@ -723,16 +723,16 @@ static const SettingDesc misc_settings[] = {
# ifdef ENABLE_NETWORK
static const SettingDesc network_settings [ ] = {
{ " sync_freq " , SDT_UINT16 | SDT_NOSAVE , ( void * ) 100 , & _network_sync_freq , NULL } ,
{ " sync_freq " , SDT_UINT16 | SDT_NOSAVE , ( void * ) 100 , & _network_sync_freq , NULL } ,
{ " frame_freq " , SDT_UINT8 | SDT_NOSAVE , ( void * ) 0 , & _network_frame_freq , NULL } ,
{ " server_bind_ip " , SDT_STRINGBUF | ( lengthof ( _network_server_bind_ip_host ) < < 16 ) , NULL , & _network_server_bind_ip_host , NULL } ,
{ " server_port " , SDT_UINT , ( void * ) NETWORK_DEFAULT_PORT , & _network_server_port , NULL } ,
{ " player_name " , SDT_STRINGBUF | ( lengthof ( _network_player_name ) < < 16 ) , NULL , & _network_player_name , NULL } ,
{ " server_password " , SDT_STRINGBUF | ( lengthof ( _network_game_info . server_password ) < < 16 ) , NULL , & _network_game_info . server_password , NULL } ,
{ " server_name " , SDT_STRINGBUF | ( lengthof ( _network_server_name ) < < 16 ) , NULL , & _network_server_name , NULL } ,
{ " server_bind_ip " , SDT_STRINGBUF | ( lengthof ( _network_server_bind_ip_host ) < < 16 ) , " 0.0.0.0 " , & _network_server_bind_ip_host , NULL } ,
{ " server_port " , SDT_UINT , ( void * ) NETWORK_DEFAULT_PORT , & _network_server_port , NULL } ,
{ " player_name " , SDT_STRINGBUF | ( lengthof ( _network_player_name ) < < 16 ) , NULL , & _network_player_name , NULL } ,
{ " server_password " , SDT_STRINGBUF | ( lengthof ( _network_game_info . server_password ) < < 16 ) , NULL , & _network_game_info . server_password , NULL } ,
{ " server_name " , SDT_STRINGBUF | ( lengthof ( _network_server_name ) < < 16 ) , NULL , & _network_server_name , NULL } ,
{ " connect_to_ip " , SDT_STRINGBUF | ( lengthof ( _network_default_ip ) < < 16 ) , NULL , & _network_default_ip , NULL } ,
{ " network_id " , SDT_STRINGBUF | ( lengthof ( _network_unique_id ) < < 16 ) , NULL , & _network_unique_id , NULL } ,
{ NULL , 0 , NULL , NULL , NULL }
{ " network_id " , SDT_STRINGBUF | ( lengthof ( _network_unique_id ) < < 16 ) , NULL , & _network_unique_id , NULL } ,
{ NULL , 0 , NULL , NULL , NULL }
} ;
# endif /* ENABLE_NETWORK */