yexo
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20f83ba002
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(svn r23458) -Fix: don't assume all industries that cut trees have tile 0,0
-Fix: wait until all tiles of an industry are completed before starting to cut trees
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13 years ago |
truebrain
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af1b3cc070
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(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
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13 years ago |
yexo
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0566a6cfda
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(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
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13 years ago |
frosch
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a608cbab5d
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(svn r23148) -Change: [NewGRF] Check the results of various callbacks for validness.
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13 years ago |
frosch
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ebf19d6219
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(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity.
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13 years ago |
frosch
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930c6c7779
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(svn r23146) -Change: [NewGRF v8] Make callback 22 return a probability to use instead of property 18.
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13 years ago |
rubidium
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0e2d2b2317
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(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
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13 years ago |
rubidium
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fb9fb416a1
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(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
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13 years ago |
rubidium
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70faeeaba9
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(svn r23106) -Codechange: pass int* to GetTileSlope and friends
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13 years ago |
rubidium
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1a54b7733c
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(svn r23102) -Codechange: remove the remaining pointless multiplications by TILE_HEIGHT
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13 years ago |
rubidium
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5d7acba5d3
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(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
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13 years ago |
rubidium
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a70fdbcf2f
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(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
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13 years ago |
rubidium
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bcb93b3b75
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(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
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13 years ago |
rubidium
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de980ef0f9
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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13 years ago |
frosch
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856db2751a
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(svn r23049) -Fix [FS#4810]: Use the same forest-check for the vegetation-map colour as for nearby station names.
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13 years ago |
planetmaker
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0f5eff9187
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(svn r22673) -Add #4690: Provide random bits in var 0x10 for callback 0x3B in all cases (Hirundo)
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13 years ago |
terkhen
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7e0daae1ec
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(svn r22567) -Codechange: Store persistent storages inside a pool.
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14 years ago |
terkhen
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3914192556
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(svn r22556) -Codechange: Remove constness from the town pointer at industries.
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14 years ago |
planetmaker
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122c4622f5
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(svn r22548) -Codechange: Name also the magic number for the lumber mill's tree cutting action (FeyFre)
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14 years ago |
frosch
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a3d8633e40
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(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
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14 years ago |
frosch
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62b6d0eb0e
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(svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks.
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14 years ago |
smatz
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c85e1c3089
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(svn r22116) -Codechange: use PoolBase::Clean() at more places
|
14 years ago |
rubidium
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cb2c7f871f
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(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
|
14 years ago |
planetmaker
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4fed6cc02e
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(svn r22012) -Add: [NewGRF] Test all industry layouts also when prospecting
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14 years ago |
planetmaker
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1cb6024e1d
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(svn r22011) -Codechange: Rename a few variables and enhance code clearity
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14 years ago |
planetmaker
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c4544814da
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(svn r22010) -Feature-ette [FS#4131]: [NewGRF] Test all possible industry layouts during construction and add another pony to andy's stables
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14 years ago |
alberth
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8c3041b3c9
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(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.
|
14 years ago |
alberth
|
f838069a44
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(svn r22000) -Codechange: Introduce an enum for the industry density setting.
|
14 years ago |
alberth
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d64ce48f4d
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(svn r21999) -Fix [FS#4474] (r21969): Use 'very low' industry density for generating industries in the SE.
|
14 years ago |
alberth
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4a1706d5b0
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(svn r21998) -Fix (r21969): Number of industries difficulty setting should not affect the SE.
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14 years ago |
alberth
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e3a35f7d40
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(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window.
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14 years ago |
terkhen
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0e51dab6a6
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(svn r21924) -Codechange: Unify some parts of the articulated vehicle code.
-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
|
14 years ago |
rubidium
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05199a641a
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(svn r21890) -Cleanup: remove some unneeded includes
|
14 years ago |
rubidium
|
ec4f688ca0
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(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
|
14 years ago |
rubidium
|
6327f2b745
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(svn r21490) -Codechange: abstract/encapsulate the map area iterating a bit
|
14 years ago |
rubidium
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fcd12b07bc
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(svn r21489) -Codechange: replace the last instances of TILE_LOOP with TILE_AREA_LOOP
|
14 years ago |
alberth
|
de9c678901
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(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.
|
14 years ago |
alberth
|
73364915f1
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(svn r21265) -Fix [FS#4245]: Don't setup target industry type counts if there are no industry types available.
|
14 years ago |
alberth
|
3f65b99859
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(svn r21175) -Add: Forced construction of missing industries.
|
14 years ago |
alberth
|
be6ea97934
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(svn r21174) -Add: Use a progressive back-off mechanism to reduce wasting build attempts at unbuildable industries.
|
14 years ago |
alberth
|
af72592ce1
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(svn r21173) -Codechange: Don't recompute target industry counts each time.
|
14 years ago |
alberth
|
93765020f1
|
(svn r21172) -Feature: Better control over how many new industries are created during the game.
|
14 years ago |
alberth
|
40d69ce604
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(svn r21171) -Change: Reset industry build data at game start or load.
|
14 years ago |
alberth
|
d698ee91df
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(svn r21169) -Feature: Do not build industries during economic recession.
|
14 years ago |
alberth
|
a9009b2acb
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(svn r21168) -Feature: Use desired industry counts rather than relative probability to decide which industry to build.
|
14 years ago |
alberth
|
6d73213ab7
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(svn r21167) -Codechange: Use IndustryBuildData::builddata instead of a local variable.
|
14 years ago |
alberth
|
c8e5a7b411
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(svn r21166) -Codechange: Move MaybeNewIndustry() to IndustryBuildData::TryBuildNewIndustry().
|
14 years ago |
alberth
|
aac41efa1a
|
(svn r21159) -Codechange: AdvertiseIndustryOpening() also works with a const pointer.
|
14 years ago |
alberth
|
373c615e9e
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(svn r21158) -Codechange: Assert boundary inside the loop rather than afterwards.
|
14 years ago |
alberth
|
b698045b82
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(svn r21156) -Codechange: Introduce EconomyIsInRecession().
|
14 years ago |