tron
a733fede9b
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
20 years ago
celestar
354058341b
(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
20 years ago
hackykid
90900802b9
(svn r2444) - CodeChange: Add an enum for demagicifying the values of the 'flags' parameter of DrawFrameRect(). (_Abraxa_)
20 years ago
tron
d2364f1d51
(svn r2432) Use GetEngine() instead of DEREF_ENGINE() or even _engines[]
20 years ago
hackykid
daae0d315a
(svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it.
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- Codechange: Remove some magic numbers (PALETTE_CRASH)
20 years ago
hackykid
eebe82c983
(svn r2413) - Codechange: Rewrite the displaying of purchase details a bit, make it easyer to add lines later.
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- Add: In the purchase details for trains display "(refittable)" after the capacity if the vehicle is refittable.
20 years ago
hackykid
c4b426ef8c
(svn r2412) - Fix: [ 1214948 ] building vehicles without depot crashes game. (Chris Huebsch)
20 years ago
tron
a9b95b3cbb
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
20 years ago
Darkvater
ba8c649fac
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
20 years ago
tron
4eebeff58c
(svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.
20 years ago
Darkvater
7470322a3d
(svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
20 years ago
Darkvater
5693f22f18
(svn r2294) - CodeChange: check the service interval settings when changing of all vehicle-types. To simplify things introduce GetServiceIntervalClamped() that returns the same or clamped value of the new service interval. There were some inconsistencies in the gui files so I had to change those, and const correctness kicked in, so it's a bit messy at certain points.
20 years ago
tron
9b6c01f81f
(svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob
20 years ago
tron
c644e6b742
(svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers
20 years ago
truelight
bd7f37d592
(svn r1817) -Codechange: Moved depot-functions to depot.c
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-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
20 years ago
tron
36c9758c94
(svn r1803) Move debugging stuff into files of it's own
20 years ago
tron
6379304126
(svn r1798) GetFoo(i)->index is per definition i, so replace the former with the latter
20 years ago
darkvater
0e272f2d10
(svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz)
20 years ago
tron
39858e696b
(svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
20 years ago
Celestar
a003bb0b0e
(svn r1556) -Fix: Vehicle list updates should now really work
20 years ago
tron
61a6bc544d
(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
20 years ago
truelight
7cafdf3b0b
(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
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-Codechange: renamed all 'schedule' stuff to 'order(list)'
-Codechange: moved all order-stuff to order_cmd.c / order.h
-Codechange: vehicles that share orders are now linked to eachother
with next_shared/prev_shared in Vehicle
Developers: please use AssignOrder to assign data to an order. If not,
you _WILL_ make the save-routine to assert!
20 years ago
tron
dd6db73069
(svn r1520) Trim 134 (!) lines with trailing whitespace ):
20 years ago
darkvater
2d023f9c0b
(svn r1478) -Fix: [1099195] mouse-wheel in train replace window. Scrollbar1 and Scrollbar2 now work independently. You can only scroll on list and scrollbar itself; scrollbar must be next widget of the list.
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-Fix: updated the few gui's that didn't have the scrollbar right after the listbox.
20 years ago
darkvater
bfa6755023
(svn r1466) -Fix: oops, depot windows can of course also scroll horizontally. Thanks si-m1.
20 years ago
darkvater
58dc91f64d
(svn r1464) -Fix: [1099106] Resizeable portion of bus/air/rail depots window unclickable
20 years ago
darkvater
54e82ebbef
(svn r1463) -Fix: [1099451] Game crashes after the click on Rename (see also Bug 10992). There was no check for non-selected engine
20 years ago
celestar
b2c47cf7d6
(svn r1412) -Feature/Fix: Aircraft refit options have been restricted to "sane"
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values.
-Feature: aircraft can now be refitted "mail-only"
-Feature: Passengers aircraft now ignore the amount of mail for "full
load any" options
20 years ago
celestar
91bf7a7448
(svn r1410) Replaced all occurences of 'passanger' by 'passenger' in the code
20 years ago
truelight
b450603437
(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
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(in prepare of dynamic arrays):
- DEREF_XXX is changed into GetXXX
- All direct call are directed via GetXXX
- struct Industry has now an index-field
- ENUM'd some stuff
- Replaced home built loops with FOR_ALL_XXX
- Added _stations_size, _vehicles_size, ... which gives the length of the
array (which will be dynamic in the near future)
- Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
- Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
- Made the sort-functions of all 4 dynamic
- Made all 4 Initialize functions more of the same
- Some minor tab-fixing and stuff
(tnx to Tron for proof-reading my 100kb patch ;))
Note for all: please do NOT directly call _stations, _vehicles, _towns and
_industries, but use the right wrapper to access them. Thank you.
Ps: please also do not use 'v++', where v is of type Vehicle *.
20 years ago
darkvater
d63144e8c0
(svn r1379) -Fix: various GUI glitches. Added default sizes to various widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me!
20 years ago
truelight
30433c332c
(svn r1372) -Fix: fixed some GUI glitches introduced with resize-buttons
20 years ago
truelight
3b7d2a8b67
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
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how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
20 years ago
bjarni
5da75918c0
(svn r1323) Adding autoreplace feature
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This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
20 years ago
tron
d0a1507c34
(svn r1232) Plug memory leak
20 years ago
darkvater
f8c9d0ea56
(svn r1213) -Feature: Stickified vehicle lists
20 years ago
darkvater
452db59121
(svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
20 years ago
dominik
5611e85dac
(svn r1179) Fix: Tooltips for vehicle list sorting
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This has gotta be the greatest kick for Moriarty!
20 years ago
tron
a148ff4e0d
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
20 years ago
tron
13e8d01dcb
(svn r1009) -Feature: per-station vehicle lists
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This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule.
As side effect this gets rid of some global variables.
20 years ago
tron
b8e83ca03f
(svn r955) Replace uint16 for orders with struct Order
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This adds no functionality, but is a stepping stone for future improvement (like 16bit order indices) and is easier to read.
This changes preserves binary compatibility wrt savegames.
20 years ago
truelight
d6a1f3e412
(svn r942) -Merged branch/network back into the trunk
20 years ago
tron
5fc510bbfc
(svn r920) Replace vehicle info macros with inline functions and add asserts to check limits
20 years ago
tron
265ac67183
(svn r901) Small step in the process to clean up the DPARAM mess:
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
20 years ago
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
20 years ago
darkvater
1f12dee3a0
(svn r572) -newgrf: Support for custom (newGRF-yielded) refit masks for trains and aircrafts (pasky).
20 years ago
darkvater
0a2f28c2f2
(svn r570) -newgrf: Support for custom aircrafts via GRF files. Planeset seems to work :). Also use aircraft_vehinfo() instead of the old tables (pasky).
20 years ago
darkvater
c79e8ad626
(svn r244) -Fix: Stations were not sorted for non-player-0 players
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-Fix: Correctly resorting vehicle list of player when the list of another player is open.
20 years ago
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
20 years ago
darkvater
56435c8775
(svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron)
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-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
20 years ago
darkvater
bf9c8068be
(svn r175) -Fix: [1023771] inconsistent/missing stations in station list. Forgot to change owner-sort after changing function.
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-Codechange: some more asserts to vehicle-sorts to quickly find any possible problems.
20 years ago
darkvater
78b64ed192
(svn r169) -Fix: move around sort-widgets a bit so it looks more natural
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-Fix: savegames are sorted with newest date first by default
-Codechange: refine sorter functions
-Fix: fixed linux warnings (tokai)
20 years ago
darkvater
bf0652d3fc
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
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-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
20 years ago
darkvater
85628544ee
(svn r157) -Feature: [1009708] Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability (mivlad)
20 years ago
dominik
ee4511a836
(svn r11) Feature: Copy/share orders now works from ship depot window for ships and hangar window for aircraft
20 years ago
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
20 years ago