tron
28eefd737a
(svn r5327) Use DrawFoundation() for houses
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-Fix: Some graphical glitches on house tiles with foundations
-Fix: The selection cursor is now aligned with the top of the foundation for house tiles
2006-06-21 16:40:23 +00:00
tron
a2362674e3
(svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-06-10 08:37:41 +00:00
tron
047ee8a601
(svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town
2006-06-08 18:31:54 +00:00
tron
7fd88e5798
(svn r5155) - Remove the bridge branch merge (revision r5070)
2006-06-07 19:35:21 +00:00
celestar
b618b75c9b
(svn r5070) Merged the bridge branch
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-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads
Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing
There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00
tron
d508e76ada
(svn r4920) Remove parameters, which get only used in certain functions, by splitting those functions.
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At least in the case of checking for oil industry restrictions this makes the check conditions more clear.
2006-05-20 16:46:37 +00:00
celestar
99fdc0b6ef
(svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" is selected in the scenario editor.
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-Side effects:
- Removed one global variable from variables.h
- Remove an ugly hack for the "many random towns" function
2006-04-27 11:19:12 +00:00
tron
b57640e28a
(svn r4572) Remove vehicle_leave_tile_proc
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There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing)
It's a bit overkill, so just handle this one case where it can happen
2006-04-25 07:32:33 +00:00
belugas
31c0641bd3
(svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures toguether.
2006-04-24 21:10:56 +00:00
tron
6dbc9c9ced
(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}
2006-04-23 19:35:36 +00:00
tron
e485e9df21
(svn r4547) Revert a part of r4541 to silence an assertion for now
2006-04-23 17:58:07 +00:00
tron
dd180a1e18
(svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums
2006-04-23 13:48:16 +00:00
peter1138
100cc6fea7
(svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up.
2006-04-18 18:48:50 +00:00
tron
35e93e451f
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
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Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-10 07:15:58 +00:00
celestar
5a449e49fe
(svn r4262) -Codechange: use IsClearWaterTile instead of some "home-brewn" marco. town_cmd is now map access free
2006-04-03 15:11:17 +00:00
belugas
84a5c861c8
(svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And cleaning on town.flags12 too
2006-04-03 14:56:07 +00:00
celestar
7eedaf9a0e
(svn r4254) -Codechange: Add and make use of map accessors for town lifts.
2006-04-03 11:46:28 +00:00
celestar
69e1c716e8
(svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty
2006-04-03 09:07:21 +00:00
tron
7163a64c25
(svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfo
2006-04-02 12:49:18 +00:00
celestar
633d9fb8eb
(svn r4190) -Codechange: Add and make use of an accessor function to create houses
2006-03-31 08:18:14 +00:00
belugas
1b28d92fc8
(svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. Although it was an accessor, nor his usage nor the values were clear.
2006-03-30 19:16:44 +00:00
celestar
94ca804e4f
(svn r4179) -Codechange: Add and make use of an accessor that obtains the building type
2006-03-30 15:06:49 +00:00
celestar
c442586676
(svn r4154) -Moved MAX_BRIDGES in bridge.h and made it an enum. This makes two drops ...
2006-03-29 19:03:47 +00:00
tron
c699d0e791
(svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile
2006-03-24 12:00:24 +00:00
tron
747fe64b31
(svn r4073) Add functions to make and test for (most) unmovable tiles
2006-03-23 20:47:56 +00:00
tron
4d3364d811
(svn r3996) -Fix: Slope and height information returned for some tile types is wrong
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This leads to graphical glitches when drawing foundations.
This doesn't fix all problems, but at least some of them.
2006-03-21 20:02:05 +00:00
tron
453a925d72
(svn r3986) Add [GS]etCrossingRoadOwner
2006-03-19 19:33:19 +00:00
Darkvater
650b1b0c93
(svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
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- Also add this capability to settings
2006-03-16 00:20:33 +00:00
tron
0100871412
(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does
2006-03-12 15:04:03 +00:00
tron
af42610321
(svn r3777) Add some functions to handle tunnels
2006-03-06 20:55:24 +00:00
tron
03254940a4
(svn r3773) Shove some semantics down ottd's throat by replacing ints and magic numbers by enums and some related changes
2006-03-06 13:11:08 +00:00
tron
4efa560ffc
(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme
2006-03-05 10:19:33 +00:00
tron
b26d54585f
(svn r3660) Convert further road bits and type references to the functions/enums
2006-02-23 12:24:19 +00:00
tron
b8b6084da2
(svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often it was just a complicated way of writing GetTileSlope(tile, NULL)
2006-02-21 07:41:54 +00:00
Darkvater
bf27f0c77b
(svn r3627) - Change all hardcoded 255 max-saveload versions with the define SL_MAX_VERSION
2006-02-20 19:43:26 +00:00
tron
5352e9fbcb
(svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff
2006-02-13 21:15:00 +00:00
tron
34a9da4a32
(svn r3561) Don't use FindLandscapeHeightByTile() when it's overkill. Also use a sprite enum instead of a magic number.
2006-02-06 08:15:30 +00:00
tron
17ec6ed70d
(svn r3520) Remove unused parameters from some functions
2006-02-02 07:15:46 +00:00
tron
1c3e8630fe
(svn r3511) More whitespace ([FS#46] by Rubidium)
2006-02-01 07:36:15 +00:00
tron
9712d6f639
(svn r3510) Fiddle with whitespace and parentheses
2006-02-01 06:32:03 +00:00
Darkvater
7d17583a29
(svn r3445) - Fix: [ 1415379 ] Enhance documentation of lift destination
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- Fix: wrong documentation of trees (Tron)
2006-01-26 18:36:14 +00:00
tron
318fe153eb
(svn r3365) Staticise 36 functions
2006-01-05 12:40:50 +00:00
tron
04c096ee63
(svn r3339) Remove unnecessary includes
2005-12-24 20:54:31 +00:00
peter1138
80986fcd32
(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()
2005-12-10 12:05:39 +00:00
tron
e901aefb74
(svn r3188) Use CmdFailed() to check, if a command failed, don't compare with CMD_ERROR
2005-11-15 10:50:43 +00:00
tron
9d0e7b6458
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
6509e42db3
(svn r3179) - RandomRange() and RandomTile() instead of home brewed versions
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- CHANCE*() instead of mumbling strange numbers
2005-11-14 09:21:05 +00:00
tron
524fd25cbd
(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT
2005-11-14 08:09:57 +00:00
tron
81e5b16d71
(svn r3172) static, const
2005-11-13 13:43:55 +00:00
tron
181d586a7c
(svn r3078) Some more stuff, which piled up:
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- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00