(svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile

pull/155/head
tron 18 years ago
parent 85c49764e1
commit c699d0e791

@ -11,6 +11,7 @@
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "town_map.h"
#include "tunnel_map.h"
#include "vehicle.h"
#include "viewport.h"
@ -321,7 +322,7 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
(track == TRACK_Y && GetRoadBits(tile) == ROAD_X)
)) {
if (flags & DC_EXEC) {
MakeRoadCrossing(tile, GetTileOwner(tile), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), p1, _m[tile].m2);
MakeRoadCrossing(tile, GetTileOwner(tile), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), p1, GetTownIndex(tile));
}
break;
}
@ -396,7 +397,7 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
if (flags & DC_EXEC) {
MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), _m[tile].m2);
MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile));
}
break;
}

@ -10,6 +10,7 @@
#include "functions.h"
#include "map.h"
#include "tile.h"
#include "town_map.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"
@ -109,7 +110,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space)
t = ClosestTownFromTile(tile, _patches.dist_local_authority);
} else {
t = GetTown(_m[tile].m2);
t = GetTownByTile(tile);
}
} else {
t = NULL;
@ -1106,7 +1107,7 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n
break;
case ROAD_CROSSING:
MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), _m[tile].m2);
MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile));
break;
default:

@ -9,6 +9,7 @@
#include "table/sprites.h"
#include "map.h"
#include "tile.h"
#include "town_map.h"
#include "tunnel_map.h"
#include "viewport.h"
#include "town.h"
@ -265,7 +266,7 @@ static void MakeSingleHouseBigger(TileIndex tile)
_m[tile].m3 = _m[tile].m3 + 0x40;
if ((_m[tile].m3 & 0xC0) == 0xC0) {
ChangePopulation(GetTown(_m[tile].m2), _housetype_population[_m[tile].m4]);
ChangePopulation(GetTownByTile(tile), _housetype_population[_m[tile].m4]);
}
MarkTileDirtyByTile(tile);
}
@ -298,7 +299,7 @@ static void TileLoop_Town(TileIndex tile)
_m[tile].m5 = (_m[tile].m5 & 0x40) | 0x80;
}
t = GetTown(_m[tile].m2);
t = GetTownByTile(tile);
r = Random();
@ -356,7 +357,7 @@ static int32 ClearTile_Town(TileIndex tile, byte flags)
rating = _housetype_remove_ratingmod[house];
_cleared_town_rating += rating;
_cleared_town = t = GetTown(_m[tile].m2);
_cleared_town = t = GetTownByTile(tile);
if (_current_player < MAX_PLAYERS) {
if (rating > t->ratings[_current_player] && !(flags & DC_NO_TOWN_RATING) && !_cheats.magic_bulldozer.value) {
@ -743,7 +744,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
if (IsTileType(tile, MP_STREET)) {
/* Don't allow building over roads of other cities */
if (IsTileOwner(tile, OWNER_TOWN) && GetTown(_m[tile].m2) != t)
if (IsTileOwner(tile, OWNER_TOWN) && GetTownByTile(tile) != t)
_grow_town_result = -1;
else if (_game_mode == GM_EDITOR) {
/* If we are in the SE, and this road-piece has no town owner yet, it just found an
@ -1483,7 +1484,7 @@ void DeleteTown(Town *t)
for (tile = 0; tile < MapSize(); ++tile) {
switch (GetTileType(tile)) {
case MP_HOUSE:
if (GetTown(_m[tile].m2) == t)
if (GetTownByTile(tile) == t)
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
break;
@ -1830,7 +1831,7 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold)
IsTileType(tile, MP_STREET) &&
(IsLevelCrossing(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile)) == OWNER_TOWN
))
return GetTown(_m[tile].m2);
return GetTownByTile(tile);
FOR_ALL_TOWNS(t) {
if (t->xy != 0) {

@ -0,0 +1,14 @@
/* $Id$ */
#include "town.h"
static inline uint GetTownIndex(TileIndex t)
{
return _m[t].m2;
}
static inline Town* GetTownByTile(TileIndex t)
{
return GetTown(GetTownIndex(t));
}
Loading…
Cancel
Save