pasky
b9252a268b
(svn r2087) Show also the modified filenames along each change in svn log. Prevents enraging Darkvater, and we show the commit messages along changed files everywhere else too (on IRC and in mail).
2005-03-27 15:13:51 +00:00
pasky
6ecac0a6f0
(svn r2086) - Codechange: Two indentation fixes coming from Loic Guilloux' patch 1171208.
2005-03-27 15:12:26 +00:00
tron
002dd026f0
(svn r2085) Improve browsing via console:
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- change directory/load map via filename (number is also possible)
- add command "pwd" to Print the current Working Directory
- rename "list_files" to "ls" (and add alias "dir")
- rename "goto_dir" to "cd"
- loading of TTD maps via "load" is now possible
- switching of drives via "cd" (only applies to systems which have a drive concept) is now possible
- "scan_files" is now obsolete and was removed
This is still far from perfect, mostly because the way OTTD handles files is Broken By Design(tm), but should make file navigation via console a bit easier
2005-03-27 12:48:25 +00:00
tron
79530aa7fe
(svn r2084) Set the name for drive items
2005-03-27 10:35:01 +00:00
matthijs
56ffd096da
(svn r2083) Add pasky's and my real name in readme.txt as well.
2005-03-27 01:23:31 +00:00
matthijs
25eba93fab
(svn r2082) I have a name too!
2005-03-27 01:10:23 +00:00
pasky
19f9eb42b1
(svn r2081) I have a real name, too.
2005-03-27 00:42:57 +00:00
pasky
5fa38a4fc7
(svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes.
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- While at it, use TileIndex as the tile index type in AiRemovePlayerRailOrRoad() and AiStateRemoveTrack().
- Make the number of tiles scanned 4*MapSizeX() instead of 1000. It *MIGHT* close bug 1116614.
2005-03-27 00:28:14 +00:00
truelight
3dae675f63
(svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go
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to the sign. Very needed for coop. You can find it under World Map.
2005-03-26 21:22:29 +00:00
darkvater
7686750414
(svn r2078) - VS.NET: oops, I screwed up Release compilation cause of the stupid precompiled headers; fixed now :). minlizo.c does not use any precompiled headers.
2005-03-26 20:10:59 +00:00
pasky
f4ee2c2711
(svn r2077) - Fix: [ 1170978 ] OS/2 project update: add waypoint.c. (-- Owen Rudge)
2005-03-26 18:12:58 +00:00
tron
5acfb5ec6f
(svn r2076) Set the name for the parent directory to ".."
2005-03-26 18:04:42 +00:00
truelight
92f6fe9f6b
(svn r2075) -Fix: added missing breaks in switches
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-Fix: added const for a const variable
2005-03-26 12:08:56 +00:00
pasky
9d21e74480
(svn r2074) MouseLoop -> InputLoop(), factor out a real mouse-specific MouseLoop from the new InitLoop() (more in the spirit of HandleKeypress()).
2005-03-26 04:16:39 +00:00
pasky
18fc684977
(svn r2073) - Fix: Fixed an apparent oversight in AddTextMessage() which is likely to have caused some messages not expiring from the chatterbox after the given time, as reported by dp-.
2005-03-26 04:02:50 +00:00
tron
53f87add3a
(svn r2072) Use lengthof() instead of a home brewed version
2005-03-25 20:37:06 +00:00
Darkvater
4e6169db1e
(svn r2071) - Feature: [ 1168743 ] save command for console: "save <filename>" to save a game (pkirchhofer)
2005-03-25 20:20:23 +00:00
darkvater
ed26914fa7
(svn r2070) - VS.NET: remove all superflouos file compilation directives (inherit setting from project defaults), except for w32dm.c which has to be C++.
2005-03-25 20:15:00 +00:00
Darkvater
017a60aa3c
(svn r2069) - Feature: [ 1168743 ] save command for console (pkirchhofer)
2005-03-25 18:26:49 +00:00
Darkvater
ebf07edaf8
(svn r2068) - MSVC: [ 1167036 ] MSVC 6/.NET update for 2 new languages (bociusz)
2005-03-25 18:11:24 +00:00
Darkvater
2e0a7aef22
(svn r2067) - CodeChange: [ 1166931 ] Small OS/2 patch: SVN version detection (orudge)
2005-03-25 18:04:04 +00:00
Darkvater
4089c85653
(svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing.
2005-03-25 17:30:54 +00:00
truelight
44d901dba7
(svn r2065) -Fix: reverted revision 2044, because it had more negative effects than positive
2005-03-25 16:10:33 +00:00
pasky
d77530b3ab
(svn r2064) - Codechange: GetVehicleSpriteGroup() cleanup - drop overriding_engine, which was around probably only for historical reasons. (Paralellily developed by HackyKid.)
2005-03-25 16:07:35 +00:00
pasky
7a4d83407a
(svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.)
2005-03-25 15:31:01 +00:00
darkvater
f0cd2845d9
(svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2
2005-03-25 15:30:51 +00:00
Darkvater
d82e20ed7e
(svn r2061) - Set native eol-style on some OS specific files to allow cross-OS diff patching
2005-03-25 15:18:00 +00:00
tron
77d79ed22d
(svn r2060) Clean up some string construction and remove now unused macro
2005-03-25 14:19:33 +00:00
truelight
6f5dae6684
(svn r2059) -Codechange: rewrote SetSignalsAfterProc so now the tiles from the PF
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are checked against the vehicle-position-hash, instead all vehicles to
the PF-position-hash. Big speed increase (function usages drops from 9%
to 0.5%!) for maps with a lot of trains.
2005-03-25 13:37:37 +00:00
truelight
0560b88db2
(svn r2058) -Fix: hopefully this fixes the reverse-train-in-depot-bugs (plural)
2005-03-25 12:07:26 +00:00
tron
4d55d8a4bd
(svn r2057) Add InlineString() to make _userstring construction a bit cleaner.
2005-03-25 11:32:58 +00:00
celestar
6246150d8d
(svn r2056) -Fix: [ 1166999 ] Strange cast removed. Thanks Tron
2005-03-25 11:03:05 +00:00
celestar
0cec257797
(svn r2055) -CodeChange: Begun introducting StationID
2005-03-25 10:40:58 +00:00
celestar
ce00b71aa6
(svn r2054) -CodeChange: Removed an unused enum
2005-03-25 09:44:17 +00:00
darkvater
831f7d8a46
(svn r2053) - Remove VS.NET dependencies from project file and list properly as additional dependencies. This means you no longer need the lib files for each and every working copy you have checked out. You can either put them in the /lib directory (the header files in the /include dir) or keep them where they were, that continues to work. This concerns WITH_PNG and WITH_ZLIB.
2005-03-24 20:49:17 +00:00
darkvater
877a9f7df7
(svn r2052) - Fix Regression: ALT+F4 once again shuts down openttd in windows and F10, etc. is fixed.
2005-03-24 20:47:21 +00:00
darkvater
6c08d459d6
(svn r2051) - Remove trailing tabs from vs.net project file
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- Set proper line-ending for newly added files waypoint.[ch]. PLEASE don't forget this!
2005-03-24 19:40:48 +00:00
miham
802b63a5a9
(svn r2050) Weekly langfile updates
2005-03-24 18:48:20 +00:00
truelight
c45c4ff5d9
(svn r2049) -Update: updated project files
2005-03-24 17:50:19 +00:00
truelight
1b2aaed4ad
(svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!)
2005-03-24 17:33:27 +00:00
truelight
61c2c8da9f
(svn r2047) -Fix: never commit your own personal changes... :(
2005-03-24 17:31:55 +00:00
truelight
d1e158d6f7
(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
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-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
2005-03-24 17:03:37 +00:00
truelight
625d041e99
(svn r2045) -Fix: hopefully fixed the desync problem. Please all test this revision!!
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(with tnx to Celestar, Hackykid, dp-_ and Tron)
2005-03-24 15:15:06 +00:00
truelight
fd77153960
(svn r2044) -Fix: fix that TriggerVehicle is called from the wrong user
2005-03-24 14:43:40 +00:00
truelight
813e84bf9e
(svn r2043) -Fix: committed too many files in the last commit
2005-03-24 14:33:05 +00:00
truelight
e51659da60
(svn r2042) -Fix: forgot to remove a printf ;)
2005-03-24 14:31:27 +00:00
truelight
49d69f6fa3
(svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors)
2005-03-24 13:59:44 +00:00
tron
0a95a224ff
(svn r2040) Readd check that got accidently removed in r2022
2005-03-24 07:48:04 +00:00
tron
ca83a54490
(svn r2039) IS_RAIL_DEPOT -> IsRailDepot, IS_RAIL_WAYPOINT -> IsRailWaypoint
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remove now unused enums and remove a redundant condition in one if
2005-03-23 21:57:10 +00:00
tron
2695b93fee
(svn r2038) -Fix: A player only received the money for one rail when clearing a tile with 2 rails and signals
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While here rewrite parts of the function to (hopefully) increase clarity
2005-03-23 20:02:28 +00:00