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https://github.com/JGRennison/OpenTTD-patches.git
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Codechange: Pass reference instead of pointer to GUI*Lists. (#10822)
Pointer-avoidance.
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23ce42ad91
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64930c343a
@ -195,10 +195,10 @@ class ReplaceVehicleWindow : public Window {
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this->sel_engine[side] = selected_engine; // update which engine we selected (the same or none, if it's not in the list anymore)
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if (draw_left) {
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EngList_Sort(&list, &EngineNumberSorter);
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EngList_Sort(list, &EngineNumberSorter);
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} else {
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_engine_sort_direction = this->descending_sort_order;
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EngList_Sort(&list, _engine_sort_functions[this->window_number][this->sort_criteria]);
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EngList_Sort(list, _engine_sort_functions[this->window_number][this->sort_criteria]);
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}
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this->engines[side].clear();
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@ -1430,14 +1430,14 @@ struct BuildVehicleWindow : Window {
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/* make engines first, and then wagons, sorted by selected sort_criteria */
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_engine_sort_direction = false;
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EngList_Sort(&list, TrainEnginesThenWagonsSorter);
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EngList_Sort(list, TrainEnginesThenWagonsSorter);
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/* and then sort engines */
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_engine_sort_direction = this->descending_sort_order;
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EngList_SortPartial(&list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
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EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
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/* and finally sort wagons */
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EngList_SortPartial(&list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
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EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
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}
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/* Figure out what road vehicle EngineIDs to put in the list */
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@ -1561,7 +1561,7 @@ struct BuildVehicleWindow : Window {
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}
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_engine_sort_direction = this->descending_sort_order;
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EngList_Sort(&this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);
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EngList_Sort(this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);
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this->eng_list.swap(list);
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AddChildren(list, INVALID_ENGINE, 0);
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@ -690,9 +690,9 @@ private:
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ShowDropDownList(this, std::move(list), sel, widget);
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}
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void AddChildren(GUIGroupList *source, GroupID parent, int indent)
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void AddChildren(GUIGroupList &source, GroupID parent, int indent)
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{
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for (const Group *g : *source) {
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for (const Group *g : source) {
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if (g->parent != parent) continue;
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this->groups.push_back(g);
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this->indents.push_back(indent);
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@ -740,7 +740,7 @@ private:
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return r < 0;
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});
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AddChildren(&list, INVALID_GROUP, 0);
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AddChildren(list, INVALID_GROUP, 0);
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}
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this->groups.shrink_to_fit();
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@ -324,10 +324,10 @@ void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID eng
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* @param el list to be sorted
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* @param compare function for evaluation of the quicksort
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*/
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void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare)
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void EngList_Sort(GUIEngineList &el, EngList_SortTypeFunction compare)
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{
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if (el->size() < 2) return;
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std::sort(el->begin(), el->end(), compare);
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if (el.size() < 2) return;
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std::sort(el.begin(), el.end(), compare);
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}
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/**
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@ -337,11 +337,11 @@ void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare)
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* @param begin start of sorting
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* @param num_items count of items to be sorted
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*/
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void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, size_t begin, size_t num_items)
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void EngList_SortPartial(GUIEngineList &el, EngList_SortTypeFunction compare, size_t begin, size_t num_items)
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{
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if (num_items < 2) return;
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assert(begin < el->size());
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assert(begin + num_items <= el->size());
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std::sort(el->begin() + begin, el->begin() + begin + num_items, compare);
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assert(begin < el.size());
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assert(begin + num_items <= el.size());
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std::sort(el.begin() + begin, el.begin() + begin + num_items, compare);
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}
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@ -31,8 +31,8 @@ struct GUIEngineListItem {
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typedef GUIList<GUIEngineListItem, CargoID> GUIEngineList;
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typedef bool EngList_SortTypeFunction(const GUIEngineListItem&, const GUIEngineListItem&); ///< argument type for #EngList_Sort.
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void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare);
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void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, size_t begin, size_t num_items);
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void EngList_Sort(GUIEngineList &el, EngList_SortTypeFunction compare);
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void EngList_SortPartial(GUIEngineList &el, EngList_SortTypeFunction compare, size_t begin, size_t num_items);
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StringID GetEngineCategoryName(EngineID engine);
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StringID GetEngineInfoString(EngineID engine);
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@ -136,16 +136,16 @@ private:
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Dimension column_size[VGC_END]; ///< Size of the columns in the group list.
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void AddChildren(GUIGroupList *source, GroupID parent, int indent)
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void AddChildren(GUIGroupList &source, GroupID parent, int indent)
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{
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for (const Group *g : *source) {
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for (const Group *g : source) {
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if (g->parent != parent) continue;
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this->groups.push_back(g);
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this->indents.push_back(indent);
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if (g->folded) {
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/* Test if this group has children at all. If not, the folded flag should be cleared to avoid lingering unfold buttons in the list. */
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auto child = std::find_if(source->begin(), source->end(), [g](const Group *child){ return child->parent == g->index; });
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bool has_children = child != source->end();
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auto child = std::find_if(source.begin(), source.end(), [g](const Group *child){ return child->parent == g->index; });
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bool has_children = child != source.end();
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Group::Get(g->index)->folded = has_children;
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} else {
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AddChildren(source, g->index, indent + 1);
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@ -196,7 +196,7 @@ private:
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return r < 0;
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});
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AddChildren(&list, INVALID_GROUP, 0);
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AddChildren(list, INVALID_GROUP, 0);
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this->groups.shrink_to_fit();
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this->groups.RebuildDone();
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