Commit Graph

181 Commits

Author SHA1 Message Date
matthijs
e675794812 (svn r2514) - Codechange: [NPF] Move the checking of railtype into a funciton IsCompatibleRail().
- Codechange: [NPF] Check the railtype along a route against the engine type instead of against the previouse tile. This clears the way for electriefied rails.
- Add: [NPF] [ 1209644 ] A penalty for crossings (peter1138)
2005-07-03 13:02:54 +00:00
matthijs
65de40f547 (svn r2447) * Add: [NPF] Penalty for road vehicles making turns. 2005-06-16 17:53:40 +00:00
Darkvater
ba8c649fac (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
matthijs
3081316c69 (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations.
- Add: [NPF] Reversing inside of depots now has a penalty. It also applies to trains only, other vehicles shouldn't bother reversing.
- Fix: [NPF] When checking whether to reverse a train, the trackdir of the first loc was used instead of the last vehicle as a starting node for pathfindig.
	This might have caused some trains not reversing when they should have (or vice versa). Typo introduced when converting to GetVehicleTrackdir() in r2256.
- CodeChange: [NPF] Removed duplicate code by letting NPFRouteTjoStationOrTile() call NPFRouteToStationOrTileTwoWay().
- Add: [NPF] NPFRouteToDepotBreadthFirstTwoWay() to find a depot while also looking backwards.
- Add: It is now possibly to specify a path cost for aystar starting nodes.
2005-05-07 22:00:36 +00:00
matthijs
ba733c005d (svn r2255) - Fix: [ 9680363 ] [NPF] Broken buoy handling for ships
Buoys will now try to get within 3 tiles of a buoy instead of a the actual buoy tile. This gets ships to got past buoys in a realistic (IMO) way instead of barging right through them.
- Fix: [NPF] Trains get curves penalties sometimes even when the track is straight.
- Add: [NPF] Ships get a penalty for going over buoys now, so they will try to go around.
- Add: [NPF] Ships get a penalty for curves too, yay for straight lines.
- Add: TrackdirToTrack(), TrackToTrackdir(), IsDiagonalTrack() and IsDiagonalTrackdir() helper functions.
- Add: IsBuoy() and IsBuoyTile() helper functions.
- Codechange: Rearranged part of the control flow of ShipController(), removing a goto.
2005-05-02 22:13:20 +00:00
Darkvater
7bffffe396 (svn r2231) - Fix: max_join_time pointing to _network_max_join_time is an uint16, so it should have type SDT_UINT16; fix for revision 2106 (thanks peter1138) 2005-04-25 13:12:48 +00:00
Darkvater
9e1520b268 (svn r2227) - Fix (regression): [ 1188408 ] Fix news settings load check. When updating old news-message-types to new ones, certain combinations of new were wrongly recognized as old (glx) 2005-04-24 18:24:29 +00:00
matthijs
c6f40b4696 (svn r2204) - Add: [NPF] NPF now has a maximum number of nodes it will search. The default value is 5000 for now, which is an educated guess. Probably needs some finetuning. Hopefully this "feature" can be removed later on, when more sophisticated means of limiting the pathfinder have been implemented. This should make ships and larger networks playable for now, though. 2005-04-15 15:28:01 +00:00
Darkvater
e25dfa6e7e (svn r2192) - Add greater control to the 'message options' window. Now you can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930].
- I also changed an order of strings from On, Off to Off, On, so this can be used ingame with the WWT_4 widget type.
- Since the newssettings now take 2 bits per setting (off/summary/on) _news_display_opt is widened to 32 bits and the settings code changed slightly to accomodate for a maximum of 16 message-types.
2005-04-13 23:03:31 +00:00
matthijs
cee1a5d1b2 (svn r2147) - Add: [NPF] Give red presignal exit signals a different (higher) penalty, to discourage trains from waiting at presignal exits. 2005-04-04 17:53:39 +00:00
truelight
40a9b91b37 (svn r2106) -Fix: improved the network-join algoritm, it is now a bit more stable
-Add: added 'pause_on_join' and 'max_join_time' for MP games, where you 
can auto-pause the game when a client wants to join the game. This to 
avoid connection losses because of big maps (200+ trains). (with tnx to 
#openttdcoop for the ideas and testing)
2005-03-29 19:10:13 +00:00
pasky
68da823951 (svn r2088) - Fix: [ 1155158 ] Make extmidi command a config option in addition to the compile-time MIDI switch. Patch by macbaine. 2005-03-27 15:42:25 +00:00
Darkvater
ef1325cd36 (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
2005-03-12 21:21:47 +00:00
matthijs
e7af60594b (svn r1964) - Add: [NPF] Added a penalty 2005-03-08 19:59:56 +00:00
matthijs
6a5495f83c (svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path.
- Add: [NPF] NPFGetFlag() and NPFSetFlag() to wrap NPF node flag handling
2005-03-08 19:54:10 +00:00
pasky
e6db813ec9 (svn r1926) Codechange: Renamed some of the predefined town names arrays for consistent naming.
- name_spanish_1, name_french_1, name_czech_1, name_romanian_1, name_finnish_1
  and name_german_hardcoded were renamed to *_real.
- name_slovakish_1 was renamed to name_slovak_real.
- name_finnish_2[ab] was renamed to name_finnish[12].
- Added comment near the town_names setting definition about the "Slovakish"
  pigginess.
2005-03-05 14:54:11 +00:00
tron
257e97c09a (svn r1833) byte -> char transition: the rest 2005-02-06 22:25:27 +00:00
tron
59fa465dce (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
truelight
99f3fe4c07 (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
trains in one game (instead of the 240 which was the current value). 
Default max allowed vehicles per type is changed:
  Trains:  500 (old 80)
  Road:    500 (old 80)
  Ships:   200 (old 40)
  Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
2005-02-04 14:24:23 +00:00
truelight
aa299a8b6d (svn r1775) -Fix: The NPF patch setting was not synced in network.
REMINDER FOR ALL DEVELOPERS:
  We do have 2 patch-setting-arrays: player-based, server-based. PLEASE 
   put your new patch setting in the right one... thank you :)
2005-02-02 20:36:04 +00:00
truelight
45beed1c99 (svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need
MemoryPool for general-dynamic-arrays)
2005-02-01 17:48:20 +00:00
matthijs
eb78cdb2d4 (svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships.
	- Uses A* pathfinding (same codebase as the new ai).
	- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
	- Will always find a route if there is one.
	- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
	- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
	- Requires NPF to be enabled.
	- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
	- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch] 
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). 
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-31 11:23:10 +00:00
tron
001aa8e453 (svn r1722) -Feature: Bigger maps - anyone? 2005-01-29 19:45:14 +00:00
tron
38d6049b84 (svn r1605) Remove redundant if 2005-01-23 10:47:15 +00:00
tron
94d5aeabb2 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
darkvater
0fc9b656e2 (svn r1538) -Feature: [988816] Disable servicing when breakdowns set to none (jaguar7) 2005-01-16 12:29:52 +00:00
darkvater
8bec09737f (svn r1531) -Feature: [1039061] Swiss town-names (vulvulune) 2005-01-15 21:41:49 +00:00
truelight
27929d129b (svn r1527) -Add: RCon (Remote Connection). A server can set:
'set rcon_pw <password>'
  Which enables rcon. A client can now do:
    'rcon <password> "<command>"'
  The command will be executed on the server. (guru3)
-Fix: 'kick 1' did crash dedicated servers
-Fix: server password is now correctly saved

  !!Warning!!: do not give your rcon password to people you do not thrust!
2005-01-15 20:09:16 +00:00
tron
94c6bdfdaf (svn r1509) Const correctness and add static where appropriate while touching the lines anyway 2005-01-14 19:44:42 +00:00
darkvater
84adfdf8c8 (svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
-Fix: fixed some compiler warnings
-Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
2005-01-13 16:28:47 +00:00
miham
9419250a22 (svn r1452) Fixed missing option from settings.c (Simen Graaten) 2005-01-09 21:39:49 +00:00
celestar
e0a8b21404 (svn r1441) Fixed a couple of warnings, and removed a pointless assert 2005-01-09 10:04:30 +00:00
darkvater
c2b59b2089 (svn r1418) -Feature: [1098254] (dis)Allow Shares. Add patch options to allow buying/selling of shares (Hackykid) 2005-01-07 23:59:59 +00:00
dominik
5233e90e23 (svn r1384) Fix: Sometimes when lists were saved, a lot of blank lines had been added 2005-01-05 11:19:57 +00:00
truelight
5eeab7fcfe (svn r1322) -Add: banning system (mostly tnx to guru3)
A server can ban people via ClientList
  Both server and dedicated can do it via console:
   'ban', 'unban', 'banlist'.
2005-01-02 12:03:43 +00:00
truelight
c748f6db57 (svn r1312) -Add: Patch which is on by default: population in label of the town
-Fix: Expand town is a bit more agressive
-Fix: Fixed a bug in growing algorithm
2004-12-31 18:57:24 +00:00
truelight
c0eeb710c7 (svn r1283) -Add: AutoRenew is now a client-side patch instead of a game-side patch
Note: this is the first commit that breaks compatibility with 0.3.5!
-Fix: Bufferoverflow with autorenew_money. It is now a 32-bit integer.
2004-12-27 18:18:44 +00:00
dominik
ff6404c14b (svn r1264) Fix: Default currency is GBP again and the currency identifier is displayed correctly in the config file 2004-12-23 20:42:24 +00:00
dominik
1fa1a391dc (svn r1255) Renamed "postfix" to "suffix", for strings and variable names 2004-12-23 18:28:13 +00:00
truelight
824d73be2d (svn r1252) -Add: [Network] With 'set restart_game_date' you can set the date for in
which year the server must restart hisself. (0 = disabled, default value)
2004-12-23 17:37:26 +00:00
darkvater
5eeb971de0 (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.
-Fix: removed some warnings
-Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
2004-12-23 00:24:44 +00:00
truelight
457720ff95 (svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)
-Fix: UDPListener was launched wrongly
-Fix: Not all sockets have broadcast enabled anymore
-Fix: Server-advertise retries 3 times before giving up
2004-12-22 18:42:56 +00:00
dominik
38b8b7848f (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." 2004-12-22 13:19:26 +00:00
dominik
f5ccb662f8 (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key. 2004-12-20 22:14:39 +00:00
dominik
88a8fa0104 (svn r1162) The server list can now be automatically filled from the config file. Add a section [servers] with the addresses each in a new line. Those will be checked upon OpenTTD startup. 2004-12-18 18:58:03 +00:00
dominik
cff3c04fad (svn r1157) Enhanced the config file (openttd.cfg) to use another section type. "List sections" as opposed to "variable sections" contain a list of values, separated by a new line. This is now used for the [newgrf] group. You have to edit each line in this section from e.g. "0 = firstset.grf" to only "firstset.grf". 2004-12-18 16:00:10 +00:00
truelight
44f808132e (svn r1131) -Add: [Network] Autoclean_companies (set it with 'set autoclean_companies on/off').
When enabled, empty companies (companies with no active clients) with no 
 password are declared bankrupt after 1 year of emptyness.
For empty companies with password, the password is removed after 3 years 
 of emptyness.
The delay of removing company/password can be configured via:
 - 'set autoclean_protected <months>'
 - 'set autoclean_unprotected <months>'
2004-12-16 13:59:23 +00:00
truelight
9954819ff2 (svn r1113) -Add: [Network] Added the GUI part for server advertising. When you go
to Start Server, you can select by connection: 'Internet (advertise)'. 
When selected, the server will announce itself to the server-list at 
http://servers.openttd.org (when finished)
2004-12-15 21:54:07 +00:00
dominik
0a1e697a29 (svn r1076) Feature: Patch setting to autosave the game on exit
If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more.
2004-12-13 22:10:12 +00:00
dominik
a2e4e05b2c (svn r1074) Fix: server_bind_ip was set to 255.255.255.255 by default
The correct default value is 0.0.0.0. If you are experiencing problems with connecting to your server you'll have to change the value of server_bind_ip to 0.0.0.0 in openttd.cfg
2004-12-13 21:23:28 +00:00
truelight
83bdec9b91 (svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port'
-Add: [Network] Add ip-bind ('set server_bind_ip <ip>' in console or use 
scripts/pre_dedicated.scr)
2004-12-13 17:47:21 +00:00
truelight
cbdc44926a (svn r1057) -Add: [Network] 'set port <port>' changes the port of the server (after reboot)
-Fix: [Network] Fixed warnings that came with last revision
-Cleanup: [Network] Removed an unused var (_network_client_port)
2004-12-13 17:04:41 +00:00
truelight
b50b664f36 (svn r1026) -Add: [Network] Added unique id, so in network, each client has an
unique id (generated via md5)
2004-12-12 16:04:32 +00:00
Celestar
945ceb06fc (svn r979) Allow more realistically sized catchment areas 2004-12-08 15:46:13 +00:00
truelight
d15e7e307e (svn r945) -Fix: [Network] Terraform callback went wrong in merge
-Fix: Some settings went wrong in merge
2004-12-04 18:17:52 +00:00
truelight
d6a1f3e412 (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
tron
d701668f50 (svn r853) -Feature: Implement improved vehicle loading algorithm
It's not FIFO loading, but does the right thing in the common case:
If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits.

This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks!
2004-11-29 11:59:09 +00:00
tron
249a170ace (svn r607) -Patch: [ 985102 ] static cleanup
Thanks to lvoge
2004-11-14 19:44:06 +00:00
darkvater
397cc50f61 (svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky). 2004-11-14 13:07:07 +00:00
tron
872f49ae8a (svn r538) -Feature: Windows snap at each other
This is inspired by [1063636].
2004-11-10 21:14:16 +00:00
dominik
21b905e963 (svn r271) another town name confusion fix 2004-09-16 10:41:56 +00:00
darkvater
cbcf002a91 (svn r267) -Fix: Moved EUR back in its place, savegames should not list Romanian Lei anymore, and 2002 currency is also to EUR again 2004-09-15 22:32:37 +00:00
darkvater
c6f48d3de6 (svn r234) -Fix: added missing romanian.txt to VC6, VS.NET and Jamfile project file
-Feature: Added romanian town names and currency (Magic_Pixel)
2004-09-13 12:28:11 +00:00
darkvater
e295e46e3e (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
-CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12 21:49:38 +00:00
truelight
eb49a19460 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
darkvater
216abe4e93 (svn r189) -Fix: [1024750] Fix: network.c - timeout error. When one client timed out, all clients were disconnected (sign_de) 2004-09-09 16:20:33 +00:00
darkvater
debb158c95 (svn r180) -Fix: some more warning fixes for C99 (Tron) 2004-09-07 23:41:09 +00:00
darkvater
85628544ee (svn r157) -Feature: [1009708] Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability (mivlad) 2004-09-04 13:06:09 +00:00
dominik
9d869aa314 (svn r125) Add: [ 1014684 ] Czech town names (supr) 2004-08-23 21:40:01 +00:00
dominik
7f07900fb9 (svn r118) Changed default options (road side, distance units, currency) to most commonly used options 2004-08-23 13:23:57 +00:00
dominik
0bd907e88d (svn r106) New network core (by sign_de)
Features:
* network core is dynamicly loaded when needed (-n isn't needed anymore) 
  for easy switching between single and multiplayer. But commandline 
  shortcuts are still enabled:
   -n = autodetect network server
   -n [ip] = connect to the server
* udp now uses 2 different ports
  - you can run 1 server and serveral clients on one pc
  - the clients udp-socket gets unloaded when the
    network game starts
  - the servers udp-sockets remains online to allow the
    network gui to detect itself
* new gameinfo structure
  this struct is available for every online/lan game
* dynamic NetworkGameList
2004-08-22 10:23:37 +00:00
dominik
4f253c2656 (svn r92) Feature: invisible trees when in transparent mode (patch entry) 2004-08-20 15:30:32 +00:00
truelight
788ace088d (svn r85) -Add: initial commit of new AI (enable in Patch menu)
-Add: generalised A* Algorithm
-Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
2004-08-20 09:32:32 +00:00
darkvater
31911a9325 (svn r69) -Feature: align toolbar left/center/right patch (TrueLight)
-Feature: added callback feature to patches options
2004-08-16 21:02:06 +00:00
darkvater
255a1ad941 (svn r68) -Fix: [1009621] build in pause is now a cheat instead of a patch (truesatan)
-Fix: Placing/editing signs signs is possible in paused mode
2004-08-16 18:46:54 +00:00
darkvater
3fe3a023e5 (svn r59) -Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater) 2004-08-15 20:23:42 +00:00
dominik
43d691df17 (svn r56) Improved order checker + patch setting for it (celestar) 2004-08-15 13:21:18 +00:00
truelight
210ada1b51 (svn r27) -Fix: [1006715] Autorenew issues
-Add: PE_CURRENCY to patchmenu
2004-08-12 17:49:16 +00:00
truelight
0806a1ef75 (svn r21) Remove: PE_BYTE (bit-bools) in favour of PE_BOOL 2004-08-11 21:35:52 +00:00
dominik
a9413b12a2 (svn r12) Change: removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'. 2004-08-10 17:06:10 +00:00
truelight
efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00