fix #10023: Allow negative input in text fields when needed (#10112) 2 years ago
translators 71663bbaee Update: Translations from eints
hungarian: 11 changes by PstasDev
2 years ago
Rubidium 648cd1076b Update: other language files after string renames 2 years ago