(svn r125) Add: [ 1014684 ] Czech town names (supr)

pull/155/head
dominik 20 years ago
parent 74852c4652
commit 9d869aa314

@ -830,6 +830,7 @@ STR_TOWNNAME_SWEDISH :Swedish
STR_TOWNNAME_DUTCH :Dutch
STR_TOWNNAME_FINNISH :Finnish
STR_TOWNNAME_POLISH :Polish
STR_TOWNNAME_CZECH :Czech
STR_TOWNNAME_SLOVAKISH :Slovakish
STR_TOWNNAME_HUNGARIAN :Hungarian
STR_TOWNNAME_AUSTRIAN :Austrian

@ -1691,6 +1691,100 @@ static byte MakePolishTownName(byte *buf, uint32 seed)
return 0;
}
#define NUM_CZECH_1 82
static const char czech_1[] =
MK("As")
MK("Benesov")
MK("Beroun")
MK("Bezdruzice")
MK("Blansko")
MK("Breclav")
MK("Brno")
MK("Bruntál")
MK("Ceská Lípa")
MK("Ceské Budejovice")
MK("Ceský Krumlov")
MK("Decín")
MK("Domazlice")
MK("Dubí")
MK("Frýdek-Místek")
MK("Havlíckuv Brod")
MK("Hodonín")
MK("Hradec Králové")
MK("Humpolec")
MK("Cheb")
MK("Chomutov")
MK("Chrudim")
MK("Jablonec nad Nisou")
MK("Jeseník")
MK("Jicín")
MK("Jihlava")
MK("Jindrichuv Hradec")
MK("Karlovy Vary")
MK("Karviná")
MK("Kladno")
MK("Klatovy")
MK("Kolín")
MK("Kosmonosy")
MK("Kromeríz")
MK("Kutná Hora")
MK("Liberec")
MK("Litomerice")
MK("Louny")
MK("Manetín")
MK("Melník")
MK("Mladá Boleslav")
MK("Most")
MK("Náchod")
MK("Nový Jicín")
MK("Nymburk")
MK("Olomouc")
MK("Opava")
MK("Orácov")
MK("Ostrava")
MK("Pardubice")
MK("Pelhrimov")
MK("Polzice")
MK("Písek")
MK("Plzen")
MK("Praha")
MK("Prachatice")
MK("Prerov")
MK("Príbram")
MK("Prostejov")
MK("Rakovník")
MK("Rokycany")
MK("Rudná")
MK("Rychnov nad Kneznou")
MK("Semily")
MK("Sokolov")
MK("Strakonice")
MK("Stredokluky")
MK("Sumperk")
MK("Svitavy")
MK("Tábor")
MK("Tachov")
MK("Teplice")
MK("Trebíc")
MK("Trutnov")
MK("Uherské Hradiste")
MK("Ústí nad Labem")
MK("Ústí nad Orlicí")
MK("Vsetín")
MK("Vyskov")
MK("Zdár nad Sázavou")
MK("Zlín")
MK("Znojmo")
;
static byte MakeCzechTownName(byte *buf, uint32 seed)
{
AppendPart(&buf, GETNUM(0, NUM_CZECH_1), czech_1);
return 0;
}
#define NUM_SLOVAKISH_1 87
static const char slovakish_1[] =
MK("Bratislava")
@ -1978,6 +2072,7 @@ TownNameGenerator * const _town_name_generators[] = {
MakeDutchTownName,
MakeFinnishTownName,
MakePolishTownName,
MakeCzechTownName,
MakeSlovakishTownName,
MakeHungarianTownName,
MakeAustrianTownName

@ -781,7 +781,7 @@ static const SettingDesc gameopt_settings[] = {
{"diff_custom", SDT_INTLIST | SDT_UINT32 | (sizeof(GameDifficulty)/4) << 16, NULL, (void*)offsetof(GameOptions, diff) },
{"currency", SDT_UINT8 | SDT_ONEOFMANY, (void*)21, (void*)offsetof(GameOptions, currency), "GBP|USD|FF|DM|YEN|PT|FT|ZL|ATS|BEF|DKK|FIM|GRD|CHF|NLG|ITL|SEK|RUR|CZK|ISK|NOK|EUR" },
{"distances", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, kilometers), "imperial|metric" },
{"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, town_name), "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|hungarian" },
{"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, town_name), "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|czech|slovakish|hungarian" },
{"landscape", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, landscape), "normal|hilly|desert|candy" },
{"autosave", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, autosave), "off|monthly|quarterly|half year|yearly" },
{"road_side", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, road_side), "left|right" },

@ -434,6 +434,7 @@ enum SpecialStrings {
SPECSTR_TOWNNAME_DUTCH,
SPECSTR_TOWNNAME_FINNISH,
SPECSTR_TOWNNAME_POLISH,
SPECSTR_TOWNNAME_CZECH,
SPECSTR_TOWNNAME_SLOVAKISH,
SPECSTR_TOWNNAME_HUNGARIAN,
SPECSTR_TOWNNAME_AUSTRIAN,

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