(svn r11734) -Change: Allow ToggleFullScreen to return the result of the operation' attempt. Previously, only visual clues were available.

-Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed.
As for the reason it did not work, each computer/OS has its reason.
replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
belugas 17 years ago
parent a8611311ac
commit 3dd61f423a

@ -1275,12 +1275,13 @@ bool ChangeResInGame(int width, int height)
return (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
}
void ToggleFullScreen(bool fs)
bool ToggleFullScreen(bool fs)
{
_video_driver->ToggleFullscreen(fs);
bool result = _video_driver->ToggleFullscreen(fs);
if (_fullscreen != fs && _num_resolutions == 0) {
DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
}
return result;
}
static int CDECL compare_res(const void *pa, const void *pb)

@ -151,7 +151,7 @@ void ScreenSizeChanged();
void UndrawMouseCursor();
bool ChangeResInGame(int w, int h);
void SortResolutions(int count);
void ToggleFullScreen(bool fs);
bool ToggleFullScreen(bool fs);
/* gfx.cpp */
#define ASCII_LETTERSTART 32

@ -941,6 +941,7 @@ STR_OPTIONS_LANG_TIP :{BLACK}Select t
STR_OPTIONS_FULLSCREEN :{BLACK}Fullscreen
STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Check this box to play OpenTTD fullscreen mode
STR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed
STR_OPTIONS_RES :{BLACK}Screen resolution
STR_OPTIONS_RES_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}

@ -201,8 +201,11 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), 27, 0, 0);
return;
case 28: /* Click fullscreen on/off */
w->SetWidgetLoweredState(28, !_fullscreen);
ToggleFullScreen(!_fullscreen); // toggle full-screen on/off
/* try to toggle full-screen on/off */
if (!ToggleFullScreen(!_fullscreen)) {
ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0);
}
w->SetWidgetLoweredState(28, _fullscreen);
SetWindowDirty(w);
return;
case 30: case 31: /* Setup screenshot format dropdown */

@ -19,7 +19,7 @@ public:
/* virtual */ bool ChangeResolution(int w, int h);
/* virtual */ void ToggleFullscreen(bool fullscreen);
/* virtual */ bool ToggleFullscreen(bool fullscreen);
};
class FVideoDriver_Cocoa: public VideoDriverFactory<FVideoDriver_Cocoa> {

@ -361,7 +361,7 @@ bool VideoDriver_Cocoa::ChangeResolution(int w, int h)
return ret;
}
void VideoDriver_Cocoa::ToggleFullscreen(bool full_screen)
bool VideoDriver_Cocoa::ToggleFullscreen(bool full_screen)
{
bool oldfs;
@ -386,6 +386,7 @@ void VideoDriver_Cocoa::ToggleFullscreen(bool full_screen)
QZ_GameSizeChanged();
QZ_UpdateVideoModes();
return _cocoa_subdriver->IsFullscreen() == full_screen;
}

@ -168,7 +168,7 @@ void VideoDriver_Dedicated::Stop()
void VideoDriver_Dedicated::MakeDirty(int left, int top, int width, int height) {}
bool VideoDriver_Dedicated::ChangeResolution(int w, int h) { return false; }
void VideoDriver_Dedicated::ToggleFullscreen(bool fs) {}
bool VideoDriver_Dedicated::ToggleFullscreen(bool fs) { return false; }
#if defined(UNIX) || defined(__OS2__) || defined(PSP)
static bool InputWaiting()

@ -17,7 +17,7 @@ public:
/* virtual */ bool ChangeResolution(int w, int h);
/* virtual */ void ToggleFullscreen(bool fullscreen);
/* virtual */ bool ToggleFullscreen(bool fullscreen);
};
class FVideoDriver_Dedicated: public VideoDriverFactory<FVideoDriver_Dedicated> {

@ -38,4 +38,4 @@ void VideoDriver_Null::MainLoop()
bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; }
void VideoDriver_Null::ToggleFullscreen(bool fs) {}
bool VideoDriver_Null::ToggleFullscreen(bool fs) { return false; }

@ -20,7 +20,7 @@ public:
/* virtual */ bool ChangeResolution(int w, int h);
/* virtual */ void ToggleFullscreen(bool fullscreen);
/* virtual */ bool ToggleFullscreen(bool fullscreen);
};
class FVideoDriver_Null: public VideoDriverFactory<FVideoDriver_Null> {

@ -521,14 +521,16 @@ bool VideoDriver_SDL::ChangeResolution(int w, int h)
return CreateMainSurface(w, h);
}
void VideoDriver_SDL::ToggleFullscreen(bool fullscreen)
bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen)
{
_fullscreen = fullscreen;
GetVideoModes(); // get the list of available video modes
if (_num_resolutions == 0 || !this->ChangeResolution(_cur_resolution[0], _cur_resolution[1])) {
// switching resolution failed, put back full_screen to original status
_fullscreen ^= true;
return false;
}
return true;
}
#endif /* WITH_SDL */

@ -17,7 +17,7 @@ public:
/* virtual */ bool ChangeResolution(int w, int h);
/* virtual */ void ToggleFullscreen(bool fullscreen);
/* virtual */ bool ToggleFullscreen(bool fullscreen);
};
class FVideoDriver_SDL: public VideoDriverFactory<FVideoDriver_SDL> {

@ -13,7 +13,7 @@ public:
virtual bool ChangeResolution(int w, int h) = 0;
virtual void ToggleFullscreen(bool fullscreen) = 0;
virtual bool ToggleFullscreen(bool fullscreen) = 0;
};
class VideoDriverFactoryBase: public DriverFactoryBase {

@ -210,7 +210,7 @@ static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD
}
}
static void MakeWindow(bool full_screen)
static bool MakeWindow(bool full_screen)
{
_fullscreen = full_screen;
@ -242,8 +242,8 @@ static void MakeWindow(bool full_screen)
settings.dmDisplayFrequency = _display_hz;
if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
MakeWindow(false);
return;
MakeWindow(false); // don't care about the result
return false; // the request failed
}
} else if (_wnd.fullscreen) {
// restore display?
@ -291,6 +291,7 @@ static void MakeWindow(bool full_screen)
}
}
GameSizeChanged(); // invalidate all windows, force redraw
return true; // the request succedded
}
static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
@ -895,12 +896,10 @@ bool VideoDriver_Win32::ChangeResolution(int w, int h)
_wnd.width = _wnd.width_org = w;
_wnd.height = _wnd.height_org = h;
MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
return true;
return MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
}
void VideoDriver_Win32::ToggleFullscreen(bool full_screen)
bool VideoDriver_Win32::ToggleFullscreen(bool full_screen)
{
MakeWindow(full_screen);
return MakeWindow(full_screen);
}

@ -17,7 +17,7 @@ public:
/* virtual */ bool ChangeResolution(int w, int h);
/* virtual */ void ToggleFullscreen(bool fullscreen);
/* virtual */ bool ToggleFullscreen(bool fullscreen);
};
class FVideoDriver_Win32: public VideoDriverFactory<FVideoDriver_Win32> {

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