Peter Nelson
c23aae96a2
Codechange: Use std::array instead of C array for automatic deep-copies.
2023-05-19 16:53:56 +01:00
Rubidium
acec34a0fe
Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex
2023-05-19 11:24:44 +02:00
Rubidium
d9a04ba446
Codechange: make the MD5 hash/digest/checksum variables a std::array
2023-05-19 11:24:44 +02:00
Peter Nelson
7934418133
Codechange: Remove comment alignment from GRFConfig.
2023-05-18 20:48:37 +01:00
Peter Nelson
f14479d27d
Codechange: Use std::optional for GRF Parameter list.
2023-05-18 20:48:37 +01:00
Peter Nelson
c51a7f629e
Codechange: GRFParameterInfo no longer needs deep-copy constructor.
2023-05-18 20:48:37 +01:00
translators
fd26658558
Update: Translations from eints
...
russian: 2 changes by Ln-Wolf
2023-05-18 18:41:14 +00:00
Peter Nelson
91e140c722
Codechange: Use unique_ptr for fios company properties.
...
This is the data used to show company names in the saveload window.
2023-05-18 12:18:30 +01:00
Peter Nelson
bf8f24f9a8
Codechange: Use unique_ptr for text layout font mapping.
...
This must stay a pointer as the value passed to other structures.
2023-05-18 12:18:30 +01:00
Peter Nelson
c38df2d589
Codechange: Use std::map instead of custom SmallMap.
2023-05-18 12:18:30 +01:00
Peter Nelson
72018badff
Codechange: Swap SocketList map key/value around.
...
This map is used store socket and address together, and, other than
checking that the address does not already have a socket, the data layout
does not seem particularly important.
However, as address is the key, technically it should not be modified,
and address may self-modify itself during comparisons.
2023-05-18 12:18:30 +01:00
Peter Nelson
f454ec8d63
Fix: Don't rely on static initialization to set up sprite font caches.
...
The order of static initialization is undefined, so this can cause initalization
before relevant caches are initializations.
2023-05-18 12:18:30 +01:00
translators
418888ac23
Update: Translations from eints
...
romanian: 11 changes by bnegrut
turkish: 14 changes by densxd
2023-05-17 18:40:23 +00:00
Peter Nelson
83f2ad500e
Codechange: stdarg.h include not needed as cstdarg is included.
2023-05-17 10:14:41 +01:00
Peter Nelson
56085be9bd
Codechange: Move includes for common STL headers to stdafx.
2023-05-17 10:14:41 +01:00
translators
a5cf362886
Update: Translations from eints
...
english (au): 14 changes by krysclarke
english (us): 14 changes by 2TallTyler
vietnamese: 14 changes by KhoiCanDev
korean: 19 changes by telk5093
italian: 14 changes by Rivarossi
russian: 14 changes by Ln-Wolf
finnish: 14 changes by hpiirai
danish: 22 changes by bscargo
portuguese: 14 changes by azulcosta
polish: 14 changes by pAter-exe
2023-05-16 18:41:59 +00:00
Rubidium
e9c03f0dad
Cleanup: remnants of C-style strings in saveload
2023-05-16 18:32:52 +02:00
Rubidium
52a7c69974
Codechange: rework Gamelog changes from union to classes
2023-05-16 18:32:52 +02:00
translators
389b66bd16
Update: Translations from eints
2023-05-15 18:40:31 +00:00
PeterN
40f567d464
Fix #10811 : Crash getting row from non-resizable widget. ( #10833 )
...
GetScrolled*FromWidget took line height from the widget's resize_y value,
however not all widgets are resizable, resulting in a division-by-zero.
Allow passing line height explicitly in cases where a widget is not
resizable.
2023-05-15 18:57:50 +01:00
PeterN
e4fd9d41d3
Codechange: Use std::any_of() ( #10830 )
...
When the result of std::find_if is compared only with end()
then '!= end()' is replaced with any_of().
Just... there's only one.
2023-05-14 23:18:52 +01:00
Patric Stout
199e41c762
Codechange: use default dtor instead of empty ( #10826 )
2023-05-14 23:31:03 +02:00
Patric Stout
7634553d22
Feature: opt-in survey when exiting a game
...
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Patric Stout
021c45c4f6
Add: [CMake] JSON library (nlohmann)
2023-05-14 23:22:02 +02:00
Rubidium
62fda0f505
Codechange: remove manual allocation/free for SQ_instance
2023-05-14 22:54:10 +02:00
Rubidium
f9b5bc7ee6
Cleanup: the need for SQAutoFreePointers has gone
2023-05-14 22:54:10 +02:00
Rubidium
d9e93edc8b
Codechange: replace 'const char *' script API parameters with std::string
2023-05-14 22:54:10 +02:00
Rubidium
b1b578f988
Cleanup: stredup-ing string variant for calling scripts
2023-05-14 22:54:10 +02:00
Rubidium
ab51175db2
Codechange: use std::string for script config
2023-05-14 22:54:10 +02:00
Rubidium
bbcb55ebc9
Codechange: use std::string as script API return type
2023-05-14 22:54:10 +02:00
Rubidium
b24a6bb8f3
Codechange: use std::string for script log calls
2023-05-14 22:54:10 +02:00
Rubidium
77177f7e8b
Add: support for std::string parameters in the script API
2023-05-14 22:54:10 +02:00
Rubidium
98972a0748
Codechange: use C++ strings for constructing script file paths
2023-05-14 22:54:10 +02:00
Rubidium
20ff0bccd7
Codechange: use std::string to store script GUI's break string
2023-05-14 22:54:10 +02:00
Rubidium
48825e1a8e
Codechange: rewrite script string-to-settings conversion to C++
2023-05-14 22:54:10 +02:00
Rubidium
552d2f71a2
Codechange: use std::string for script library category
2023-05-14 22:54:10 +02:00
Rubidium
e035705239
Codechange: introduce and use std::string variant of sq_throwerror
2023-05-14 22:54:10 +02:00
Rubidium
3453c03a17
Codechange: use fmt::format to create dummy scripts
2023-05-14 22:54:10 +02:00
Rubidium
9f2fc860ad
Codechange: use std::optional<std::string> for changing the script over char *
2023-05-14 22:54:10 +02:00
Rubidium
0fd9eb0faa
Codechange: use std::string for script info/library finding
2023-05-14 22:54:10 +02:00
Rubidium
a30f7c83bd
Codechange: use std::string for script names to load
2023-05-14 22:54:10 +02:00
Rubidium
9b0123ab66
Codechange: use std::string for script API versions
2023-05-14 22:54:10 +02:00
Rubidium
3d8d99ba11
Add: method to call script functions with std::string
2023-05-14 22:54:10 +02:00
Rubidium
4a6fdc8293
Fix: multiplication result converted to larger type
...
Technically unlikely to happen, though uint16 * uint16 get promoted to int and
then stored as uint64; similarly uint * uint16 remains uint and gets stored as
uint64. In both cases the value can get truncated before the change to uint64.
2023-05-14 22:09:58 +02:00
PeterN
4894da67da
Codechange: Pass bridge type instead of display row to BuildBridge. ( #10828 )
2023-05-14 19:12:26 +00:00
translators
a8daf91eea
Update: Translations from eints
...
vietnamese: 4 changes by KhoiCanDev
hungarian: 74 changes by PstasDev
turkish: 4 changes by densxd
2023-05-14 18:40:47 +00:00
Patric Stout
8493719cf4
Fix: padding miscalculated for the network-relay and bootstrap-question GUI ( #10827 )
2023-05-14 15:32:45 +00:00
PeterN
9eb0cca93a
Fix #10823 , Fix #10811 : Order list has end marker row. ( #10825 )
2023-05-14 13:04:59 +01:00
PeterN
64930c343a
Codechange: Pass reference instead of pointer to GUI*Lists. ( #10822 )
...
Pointer-avoidance.
2023-05-14 09:17:44 +01:00
PeterN
23ce42ad91
Codechange: Use std::move for bridge list. ( #10821 )
...
This follows the pattern for dropdown lists, and avoids new/delete and pointers.
2023-05-14 08:22:09 +01:00