(svn r175) -Fix: [1023771] inconsistent/missing stations in station list. Forgot to change owner-sort after changing function.

-Codechange: some more asserts to vehicle-sorts to quickly find any possible problems.
pull/155/head
darkvater 20 years ago
parent 51d928a478
commit bf9c8068be

@ -892,7 +892,6 @@ static void MakeSortedAircraftList(byte owner)
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
for (i = &_num_aircraft_sort[1]; i != endof(_num_aircraft_sort); i++) {*i += *(i-1);}
// sort by owner, then only subsort the requested owner-vehicles
qsort(_aircraft_sort, n, sizeof(_aircraft_sort[0]), GeneralOwnerSorter);
@ -964,6 +963,8 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e)
StringID str;
v = DEREF_VEHICLE(_aircraft_sort[i].index);
assert(v->type == VEH_Aircraft && v->subtype <= 2 && v->owner == window_number);
DrawAircraftImage(v, x + 19, y + 6, INVALID_VEHICLE);
DrawVehicleProfitButton(v, x, y+13);
@ -1005,22 +1006,22 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e)
ShowDropDownMenu(w, _vehicle_sort_listing, _aircraft_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4
return;
case 6: { /* Matrix to show vehicles */
int id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
if ((uint)id_v >= w->vscroll.cap) { return;} // click out of bounds
if (id_v >= w->vscroll.cap) { return;} // click out of bounds
id_v += w->vscroll.pos;
{
byte owner = (byte)w->window_number;
uint16 adder = (owner == 0) ? 0 : _num_aircraft_sort[owner - 1]; // first element in list
const byte owner = (byte)w->window_number;
Vehicle *v;
id_v += (owner == 0) ? 0 : _num_aircraft_sort[owner - 1]; // first element in list
if (id_v + adder >= _num_aircraft_sort[owner]) { return;} // click out of vehicle bound
if (id_v >= _num_aircraft_sort[owner]) { return;} // click out of vehicle bound
v = DEREF_VEHICLE(_aircraft_sort[adder+id_v].index); // add the offset id_x to that
v = DEREF_VEHICLE(_aircraft_sort[id_v].index); // add the offset id_x to that
assert(v->type == VEH_Aircraft && v->subtype <= 2 && v->owner == owner && v->owner == _aircraft_sort[adder+id_v].owner);
assert(v->type == VEH_Aircraft && v->subtype <= 2 && v->owner == owner);
ShowAircraftViewWindow(v);
}

@ -731,7 +731,6 @@ static void MakeSortedRoadList(byte owner)
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
for (i = &_num_road_sort[1]; i != endof(_num_road_sort); i++) {*i += *(i-1);}
// sort by owner, then only subsort the requested owner-vehicles
qsort(_road_sort, n, sizeof(_road_sort[0]), GeneralOwnerSorter);
@ -803,6 +802,8 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
StringID str;
v = DEREF_VEHICLE(_road_sort[i].index);
assert(v->type == VEH_Road && v->owner == window_number);
DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE);
DrawVehicleProfitButton(v, x, y+13);
@ -841,22 +842,22 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
ShowDropDownMenu(w, _vehicle_sort_listing, _road_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4
return;
case 6: { /* Matrix to show vehicles */
int id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL;
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL;
if ((uint)id_v >= w->vscroll.cap) { return;} // click out of bounds
if (id_v >= w->vscroll.cap) { return;} // click out of bounds
id_v += w->vscroll.pos;
{
byte owner = (byte)w->window_number;
uint16 adder = (owner == 0) ? 0 : _num_road_sort[owner - 1]; // first element in list
const byte owner = (byte)w->window_number;
Vehicle *v;
id_v += (owner == 0) ? 0 : _num_road_sort[owner - 1]; // first element in list
if (id_v + adder >= _num_road_sort[owner]) { return;} // click out of vehicle bound
if (id_v >= _num_road_sort[owner]) { return;} // click out of vehicle bound
v = DEREF_VEHICLE(_road_sort[adder+id_v].index); // add the offset id_x to that
v = DEREF_VEHICLE(_road_sort[id_v].index); // add the offset id_x to that
assert(v->type == VEH_Road && v->owner == owner && v->owner == _road_sort[adder+id_v].owner);
assert(v->type == VEH_Road && v->owner == owner);
ShowRoadVehViewWindow(v);
}

@ -895,7 +895,6 @@ static void MakeSortedShiptList(byte owner)
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
for (i = &_num_ship_sort[1]; i != endof(_num_ship_sort); i++) {*i += *(i-1);}
// sort by owner, then only subsort the requested owner-vehicles
qsort(_ship_sort, n, sizeof(_ship_sort[0]), GeneralOwnerSorter);
@ -967,6 +966,8 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
StringID str;
v = DEREF_VEHICLE(_ship_sort[i].index);
assert(v->type == VEH_Ship && v->owner == window_number);
DrawShipImage(v, x + 19, y + 6, INVALID_VEHICLE);
DrawVehicleProfitButton(v, x, y+13);
@ -1008,22 +1009,22 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
ShowDropDownMenu(w, _vehicle_sort_listing, _ship_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4
return;
case 6: { /* Matrix to show vehicles */
int id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
if ((uint)id_v >= w->vscroll.cap) { return;} // click out of bounds
if (id_v >= w->vscroll.cap) { return;} // click out of bounds
id_v += w->vscroll.pos;
{
byte owner = (byte)w->window_number;
uint16 adder = (owner == 0) ? 0 : _num_ship_sort[owner - 1]; // first element in list
const byte owner = (byte)w->window_number;
Vehicle *v;
id_v += (owner == 0) ? 0 : _num_ship_sort[owner - 1]; // first element in list
if (id_v + adder >= _num_ship_sort[owner]) { return;} // click out of vehicle bound
if (id_v >= _num_ship_sort[owner]) { return;} // click out of vehicle bound
v = DEREF_VEHICLE(_ship_sort[adder+id_v].index); // add the offset id_x to that
v = DEREF_VEHICLE(_ship_sort[id_v].index); // add the offset id_x to that
assert(v->type == VEH_Ship && v->owner == owner && v->owner == _ship_sort[adder+id_v].owner);
assert(v->type == VEH_Ship && v->owner == owner);
ShowShipViewWindow(v);
}

@ -74,10 +74,11 @@ static int CDECL StationNameSorter(const void *a, const void *b)
return strcmp(buf1, _bufcache); // sort by name
}
static void MakeSortedStationList()
static void MakeSortedStationList(byte owner)
{
SortStruct *firstelement;
Station *st;
uint16 n = 0;
uint32 n = 0;
uint16 *i;
// reset to 0 just to be sure
for (i = _num_station_sort; i != endof(_num_station_sort); i++) {*i = 0;}
@ -95,12 +96,20 @@ static void MakeSortedStationList()
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
for (i = &_num_station_sort[1]; i != endof(_num_station_sort); i++) {*i += *(i-1);}
_last_station_idx = 255; // used for "cache"
_last_station_idx = 0; // used for "cache"
// sort by owner, then only subsort the requested owner-vehicles
qsort(_station_sort, n, sizeof(_station_sort[0]), GeneralOwnerSorter);
qsort(_station_sort, n, sizeof(_station_sort[0]), StationNameSorter);
if (owner == 0) { // first element starts at 0th element and has n elements as described above
firstelement = &_station_sort[0];
n = _num_station_sort[0];
} else { // nth element starts at the end of the previous one, and has n elements as described above
firstelement = &_station_sort[_num_station_sort[owner-1]];
n = _num_station_sort[owner] - _num_station_sort[owner-1];
}
qsort(firstelement, n, sizeof(_station_sort[0]), StationNameSorter);
DEBUG(misc, 1) ("Resorting Stations list...");
}
@ -109,20 +118,22 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
case WE_PAINT: {
byte i;
uint32 i;
const byte window_number = (byte)w->window_number;
if (_station_sort_dirty) {
_station_sort_dirty = false;
MakeSortedStationList();
MakeSortedStationList(window_number);
}
// stations are stored as a cummulative index, eg 25, 41, 43. This means
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2 stations
i = (byte)(w->window_number == 0) ? 0 : _num_station_sort[w->window_number-1];
SetVScrollCount(w, _num_station_sort[w->window_number] - i);
i = (window_number == 0) ? 0 : _num_station_sort[window_number-1];
SetVScrollCount(w, _num_station_sort[window_number] - i);
/* draw widgets, with player's name in the caption */
{
Player *p = DEREF_PLAYER(w->window_number);
Player *p = DEREF_PLAYER(window_number);
SET_DPARAM16(0, p->name_1);
SET_DPARAM32(1, p->name_2);
SET_DPARAM16(2, w->vscroll.count);
@ -142,11 +153,13 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
}
i += w->vscroll.pos; // offset from sorted station list of current player
assert(i < _num_station_sort[w->window_number]); // at least one station must exist
assert(i < _num_station_sort[window_number]); // at least one station must exist
while (i < _num_station_sort[w->window_number]) { // do until max number of stations of owner
while (i < _num_station_sort[window_number]) { // do until max number of stations of owner
st = DEREF_STATION(_station_sort[i].index);
assert(st->xy && st->owner == window_number);
SET_DPARAM16(0, st->index);
SET_DPARAM8(1, st->facilities);
x = DrawString(xb, y, STR_3049_0, 0) + 5;
@ -168,16 +181,24 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
case WE_CLICK: {
switch(e->click.widget) {
case 2: {
uint y = (e->click.pt.y - 15) / 10;
uint16 p;
uint32 id_v = (e->click.pt.y - 15) / 10;
if (id_v >= w->vscroll.cap) { return;} // click out of bounds
id_v += w->vscroll.pos;
{
const byte owner = (byte)w->window_number;
Station *st;
id_v += (owner == 0) ? 0 : _num_station_sort[owner - 1]; // first element in list
if (id_v >= _num_station_sort[owner]) { return;} // click out of station bound
st = DEREF_STATION(_station_sort[id_v].index);
if (!IS_INT_INSIDE(y, 0, 12)) { return;}
assert(st->xy && st->owner == owner);
// get the p-th OUR station from globally sorted list
p = y + w->vscroll.pos;
p += (w->window_number == 0) ? 0 : _num_station_sort[w->window_number-1]; // get offset of first station in list
if (p < _num_station_sort[w->window_number]) {
ScrollMainWindowToTile(DEREF_STATION(_station_sort[p].index)->xy);
ScrollMainWindowToTile(st->xy);
}
} break;
}

@ -390,7 +390,7 @@ static void MakeSortedTownList()
FOR_ALL_TOWNS(t) if(t->xy) _town_sort[n++] = t->index;
_num_town_sort = n;
_last_town_idx = 255; // used for "cache"
_last_town_idx = 0; // used for "cache"
qsort(_town_sort, n, sizeof(_town_sort[0]), _town_sort_order & 2 ? TownPopSorter : TownNameSorter);
DEBUG(misc, 1) ("Resorting Towns list...");
@ -401,66 +401,72 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
case WE_PAINT: {
int n;
uint p;
Town *t;
if (_town_sort_dirty) {
_town_sort_dirty = false;
MakeSortedTownList();
}
w->vscroll.count = _num_town_sort;
SetVScrollCount(w, _num_town_sort);
DrawWindowWidgets(w);
DoDrawString(_town_sort_order & 1 ? "\xAA" : "\xA0", _town_sort_order <= 1 ? 88 : 187, 15, 0x10);
DoDrawString(_town_sort_order & 1 ? "\xAA" : "\xA0", (_town_sort_order <= 1) ? 88 : 187, 15, 0x10);
p = w->vscroll.pos;
n = 0;
while (p < _num_town_sort) {
t = DEREF_TOWN(_town_sort[p]);
SET_DPARAM16(0, t->index);
SET_DPARAM32(1, t->population);
DrawString(2, 28+n*10, STR_2057, 0);
p++;
if (++n == 16)
break;
{
Town *t;
int n = 0;
uint16 i = w->vscroll.pos;
int y = 28;
while (i < _num_town_sort) {
t = DEREF_TOWN(_town_sort[i]);
assert(t->xy);
SET_DPARAM16(0, t->index);
SET_DPARAM32(1, t->population);
DrawString(2, y, STR_2057, 0);
y += 10;
i++;
if (++n == w->vscroll.cap) { break;} // max number of towns in 1 window
}
}
} break;
case WE_CLICK:
switch(e->click.widget) {
case 2: {
_town_sort_order = _town_sort_order==0 ? 1 : 0;
case 2: { /* Sort by Name ascending/descending */
_town_sort_order = (_town_sort_order == 0) ? 1 : 0;
_town_sort_dirty = true;
SetWindowDirty(w);
} break;
case 3: {
_town_sort_order = _town_sort_order==2 ? 3 : 2;
case 3: { /* Sort by Population ascending/descending */
_town_sort_order = (_town_sort_order == 2) ? 3 : 2;
_town_sort_dirty = true;
SetWindowDirty(w);
} break;
case 4: {
int y = (e->click.pt.y - 28) / 10;
byte p;
Town *t;
case 4: { /* Click on Town Matrix */
uint16 id_v = (e->click.pt.y - 28) / 10;
if (!IS_INT_INSIDE(y, 0, 16))
return;
p = y + w->vscroll.pos;
if (p < _num_town_sort) {
t = DEREF_TOWN(_town_sort[p]);
if (id_v >= w->vscroll.cap) { return;} // click out of bounds
id_v += w->vscroll.pos;
if (id_v >= _num_town_sort) { return;} // click out of town bounds
{
Town *t = DEREF_TOWN(_town_sort[id_v]);
assert(t->xy);
ScrollMainWindowToTile(t->xy);
}
break;
}
} break;
}
break;
case WE_4:
SetWindowDirty(w);
break;

@ -1164,7 +1164,6 @@ static void MakeSortedTrainList(byte owner)
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
for (i = &_num_train_sort[1]; i != endof(_num_train_sort); i++) {*i += *(i-1);}
// sort by owner, then only subsort the requested owner-vehicles
qsort(_train_sort, n, sizeof(_train_sort[0]), GeneralOwnerSorter);
@ -1236,6 +1235,8 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
StringID str;
v = DEREF_VEHICLE(_train_sort[i].index);
assert(v->type == VEH_Train && v->subtype == 0 && v->owner == window_number);
DrawTrainImage(v, x + 21, y + 6, 10, 0, INVALID_VEHICLE);
DrawVehicleProfitButton(v, x, y+13);
@ -1274,22 +1275,22 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
ShowDropDownMenu(w, _vehicle_sort_listing, _train_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4
return;
case 6: { /* Matrix to show vehicles */
int id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL;
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL;
if ((uint)id_v >= w->vscroll.cap) { return;} // click out of bounds
if (id_v >= w->vscroll.cap) { return;} // click out of bounds
id_v += w->vscroll.pos;
{
byte owner = (byte)w->window_number;
uint16 adder = (owner == 0) ? 0 : _num_train_sort[owner - 1]; // first element in list
const byte owner = (byte)w->window_number;
Vehicle *v;
id_v += (owner == 0) ? 0 : _num_train_sort[owner - 1]; // first element in list
if (id_v + adder >= _num_train_sort[owner]) { return;} // click out of vehicle bound
if (id_v >= _num_train_sort[owner]) { return;} // click out of vehicle bound
v = DEREF_VEHICLE(_train_sort[adder+id_v].index); // add the offset id_x to that
v = DEREF_VEHICLE(_train_sort[id_v].index); // add the offset id_x to that
assert(v->type == VEH_Train && v->subtype == 0 && v->owner == owner && v->owner == _train_sort[adder+id_v].owner);
assert(v->type == VEH_Train && v->subtype == 0 && v->owner == owner);
ShowTrainViewWindow(v);
}

Loading…
Cancel
Save