Commit Graph

68 Commits

Author SHA1 Message Date
michi_cc
6dbb050a32 (svn r22999) -Codechange: Allow changing the blitter during the running game. 2011-10-04 21:35:40 +00:00
rubidium
bffa93a4e9 (svn r22910) -Fix [FS#4617]: icon would (almost) never be shown for SDL builds 2011-09-09 09:13:18 +00:00
rubidium
421053a694 (svn r22788) -Codechange: move modal progress related functions and variables to progress.cpp/h 2011-08-21 12:48:46 +00:00
rubidium
37415b9cf7 (svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress 2011-08-21 12:46:46 +00:00
rubidium
1d0d7635e0 (svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled... 2011-02-07 22:49:38 +00:00
rubidium
ab44c91778 (svn r21252) -Codechange: introduce a constant for the number of milliseconds per game tick and use it 2010-11-19 10:35:59 +00:00
rubidium
b8487afe54 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 2010-07-19 17:28:27 +00:00
peter1138
4b4e97695f (svn r19965) -Cleanup: Use size of buffer, not magic number. 2010-06-12 10:55:13 +00:00
rubidium
82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium
7aeccb9bd0 (svn r18796) -Fix [FS#3521]: [SDL] possible deadlock when killing OpenTTD while starting it 2010-01-13 21:34:48 +00:00
peter1138
c3fffe7496 (svn r18790) -Revert (r18001,r18177,FS#3515): Viewport could still jump under high CPU load. Revert as change caused more problems than it fixed. 2010-01-12 09:54:18 +00:00
peter1138
abb147d974 (svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash. 2010-01-04 02:32:36 +00:00
rubidium
c811f3bd21 (svn r18547) -Fix [FS#3388]: missing thread synchronisation when changing the resolution for SDL via the in game menu 2009-12-19 19:29:01 +00:00
frosch
29d6491605 (svn r18545) -Fix [FS#3292]: Assign '_screen.dst_ptr' as soon as it is allocated. 2009-12-19 18:46:40 +00:00
peter1138
3addf58f30 (svn r18390) -Fix (r17776): [SDL] Reinstate pointer update on 'idle' loop. 2009-12-03 08:24:39 +00:00
peter1138
b0049500a6 (svn r18177) -Fix (r18001): [SDL] Viewport could jump when mouse moved and right button pressed at the same time. 2009-11-18 23:07:29 +00:00
rubidium
88a7e23897 (svn r18031) -Codechange: since basically r7157 adding up 'all' mouse movement isn't needed anymore because after each even that movement is handled and the counter is reset. As such simply assigning instead of adding works. 2009-11-09 16:07:03 +00:00
peter1138
723c19571f (svn r18001) -Codechange: [SDL] When the mouse cursor is locked into position when scrolling a viewport, warp the mouse pointer to the centre of the window. This gives maximum freedom of movement. The pointer position is restored when the lock is removed. Visually the mouse cursor stays where it was. 2009-11-07 21:41:41 +00:00
smatz
da54a01114 (svn r17950) -Fix (r17776): _draw_mutex was never destroyed, _draw_thread was never joined 2009-11-02 13:36:17 +00:00
smatz
dc4b251dbd (svn r17949) -Fix (r17776): unlock mutex before deleting it when creating drawing thread failed 2009-11-02 12:12:13 +00:00
rubidium
cfcf3159b2 (svn r17815) -Fix [SDL]: asynchronious drawing caused extra unresponsiveness during map generation; disable the threading while generating a map 2009-10-19 20:32:05 +00:00
rubidium
f4f4044859 (svn r17776) -Codechange: [SDL] make "update the video card"-process asynchronious. Profiling with gprof etc. hasn't shown us that DrawSurfaceToScreen takes a significant amount of CPU; only using TIC/TOC it became apparant that it was a heavy CPU-cycle user or that it was waiting for something.
The benefit of making this function asynchronious ranges from 2%-25% (real time) during fast forward on dual core/hyperthreading-enabled CPUs; 8bpp improvements are, in my test cases, significantly smaller than 32bpp improvements.
On single core non-hyperthreading-enabled CPUs the extra locking/scheduling costs up to 1% extra realtime in fast forward. You can use -v sdl:no_threads to disable threading and undo this loss.
During normal non-fast-forwarded games the benefit/costs are negligable except when the gameloop takes more than about 90% of the time of a tick.
Note that allegro's performance does not improve with this system, likely due to their way of getting data to the video card. It is not implemented for the OS X/Windows video backends, unless (ofcourse) SDL is used there.
Funny is that the performance of the 32bpp(-anim) blitter is, at least in some test cases, significantly faster (more than 10%) than the 8bpp(-optimized) blitter when looking at real time in fast forward on a dual core CPU; it was slower.
The idea comes from a paper/report by Idar Borlaug and Knut Imar Hagen.
2009-10-15 17:41:06 +00:00
rubidium
7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium
791187cd12 (svn r16699) -Fix [FS#3001]: if SDL fails to allocate a surface due to it being too large (and SDL doesn't crash!) fall back to another video driver. 2009-06-30 12:36:24 +00:00
alberth
9b070b5405 (svn r16677) -Codechange: Dimension width and height are unsigned. 2009-06-27 20:53:45 +00:00
rubidium
2664f2a2d9 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
smatz
0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
glx
a3dc092ebc (svn r15233) -Fix (r15231): compilation with SDL broken on win32 2009-01-23 17:32:01 +00:00
rubidium
48125a6d5f (svn r15232) -Codechange: sprinklin' of coding style 2009-01-23 16:05:58 +00:00
rubidium
4ba90f6887 (svn r15231) -Change: (sdl) check the full screen resolutions to determine what 'valid' resolutions we've got 2009-01-23 15:58:34 +00:00
rubidium
cdec8f6b27 (svn r14641) -Change [Allegro]: when making a debug build revert Allegro's hooks on SIGSEGV/SIGABRT so one can actually use gdb.
-Change: make it more clear that Allegro's failing to find a driver.
2008-11-29 01:28:13 +00:00
rubidium
3b7ffcf759 (svn r14260) -Fix [FS#2277]: merge keycode for "normal" 0-9 keys and keypad 0-9 keys so people don't get confused that the keypad doesn't work as expected. 2008-09-07 11:55:28 +00:00
rubidium
d0c1a989a4 (svn r14047) -Codechange: move chatmessage handling to the network directory as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support. 2008-08-11 22:45:11 +00:00
smatz
2299181c4b (svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions 2008-06-16 19:38:41 +00:00
glx
ee256e770a (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
rubidium
402a1e24ba (svn r12977) -Codechange: remove quite some redundant (duplicate) function declarations. 2008-05-06 22:17:12 +00:00
rubidium
d03994098b (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
smatz
297f99e100 (svn r12944) -Codechange: use rev.h instead of externs at many places 2008-05-04 21:53:36 +00:00
rubidium
dde68e922a (svn r12779) -Codechange: remove a few constants from openttd.h. 2008-04-18 21:49:38 +00:00
smatz
8b56e7544e (svn r12167) -Feature(tte): change colour of autorail and autoroad selection when Ctrl is pressed 2008-02-17 17:00:43 +00:00
rubidium
fde33b5547 (svn r12003) -Codechange: don't declare InteractiveRandom[Range] in multiple places. 2008-01-29 00:26:31 +00:00
rubidium
04f936c2c6 (svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area'). 2008-01-11 00:30:32 +00:00
belugas
3dd61f423a (svn r11734) -Change: Allow ToggleFullScreen to return the result of the operation' attempt. Previously, only visual clues were available.
-Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed.
As for the reason it did not work, each computer/OS has its reason.
2008-01-01 14:20:48 +00:00
rubidium
429521a7d1 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 2007-12-25 11:26:07 +00:00
rubidium
a773d45885 (svn r11684) -Codechange: split gfx.h in a type and functional header. 2007-12-23 10:56:02 +00:00
rubidium
8f0e68285b (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. 2007-12-22 23:30:28 +00:00
rubidium
01e20c9140 (svn r11674) -Codechange: refactor some functions out of macros.h into more logical locations. 2007-12-21 19:21:21 +00:00
rubidium
8896bea306 (svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps. 2007-12-19 19:44:29 +00:00
skidd13
bf959f926f (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style 2007-11-24 10:38:43 +00:00
skidd13
8be526e499 (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style 2007-11-19 18:38:10 +00:00