Commit Graph

121 Commits

Author SHA1 Message Date
rubidium
9fc837ad85 (svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
Darkvater
e6e42cd5f3 (svn r5886) -Fix [FS#273]: Incomplete removal of player owned property due to lack of money. 2006-08-14 11:44:19 +00:00
belugas
e4474db35f (svn r5626) CodeChange : Remove the global _make_screenshot and implement a more flexible mechanism
Simplification of the handling of the main_gui menus,
Removal of repetitions and Hiding the internals of screenshots.
Thanks to glx, Rubidium and Truelight for pointers
2006-07-28 21:51:00 +00:00
belugas
40a8964911 (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
truelight
2cd8102040 (svn r5487) -Fix: [#8] UDP sockets were used even if network-availability was set to false (tokay) 2006-07-13 17:53:32 +00:00
tron
772fbda3e3 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
glx
24e31b69cc (svn r5291) - Fix: '-f' switch is not valid on windows, so don't show it in help 2006-06-17 02:25:18 +00:00
tron
a2362674e3 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. 2006-06-10 08:37:41 +00:00
tron
ef501eb6a6 (svn r5173) Use map manipulation functions instead of SB() 2006-06-08 19:27:20 +00:00
tron
047ee8a601 (svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town 2006-06-08 18:31:54 +00:00
tron
7fd88e5798 (svn r5155) - Remove the bridge branch merge (revision r5070) 2006-06-07 19:35:21 +00:00
celestar
b618b75c9b (svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
	Any railway track combination (excluding depots and waypoints)
	Any road combination (excluding depots)
	Clear tiles (duh), including fields
	Tunnel entrances
	Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00
KUDr
308f27a3de (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
Darkvater
63f1a93530 (svn r4947) - Fix [FS#145]: Starting scenarios did not adhere to local difficulty settings 2006-05-22 16:44:16 +00:00
rubidium
59174d8dbc (svn r4945) Fix (r3726): make -t command line option (set starting date/year) work again 2006-05-22 10:08:23 +00:00
peter1138
6b8b8395e4 (svn r4757) - Newstations: add saveload support for custom station speclists 2006-05-06 21:46:26 +00:00
glx
e92ec641fa (svn r4595) - Fix (FS#63) Music volume is now restored to the value saved in openttd.cfg 2006-04-27 21:05:32 +00:00
belugas
3ac1832fd1 (svn r4593) CodeChange : Renamed spec (when using StationSpec) to statspec.
This is following the same scheme as for IndustrySpec
2006-04-27 18:28:56 +00:00
tron
df3d8d33ec (svn r4571) Change the rail type update for electrified rails so it doesn't use bit magic 2006-04-25 07:29:02 +00:00
celestar
277f8cbda2 (svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle serving a station has been deleted.
-Negative side effect: upon loading old games, stations whose last vehicle was a station have (temporarily) lower ratings.
   -Positive side effect: station.h no longer includes vehicle.h (breaks the station.h->vehicle.h->rail.h chain)
2006-04-18 08:50:17 +00:00
tron
613104ba00 (svn r4432) Make use of map access functions 2006-04-15 18:57:58 +00:00
celestar
8cbe98a3fd (svn r4259) -[multistop] Fix/Feature/Codechange:
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles.
2) Removed the "wait for stop" feature, because it did not work in practise.
3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet)
4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops.
5) Hopefully the last fundamental change to multistop
2006-04-03 14:25:32 +00:00
tron
410b5569fe (svn r4164) Use acessor functions 2006-03-30 09:08:43 +00:00
celestar
6c44bf5012 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
Darkvater
fb48c3b4aa (svn r4075) - Feature: Undraw the mouse when it leaves the window and Draw it again when it enters. Added both for WIN32 and SDL. Since Win95 has troubles with TrackMouseEvent(), this function was just simply rewritten which was the easiest. Based on a patch by DmitryKo. 2006-03-24 00:42:35 +00:00
tron
453a925d72 (svn r3986) Add [GS]etCrossingRoadOwner 2006-03-19 19:33:19 +00:00
tron
4efa560ffc (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme 2006-03-05 10:19:33 +00:00
Darkvater
40405368d5 (svn r3726) - [6/6] Finalize conversion, finally save the patches struct.
- Remove the temporary synchronisation in during the map-transfer as this is no longer needed
- The saved patches work just like the saved gameoptions. You have a _patches and a _patches_newgame struct. The _patches_newgame struct contains the values from the configuration file and thus the defaults for new games. When a new game is started or an older game is loaded, the default values are copied over to _patches to be used. When you load a game that has PATS saved, the default values are also loaded, but immediately overwritten by the values from the savegame. This ensures that player-based values are always taken from your personal preferences.
- The current implementation also changes the default values if you change player-based settings in the game. For example changing window_snap_radius in a certain game will also change it for all next OpenTTD sessions.
- The savegame version has been increased to 22.
- The last 6 orso patches close the following reports:
  [ 1366446 ] different names for patches: all patch settings have the same name as in the configuration file and are reachable from the console.
  [ 1288024 ] Strange string on OTTD initial screen: configuration (and this includes patches) inputs are validated and clamped to their minimum/maximum values.
  [ 1423198 ] Make "Signals on Drive side" player, not server, based: this is only visual so current setting is to save it with the savegame but not synchronise in multiplayer.
  [ 1208070 ] Patches and New GRF options saved: apart from newgrf this is done
2006-03-02 02:22:15 +00:00
tron
6b7d4721bd (svn r3664) Add a function to turn a tile into a void tile 2006-02-24 19:52:26 +00:00
Darkvater
e5ed326f95 (svn r3648) - Fix typo in r3647, don't ask me how it got there s/_/./ 2006-02-21 17:48:40 +00:00
Darkvater
1d2336e007 (svn r3647) Some style-changes to the parameter parser 2006-02-21 17:29:53 +00:00
tron
7692556c62 (svn r3613) Some more const, indentation, whitespace and similar stuff 2006-02-18 14:41:24 +00:00
tron
b585e3f10e (svn r3604) Remove two unnecessary local variables 2006-02-14 07:32:45 +00:00
tron
087fe86ed2 (svn r3564) Several smaller changes:
- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
2006-02-06 09:18:04 +00:00
Darkvater
a88ed0583b (svn r3534) - Codechange: remove unused savedump patch-settings. 2006-02-04 15:28:30 +00:00
tron
9712d6f639 (svn r3510) Fiddle with whitespace and parentheses 2006-02-01 06:32:03 +00:00
tron
f2c5567ab5 (svn r3509) Now -p is really gone (fix r3508) 2006-02-01 06:12:02 +00:00
tron
6f1a6d7a87 (svn r3508) Completly remove the deprecated -p parameter (is superseded by -n) 2006-02-01 06:09:37 +00:00
Darkvater
5502f3bf3d (svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking. 2006-01-31 22:16:15 +00:00
Darkvater
8316942f91 (svn r3485) - [Post-PBS]: when reverting PBS and removing station-tile reservations a station can of course not be a crossing as well. Thanks glx. 2006-01-30 14:03:34 +00:00
bjarni
6f183780c9 (svn r3484) -fix: fixed issue in last commit where loading savegame versions 18 and 19 didn't init the multiheaded engine pointers 2006-01-29 23:04:51 +00:00
Darkvater
4014e36aec (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-29 18:57:26 +00:00
Darkvater
524f8b7f27 (svn r3454) - Fix: company-count was not updated correctly when loading a saved game with already existing companies for multiplayer. 2006-01-28 01:33:57 +00:00
peter1138
e2c90e8f5a (svn r3421) - Revert r3412 as it didn't work.
- Fix station builder issue by checking the tile is in bounds.
2006-01-23 19:12:35 +00:00
peter1138
d212bf205f (svn r3412) - Fix: When changing game mode, reset the tile highlight data, as it may now be out of bounds. This fixes (at least) an assertion when opening the station builder window. 2006-01-21 19:39:26 +00:00
bjarni
a4d1725de7 (svn r3403) -Codechange: [multiheaded engines] the references between the front and rear engines are no longer saved
instead the pointers are generated on load
2006-01-18 15:05:01 +00:00
peter1138
2222907a40 (svn r3396) - Autoreplace changes:
- Change fixed array per player to a single pool. This avoids future problems
    with vehicle numbers and decreases savegame size. Engine replacements from
    previous savegames will be lost.
  - Move engine replacement code from players.c to engine.c.
                                      (thanks to blathijs for rewriting this)
2006-01-12 15:52:18 +00:00
truelight
2ee4c11f1a (svn r3380) -Fix: removed 'size' from r3379, because it was pretty silly
-Note: no longer showhelp publish -p, as it is deprecated
2006-01-07 10:15:46 +00:00
truelight
30232bf428 (svn r3379) -Fix: protect showhelp against any possible overflow
-Add: [ FS#15 ] Added revision / version at top of help (./openttd -h)
2006-01-06 22:52:31 +00:00
truelight
45a0cc607c (svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'
-Fix: [ FS#30 ] don't reset date in SE when pressing RandomLand (rewrote patch of MeusH, but Peter warned me I should put his name in, so... oh well)
2006-01-06 21:57:37 +00:00